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Platform.unit_attackability.GetUnitAttackabilityObservation

public

Call as

addon.Platform:GetUnitAttackabilityObservation(unit)

Available directly through addon; no dependency is needed.

What it does

Observe whether the player can attack a selected unit that is not dead, using the exact UnitExists, UnitCanAttack and UnitIsDead predicates. Known absence or a readable false attack result returns false without querying death. Required missing, failed, restricted or malformed observations return nil with a reason. This does not test ghosts, range, hostility or ability usability, and does not redirect unit ownership.

Arguments

NameTypeWhat it does
selfRMPlatformRotation Master platform adapter (implicit with colon calls).
unitstringExact selected unit token; the attacker remains player.

Returns

1boolean | nilTrue for a readable attackable non-dead unit, false for a conclusive negative result, or nil when a required observation is unavailable.
2string | nilPolicy, query-validation or availability reason for nil attackability.

Editions

Built In helpers are registered on every edition. What differs is the game API they read; where one is missing the helper falls back or returns nil with a reason.

  • Not available on that edition (the reason is in the tooltip)
  • Only while Blizzard's deprecation fallbacks are on
Game APIClassic EraTBC AnniversaryClassic progressionForeverRetail
UnitCanAttackClassic EraTBC AnniversaryClassic progressionForeverRetail
UnitExistsClassic EraTBC AnniversaryClassic progressionForeverRetail
UnitIsDeadClassic EraTBC AnniversaryClassic progressionForeverRetail

Secret values (Retail and Forever)

On Retail and Forever the game hands addons secret values. This helper checks what it reads (addon.Platform:CanReadValue) and returns nil with a reason such as restricted-value instead of a secret it cannot compare. Treat nil as unavailable, not as false.

Example

local attackable = addon.Platform:GetUnitAttackabilityObservation("target")
if attackable == nil then return nil end
return attackable

Dependencies

Source

Platform/unit_attackability.lua, line 38. Read only in game; Duplicate makes an editable copy.

Platform.unit_attackability.GetUnitAttackabilityObservation(self, unit)
    local policy=readClientPolicy(self)
    if policy~='probe' and policy~='restricted' then return nil,'unsupported-policy' end
    if not self:CanReadValue(unit) then return nil,'restricted-value' end
    if type(unit)~='string' or unit=='' then return nil,'invalid-unit' end
    if type(UnitExists)~='function' then return nil,'missing-api' end
    local existsOk,exists=pcall(UnitExists,unit)
    if not existsOk then return nil,'api-error' end
    if not self:CanReadValue(exists) then return nil,'restricted-value' end
    if exists==nil then return nil,'unit-data-unavailable' end
    if type(exists)~='boolean' then return nil,'invalid-api-result' end
    if not exists then return false end
    if type(UnitCanAttack)~='function' then return nil,'missing-api' end
    local attackOk,attack=pcall(UnitCanAttack,'player',unit)
    if not attackOk then return nil,'api-error' end
    if not self:CanReadValue(attack) then return nil,'restricted-value' end
    if attack==nil then return nil,'attackability-data-unavailable' end
    if type(attack)~='boolean' then return nil,'invalid-api-result' end
    if not attack then return false end
    if type(UnitIsDead)~='function' then return nil,'missing-api' end
    local deadOk,dead=pcall(UnitIsDead,unit)
    if not deadOk then return nil,'api-error' end
    if not self:CanReadValue(dead) then return nil,'restricted-value' end
    if dead==nil then return nil,'death-data-unavailable' end
    if type(dead)~='boolean' then return nil,'invalid-api-result' end
    return not dead

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