Llamar como
UI.condition_layout.layoutIconRows(content, children, width)
Registra la dependencia UI.condition_layout.layoutIconRows y luego llámala con ese nombre. Una llamada con espacio de nombres no pasa self: usa una llamada con dos puntos o pasa tú mismo el objeto.
Qué hace
Lays out the "RM-IconRows" container: an icon on the left, vertically centered beside the rows of fields, and an optional side widget (marked with the side user data) that sits beside the last row when there is room and below the rows when there is not. Positions every child under content.
Argumentos
| Nombre | Tipo | Qué hace |
|---|---|---|
content | table | Frame the children are positioned in. |
children | table | Child widgets: the icon first, then the field rows, and at most one side widget. |
width | number | Available width in pixels. |
Retornos
| 1 | number | The total height used, in pixels; 0 when there is no icon or no row. |
|---|
Ediciones
Las funciones auxiliares integradas se registran en todas las ediciones. Lo que cambia es la API del juego que leen; donde falta alguna, la función auxiliar recurre a una alternativa o devuelve nil con un motivo.
No lee directamente ninguna API del juego.
Cómo la llama el addon
UI.condition_layout.constructory=layoutIconRows(frame,self.children,width)
Dependencias
ICON_ROWS_GAP(builtin:UI/condition_layout.lua:ICON_ROWS_GAP)ICON_ROWS_MINIMUM(builtin:UI/condition_layout.lua:ICON_ROWS_MINIMUM)
Código fuente
UI/condition_layout.lua, línea 56. Solo lectura en el juego; Duplicar crea una copia editable.
UI.condition_layout.layoutIconRows(content, children, width)
local icon,side,rows=children[1],nil,{}
for index=2,#children do
local child=children[index]
if child.GetUserData and child:GetUserData('side') then side=child else rows[#rows+1]=child end
end
if not icon or #rows==0 then return 0 end
local iconWidth=icon.frame:GetWidth() or 0
local left=iconWidth+ICON_ROWS_GAP
local fieldWidth=math.max(1,width-left)
local sideWidth=side and math.ceil(side.label and side.label:GetStringWidth() or 0)+30 or 0
local inline=side~=nil and fieldWidth-sideWidth-ICON_ROWS_GAP>=ICON_ROWS_MINIMUM
local y,bottom=0,0
for index,row in ipairs(rows) do
local rowWidth=fieldWidth
local last=index==#rows
if last and inline then rowWidth=fieldWidth-sideWidth-ICON_ROWS_GAP end
row:SetWidth(math.max(1,rowWidth))
row.frame:ClearAllPoints();row.frame:SetPoint('TOPLEFT',content,'TOPLEFT',left,-y)
local height=row.frame:GetHeight() or 0
if last and side and inline then
side:SetWidth(sideWidth);side.frame:ClearAllPoints()
side.frame:SetPoint('BOTTOMLEFT',content,'TOPLEFT',left+rowWidth+ICON_ROWS_GAP,-(y+height))
end
bottom=y+height;y=y+height+ICON_ROWS_GAP
end
local iconHeight=icon.frame:GetHeight() or 0
icon.frame:ClearAllPoints();icon.frame:SetPoint('TOPLEFT',content,'TOPLEFT',0,-math.max(0,(bottom-iconHeight)/2))
local total=math.max(bottom,iconHeight)
if side and not inline then
side:SetWidth(math.max(1,math.min(sideWidth,fieldWidth)));side.frame:ClearAllPoints();side.frame:SetPoint('TOPLEFT',content,'TOPLEFT',left,-(total+ICON_ROWS_GAP))
total=total+ICON_ROWS_GAP+(side.frame:GetHeight() or 0)
end
return total