Reference › Function reference › Platform

Platform.unit_flags.GetUnitFlagObservation

public

Call as

addon.Platform:GetUnitFlagObservation(unit, kind)

Available directly through addon; no dependency is needed.

What it does

Observe one current unit flag: combat uses UnitAffectingCombat, enemy uses UnitIsEnemy with player as the first unit, and pvp uses UnitIsPVP. A readable absent unit returns false without querying the flag. Required missing, failed, restricted or malformed observations return nil with a reason. This preserves the exact selected unit and does not infer friendliness, attackability or other unit states.

Arguments

NameTypeWhat it does
selfRMPlatformRotation Master platform adapter (implicit with colon calls).
unitstringExact unit token whose selected flag should be observed.
kindstringOne of combat, enemy or pvp; other flag kinds are not supported.

Returns

1boolean | nilReadable selected flag, false for a known absent unit, or nil when a required observation is unavailable.
2string | nilPolicy, query-validation or availability reason for a nil unit flag.

Editions

Built In helpers are registered on every edition. What differs is the game API they read; where one is missing the helper falls back or returns nil with a reason.

  • Not available on that edition (the reason is in the tooltip)
  • Only while Blizzard's deprecation fallbacks are on
Game APIClassic EraTBC AnniversaryClassic progressionForeverRetail
UnitAffectingCombatClassic EraTBC AnniversaryClassic progressionForeverRetail
UnitExistsClassic EraTBC AnniversaryClassic progressionForeverRetail
UnitIsEnemyClassic EraTBC AnniversaryClassic progressionForeverRetail
UnitIsPVPClassic EraTBC AnniversaryClassic progressionForeverRetail

Secret values (Retail and Forever)

On Retail and Forever the game hands addons secret values. This helper checks what it reads (addon.Platform:CanReadValue) and returns nil with a reason such as restricted-value instead of a secret it cannot compare. Treat nil as unavailable, not as false.

Example

local inCombat = addon.Platform:GetUnitFlagObservation("target", "combat")
local enemy = addon.Platform:GetUnitFlagObservation("target", "enemy")
if inCombat == nil or enemy == nil then return nil end
return enemy and not inCombat

Dependencies

Source

Platform/unit_flags.lua, line 39. Read only in game; Duplicate makes an editable copy.

Platform.unit_flags.GetUnitFlagObservation(self, unit, kind)
    local policy=readClientPolicy(self)
    if policy~='probe' and policy~='restricted' then return nil,'unsupported-policy' end
    if not self:CanReadValue(unit) or not self:CanReadValue(kind) then return nil,'restricted-value' end
    if type(unit)~='string' or unit=='' then return nil,'invalid-unit' end
    if kind~='combat' and kind~='enemy' and kind~='pvp' then return nil,'invalid-unit-flag-query' end
    if type(UnitExists)~='function' then return nil,'missing-api' end
    local existsOk,exists=pcall(UnitExists,unit)
    if not existsOk then return nil,'api-error' end
    if not self:CanReadValue(exists) then return nil,'restricted-value' end
    if exists==nil then return nil,'unit-data-unavailable' end
    if type(exists)~='boolean' then return nil,'invalid-api-result' end
    if not exists then return false end
    local api
    if kind=='combat' then api=UnitAffectingCombat
    elseif kind=='enemy' then api=UnitIsEnemy
    else api=UnitIsPVP end
    if type(api)~='function' then return nil,'missing-api' end
    local ok,result
    if kind=='enemy' then ok,result=pcall(api,'player',unit)
    else ok,result=pcall(api,unit) end
    if not ok then return nil,'api-error' end
    if not self:CanReadValue(result) then return nil,'restricted-value' end
    if result==nil then return nil,'unit-flag-unavailable' end
    if type(result)~='boolean' then return nil,'invalid-api-result' end
    return result

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