Built In rotations / Retail
Reference (Icy Veins and SimulationCraft)
feral-guideBuilt In Druid Feral Retail Damage Ships disabled Priority 10 feral icy-veins melee reference simulationcraft
Ships with Rotation Master; read-only in game.
Reference only, off by default: the guides' Feral priority. Bleeds and procs are hidden in Midnight combat (combo points are not), so it cannot run there; energy is hidden on Retail. Opens with Cat Form, Prowl and Rake. Chomp; Ferocious Bite on Apex Predator's Craving; at five combo points Primal Wrath on two or more enemies, Rip when missing or in its last seconds, else Ferocious Bite, waiting for energy rather than building past five; below five, Rake when missing or about to fall off, Lunar Inspiration Moonfire, Swipe on three or more enemies, Shred. Reminders: Tiger's Fury whenever it is ready in combat, Berserk or Incarnation and Feral or Frantic Frenzy (at two points or fewer) in Tiger's Fury, Convoke in Tiger's Fury and Berserk with Rip up, Skull Bash, Survival Instincts, plus the utility reminders. Snapshotting is left to you.
Adapted from Icy Veins: Feral Druid rotation (12.1.5), SimulationCraft default action list: Feral.
In game: /rm set feral-guide chooses it by hand; it loads only for its edition and class, and is listed only for the specializations it is for. It ships disabled: an alternative to the recommended rotation for its specialization. Turn it on in game (Rotations, then Enabled) and either turn the other off or give this one a higher priority.
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Format: rotation envelope, revision 7
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