Call as
addon.Platform:IsSpellReady(spell, now)
Available directly through addon; no dependency is needed.
What it does
Check whether a spell can be recommended now, allowing a spell whose remaining cooldown ends with the current global cooldown. On Retail and Forever, where cooldown times are secret in combat, readiness comes from the never-secret isEnabled, isActive and isOnGCD flags instead. This checks cooldown readiness only; it does not check learned status, range or resource usability. Pass evaluation time from evalStart or GetTime().
Arguments
| Name | Type | What it does |
|---|---|---|
self | RMPlatform | Rotation Master platform adapter. A dot reference requires addon.Platform as the first argument; a colon call supplies it implicitly. |
spell | number | string | Spell ID or client-recognized spell name whose cooldown should be checked. |
now | number | Current evaluation time in seconds from GetTime(), normally evalStart. |
Returns
| 1 | boolean | nil | True when ready by the end of the global cooldown; false when its own cooldown prevents recommendation; nil when the client cannot supply a readable result. |
|---|---|---|
| 2 | string | nil | Availability or validation reason when the result is nil. |
Editions
Built In helpers are registered on every edition. What differs is the game API they read; where one is missing the helper falls back or returns nil with a reason.
- Not available on that edition (the reason is in the tooltip)
- Only while Blizzard's deprecation fallbacks are on
| Game API | |||||
|---|---|---|---|---|---|
GetTime |
Secret values (Retail and Forever)
On Retail and Forever the game hands addons secret values. This helper checks what it reads (addon.Platform:CanReadValue) and returns nil with a reason such as restricted-value instead of a secret it cannot compare. Treat nil as unavailable, not as false.
Example
local ready = addon.Platform:IsSpellReady(value.spell, evalStart)
if ready == nil then return nil end
return readyDependencies
cooldownValues→Platform.spells.cooldownValuesflagReadiness→Platform.spells.flagReadinessgcdSpell(builtin:Platform/spells.lua:gcdSpell)
Source
Platform/spells.lua, line 575. Read only in game; Duplicate makes an editable copy.
Platform.spells.IsSpellReady(self, spell, now)
if not self:CanReadValue(now) then return nil, "restricted-value" end
if type(now)~="number" or now~=now or now==math.huge or now==-math.huge then
return nil, "invalid-time"
end
local start,duration,enabled,reason,active,onGCD=cooldownValues(self,spell)
if start==nil then
if active==nil then return nil,reason end
return flagReadiness(self,enabled,active,onGCD,now)
end
if not enabled then return false end
local expires=start+duration
if duration==0 or expires<=now then return true end
if not gcdSpell then self:GetGlobalCooldown() end
local gcdStart,gcdDuration,gcdEnabled,why,gcdActive=cooldownValues(self,gcdSpell)
if gcdStart==nil then
-- The GCD's times are hidden: one known not to be running cannot
-- cover this spell's own, still running, cooldown.
if gcdActive~=nil and (not gcdEnabled or not gcdActive) then return false end
return nil,why
end
if not gcdEnabled or gcdDuration==0 then return false end
-- modRate controls cooldown animation; API timestamps/duration already
-- describe expiration in GetTime seconds, so do not divide them by it.
local gcdExpires=gcdStart+gcdDuration
return gcdExpires>now and expires<=gcdExpires+0.001




