Call as
UI.condition_display.buttonConstructor()
Record the dependency UI.condition_display.buttonConstructor, then call it by that name. A namespaced call does not pass self: use a colon call or pass the object yourself.
What it does
Constructs a new RM-ConditionButton widget around a 200-pixel workbench button, with SetText, SetAutoWidth and SetDisabled, firing OnClick (with the mouse button), OnEnter and OnLeave only while its lease is live. It returns the registered but not yet acquired widget; addon:CreateConditionButton passes it to addon:AcquireConditionWidget.
Arguments
None.
Returns
| 1 | RMConditionWidget | The new button widget, registered with the condition widget system. |
|---|
Editions
Built In helpers are registered on every edition. What differs is the game API they read; where one is missing the helper falls back or returns nil with a reason.
- Not available on that edition (the reason is in the tooltip)
- Only while Blizzard's deprecation fallbacks are on
| Game API | |||||
|---|---|---|---|---|---|
GameTooltip | |||||
UIParent |
Example
-- needs the dependency UI.condition_display.buttonConstructor
local button = addon:AcquireConditionWidget("RM-ConditionButton", UI.condition_display.buttonConstructor)
button:SetText(L["Clear"])
button:SetAutoWidth(true)
button:SetCallback("OnClick", function() value.spell = nil end)
parent:AddChild(button)Dependencies
defaultFont→UI.condition_display.defaultFont
Source
UI/condition_display.lua, line 110. Read only in game; Duplicate makes an editable copy.
UI.condition_display.buttonConstructor()
local w={type='RM-ConditionButton',text='',disabled=false,autoWidth=false}
local frame=addon:CreateWorkbenchButton(UIParent,'',200);w.frame=frame
local label=frame:GetFontString();w.label=label;label:SetWordWrap(false)
local enter,leave=frame:GetScript('OnEnter'),frame:GetScript('OnLeave')
function w:OnWidthSet(width) label:SetWidth(math.max(1,width-12)) end
function w:SetText(text)
self.text=text==nil and '' or tostring(text);frame:SetText(self.text);label:SetText(self.text)
if self.autoWidth then self:SetWidth(label:GetStringWidth()+30) end
end
function w:SetAutoWidth(value)
self.autoWidth=value==true
if self.autoWidth then self:SetWidth(label:GetStringWidth()+30) end
end
function w:SetDisabled(value) self.disabled=value==true;if self.disabled then frame:Disable() else frame:Enable() end end
function w:OnAcquire()
self:SetAutoWidth(false);self:SetWidth(200);self:SetHeight(24);self:SetDisabled(false);self:SetText('')
label:SetFontObject(defaultFont());frame:SetSelected(false);frame.tooltip=nil;frame:RegisterForClicks('LeftButtonUp')
local lease=self.rmLease
local function live() return w.rmActive and w.rmLease==lease and not w:IsReleasing() end
addon:SetUIScript(frame,'OnClick',function(_,button) if live() and not w.disabled then w:Fire('OnClick',button) end end)
addon:SetUIScript(frame,'OnEnter',function() if live() then if enter then enter(frame) end;w:Fire('OnEnter') end end)
addon:SetUIScript(frame,'OnLeave',function() if live() then if leave then leave(frame) end;w:Fire('OnLeave') end end)
end
function w:OnRelease()
if GameTooltip and GameTooltip:IsOwned(frame) then GameTooltip:Hide() end
self.text='';frame:SetText('');label:SetText('');frame.tooltip=nil
end
return addon:RegisterConditionWidget(w)




