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UI.selector.selectorWidget

dependency

Call as

UI.selector.selectorWidget()

Record the dependency UI.selector.selectorWidget, then call it by that name. A namespaced call does not pass self: use a colon call or pass the object yourself.

What it does

Constructs a new RM-Selector dropdown widget: an optional caption over a button that opens the workbench selector popup. SetList takes a map of keys to text (or {text, icon}) and an optional order, sorting by text otherwise; choosing a different entry fires OnValueChanged. It returns the registered but not yet acquired widget; addon:CreateConditionDropdown acquires it.

Arguments

None.

Returns

1RMConditionWidgetThe new selector widget, registered with the condition widget system.

Editions

Built In helpers are registered on every edition. What differs is the game API they read; where one is missing the helper falls back or returns nil with a reason.

  • Not available on that edition (the reason is in the tooltip)
  • Only while Blizzard's deprecation fallbacks are on
Game APIClassic EraTBC AnniversaryClassic progressionForeverRetail
CreateFrameClassic EraTBC AnniversaryClassic progressionForeverRetail
GameFontHighlightSmallClassic EraTBC AnniversaryClassic progressionForeverRetail
UIParentClassic EraTBC AnniversaryClassic progressionForeverRetail

Example

-- needs the dependency UI.selector.selectorWidget
local picker = addon:AcquireConditionWidget("RM-Selector", UI.selector.selectorWidget)
picker:SetLabel(L["Unit"])
picker:SetList({ player = L["Player"], target = L["Target"] }, { "player", "target" })
picker:SetValue(value.unit)
picker:SetCallback("OnValueChanged", function(_, _, unit) value.unit = unit end)
parent:AddChild(picker)

Source

UI/selector.lua, line 523. Read only in game; Duplicate makes an editable copy.

UI.selector.selectorWidget()
    local w={type='RM-Selector',list={},order={},disabled=false}
    local frame=CreateFrame('Frame',nil,UIParent);w.frame=frame;frame:SetSize(220,44)
    local caption=frame:CreateFontString(nil,'OVERLAY','GameFontHighlightSmall');w.caption=caption;caption:SetPoint('TOPLEFT',0,0);caption:SetPoint('TOPRIGHT',0,0);caption:SetHeight(18);caption:SetJustifyH('LEFT')
    local button=addon:CreateWorkbenchLabeledIconButton(frame,'chevron-down','',220);w.button=button;button:SetPoint('TOPLEFT',0,-20);button:SetPoint('TOPRIGHT',0,-20)
    local popup=addon:CreateWorkbenchSelector();w.selector=popup
    function w:OnAcquire() self.alive=true;self.list={};self.order={};self:SetDisabled(false);self:SetLabel('');self:SetValue(nil);self:SetWidth(220);self:SetHeight(44) end
    function w:OnRelease() self.alive=false;popup:Release();self.list={};self.order={};self.value=nil end
    function w:SetLabel(text) caption:SetText(text or '');local has=text and text~='';if has then caption:Show() else caption:Hide() end;button:ClearAllPoints();button:SetPoint('TOPLEFT',0,has and -20 or 0);button:SetPoint('TOPRIGHT',0,has and -20 or 0);self:SetHeight(has and 44 or 24) end
    function w:SetText(text) button:SetText(text or L['Select']);addon:AlignWorkbenchTextLeft(button,26) end
    function w:SetValue(value) self.value=value;local entry=self.list[value];if type(entry)=='table' then addon:PaintSelectorSelection(button,entry,entry.text) else self:SetText(entry);if button.valueIcon then button.valueIcon:Hide() end end end
    function w:GetValue() return self.value end
    function w:SetList(values,order)
        self.list=values or {};self.order={};if order then for _,id in ipairs(order) do self.order[#self.order+1]=id end else for id in pairs(self.list) do self.order[#self.order+1]=id end;table.sort(self.order,function(a,b) return tostring(type(self.list[a])=='table' and self.list[a].text or self.list[a])<tostring(type(self.list[b])=='table' and self.list[b].text or self.list[b]) end) end;self:SetValue(self.value)
    end
    function w:SetDisabled(value) self.disabled=value==true;if self.disabled then button:Disable();popup:Hide() else button:Enable() end end
    function w:ClearFocus() popup:Hide() end
    addon:SetUIScript(button,'OnClick',function()
        if not w.alive or w.disabled then return end
        if popup.frame:IsShown() then popup:Hide();return end
        local entries={};for _,id in ipairs(w.order) do local item=w.list[id];local record=type(item)=='table' and item or nil;entries[#entries+1]={value=id,text=record and record.text or item,icon=record and record.icon or nil,disabled=record and record.disabled or nil,header=record and record.header or nil} end
        local lifetime=w.userdata
        popup:Open(button,entries,w.value,function(value) if value~=w.value then w:SetValue(value);w:Fire('OnValueChanged',value) end end,function() return w.alive and w.userdata==lifetime and not w.disabled end)
    end)
    addon:SetUIScript(frame,'OnHide',function() popup:Hide() end)
    ---@cast w RMConditionWidget
    return addon:RegisterConditionWidget(w)

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