Reference › Function reference › Core

Core.creature_conditions.configuredID

dependency

Call as

Core.creature_conditions.configuredID(key)

Record the dependency Core.creature_conditions.configuredID, then call it by that name. A namespaced call does not pass self: use a colon call or pass the object yourself.

What it does

Maps a stored CREATURE condition key to its numeric creature type, from BEAST (1) to GAS_CLUUD (13). GAS_CLUUD is the stored key's existing spelling, kept on purpose; any other key returns nil.

Arguments

NameTypeWhat it does
keystringStored creature type key, such as "UNDEAD".

Returns

1number | nilCreature type number, or nil for an unknown key.

Editions

Built In helpers are registered on every edition. What differs is the game API they read; where one is missing the helper falls back or returns nil with a reason.

It reads no game API directly.

How the addon calls it

Source

Core/creature_conditions.lua, line 17. Read only in game; Duplicate makes an editable copy.

Core.creature_conditions.configuredID(key)
    if key=='BEAST' then return 1
    elseif key=='DRAGONKIN' then return 2
    elseif key=='DEMON' then return 3
    elseif key=='ELEMENTAL' then return 4
    elseif key=='GIANT' then return 5
    elseif key=='UNDEAD' then return 6
    elseif key=='HUMANOID' then return 7
    elseif key=='CRITTER' then return 8
    elseif key=='MECHANICAL' then return 9
    elseif key=='OTHER' then return 10
    elseif key=='TOTEM' then return 11
    elseif key=='NONCOMBAT_PET' then return 12
    elseif key=='GAS_CLUUD' then return 13 end

Back to Function reference