呼叫方式
UI.condition_icon.constructor()
記錄相依項目 UI.condition_icon.constructor,然後以該名稱呼叫。含命名空間的呼叫不會傳入 self:請使用冒號呼叫,或自行傳入該物件。
作用
Constructs a new RM-ConditionIcon widget: a clickable image with an optional caption below it, with SetImage, SetImageByAtlas, SetImageSize, SetLabel and SetDisabled, firing OnClick, OnEnter and OnLeave while its lease is live. It returns the registered but not yet acquired widget; addon:CreateConditionIcon passes it to addon:AcquireConditionWidget.
參數
無。
傳回值
| 1 | RMConditionWidget | The new icon widget, registered with the condition widget system. |
|---|
版本
內建輔助函式在每個版本上都會註冊。不同的是它們讀取的遊戲 API;某個 API 不存在時,輔助函式會改用備用方式,或傳回 nil 並附上原因。
- 該版本無法使用(原因請見提示)
- 僅在暴雪的棄用相容層開啟時
範例
-- needs the dependency UI.condition_icon.constructor
local icon = addon:AcquireConditionWidget("RM-ConditionIcon", UI.condition_icon.constructor)
icon:SetImage("Interface\\Icons\\INV_Misc_QuestionMark")
icon:SetImageSize(36, 36)
icon:SetLabel(L["Spell"])
parent:AddChild(icon)原始碼
UI/condition_icon.lua,第 27 行。在遊戲中為唯讀;「複製」會產生一份可編輯的複本。
UI.condition_icon.constructor()
local w={type='RM-ConditionIcon',alive=false,disabled=false}
local frame=CreateFrame('Button',nil,UIParent);w.frame=frame;frame:EnableMouse(true)
local image=frame:CreateTexture(nil,'ARTWORK');w.image=image;image:SetPoint('TOP',0,-5)
local label=frame:CreateFontString(nil,'OVERLAY','GameFontHighlightSmall');w.label=label
label:SetPoint('BOTTOMLEFT');label:SetPoint('BOTTOMRIGHT');label:SetJustifyH('CENTER');label:SetJustifyV('TOP');label:SetHeight(18)
function w:SetLabel(text)
self.labelText=text or '';label:SetText(self.labelText)
if self.labelText~='' then label:Show() else label:Hide() end
self:SetHeight(image:GetHeight()+(self.labelText~='' and 25 or 10))
end
function w:SetText(text) self:SetLabel(text) end
function w:SetImage(path,...)
image:SetTexture(path)
local count=select('#',...)
if count==4 or count==8 then image:SetTexCoord(...) else image:SetTexCoord(0,1,0,1) end
end
function w:SetImageByAtlas(atlas) image:SetAtlas(atlas) end
function w:SetImageSize(width,height)
image:SetSize(width,height);self:SetHeight(height+(self.labelText~='' and 25 or 10))
end
function w:SetDisabled(value)
self.disabled=value==true
if self.disabled then frame:Disable();image:SetVertexColor(.5,.5,.5,.5);label:SetTextColor(.5,.5,.5)
else frame:Enable();image:SetVertexColor(1,1,1,1);label:SetTextColor(1,1,1) end
end
function w:OnAcquire()
self.alive=true;self:SetWidth(110);self:SetLabel('');self:SetImage(nil);self:SetImageSize(64,64);self:SetDisabled(false)
frame:RegisterForClicks('LeftButtonUp')
local lease=self.rmLease
local function live() return w.alive and w.rmActive and w.rmLease==lease and not w:IsReleasing() end
addon:SetUIScript(frame,'OnClick',function(_,button) if live() and not w.disabled then w:Fire('OnClick',button) end end)
addon:SetUIScript(frame,'OnEnter',function() if live() then w:Fire('OnEnter') end end)
addon:SetUIScript(frame,'OnLeave',function() if live() then w:Fire('OnLeave') end end)
end
function w:OnRelease()
self.alive=false
if GameTooltip and GameTooltip:IsOwned(frame) then GameTooltip:Hide() end
self:SetLabel('');self:SetImage(nil)
end
return addon:RegisterConditionWidget(w)




