Built In rotations
The rotations that ship with Rotation Master, for every edition and class. They are read-only in game; Duplicate makes your own copy. Shared rotations from players are under Browse shares.
218 Built In rotations match. Clear filters
-
Blizzard Assisted
frostDeath Knight Frost Retail Damage Priority 20
Recommended for Frost. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat; it waits while…
-
Blizzard Assisted
unholyDeath Knight Unholy Retail Damage Priority 20
Recommended for Unholy. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat (it raises…
-
Reference (Icy Veins and SimulationCraft)
frost-guideDeath Knight Frost Retail Damage Ships disabled Priority 10
Reference only, off by default: the guides' Frost priority. Killing Machine, Rime and Razorice are hidden in Midnight combat, so it cannot run there; runic power is hidden on…
-
Reference (Icy Veins and Wowhead)
unholy-guideDeath Knight Unholy Retail Damage Ships disabled Priority 10
Reference only, off by default: the guides' Unholy priority. Procs and plagues are hidden in Midnight combat, so it cannot run there; runic power and the target's health are…
-
Reference (SimulationCraft)
unholy-simcDeath Knight Unholy Retail Damage Ships disabled Priority 5
Reference only, off by default: SimulationCraft's Unholy list, which spends Death Coil far more often. Hidden combat data keeps it from running in Midnight combat; runic power…
-
Reference (Wowhead)
frost-wowheadDeath Knight Frost Retail Damage Ships disabled Priority 5
Reference only, off by default: Wowhead's Frost order, which puts its cooldowns in the rotation. Hidden combat data keeps it from running in Midnight combat; runic power is…
-
Blizzard Assisted
devourerDemon Hunter Devourer Retail Damage Priority 20
Recommended for Devourer. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat; it waits…
-
Blizzard Assisted
havocDemon Hunter Havoc Retail Damage Priority 20
Recommended for Havoc. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat; it waits while…
-
Reference (Icy Veins, SimulationCraft and Wowhead)
havoc-guideDemon Hunter Havoc Retail Damage Ships disabled Priority 10
Reference only, off by default: the guides' Havoc priority. Your procs, Metamorphosis and Essence Break are hidden from addons in Midnight combat, so this list cannot run there;…
-
Reference (Icy Veins)
devourer-guideDemon Hunter Devourer Retail Damage Ships disabled Priority 10
Reference only, off by default: Icy Veins' Annihilator priority. Most of your buffs are hidden in Midnight combat, so it cannot run there; Fury is hidden on Retail, so Void Ray…
-
Reference (SimulationCraft)
devourer-simcDemon Hunter Devourer Retail Damage Ships disabled Priority 5
Reference only, off by default: SimulationCraft's Annihilator list, which enters Void Metamorphosis as soon as it is ready. Hidden combat data keeps it from running in Midnight…
-
Blizzard Assisted
balanceDruid Balance Retail Damage Priority 20
Recommended for Balance. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat; it waits…
-
Blizzard Assisted
feralDruid Feral Retail Damage Priority 20
Recommended for Feral. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat; it waits while…
-
Reference (Icy Veins and SimulationCraft)
feral-guideDruid Feral Retail Damage Ships disabled Priority 10
Reference only, off by default: the guides' Feral priority. Bleeds and procs are hidden in Midnight combat (combo points are not), so it cannot run there; energy is hidden on…
-
Reference (Icy Veins, SimulationCraft and Wowhead)
balance-guideDruid Balance Retail Damage Ships disabled Priority 10
Reference only, off by default: the guides' Balance priority. Your DoTs, Eclipse and procs are hidden from addons in Midnight combat, so it cannot run there; read it, or clone it…
-
Blizzard Assisted
devastationEvoker Devastation Retail Damage Priority 20
Recommended for Devastation. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat; it waits…
-
Icy Veins
augmentationEvoker Augmentation Retail Damage Priority 20
Recommended for Augmentation: Icy Veins' Ebon Might priority. Ebon Might is one of the few buffs the game still shows addons in Midnight combat, so its upkeep works there. Out of…
-
Blizzard Assisted
augmentation-assistedEvoker Augmentation Retail Damage Ships disabled Priority 10
Blizzard's Assisted Combat suggestion for Augmentation, an alternative to the recommended Icy Veins Augmentation premade, off by default: enable it and disable that one, or raise…
-
Reference (SimulationCraft and Icy Veins)
devastation-guideEvoker Devastation Retail Damage Ships disabled Priority 10
Reference only, off by default: the optimal Devastation priority. Procs, cooldowns and the target's burn are hidden in Midnight combat, so it cannot run there; read it, or clone…
-
Blizzard Assisted
beastmasteryHunter Beast Mastery Retail Damage Priority 20
Recommended for Beast Mastery. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat (it…
-
Blizzard Assisted
marksmanshipHunter Marksmanship Retail Damage Priority 20
Recommended for Marksmanship. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat; it…
-
Blizzard Assisted
survivalHunter Survival Retail Damage Priority 20
Recommended for Survival. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat (it calls…
-
Reference (SimulationCraft and Icy Veins)
beastmastery-guideHunter Beast Mastery Retail Damage Ships disabled Priority 10
Reference only, off by default: the optimized Beast Mastery priority. Charges, cooldowns and procs are hidden from addons in Midnight combat, so it cannot run there; read it, or…
-
Reference (SimulationCraft and Icy Veins)
marksmanship-guideHunter Marksmanship Retail Damage Ships disabled Priority 10
Reference only, off by default: the optimized Marksmanship priority, which spends Precise Shots before the next Aimed Shot. Procs and charges are hidden in Midnight combat, so it…
-
Reference (SimulationCraft)
survival-guideHunter Survival Retail Damage Ships disabled Priority 10
Reference only, off by default: SimulationCraft's Survival priority, where Kill Command builds Tip of the Spear and Takedown, Boomstick, Wildfire Bomb and Raptor Strike spend it.…
-
Blizzard Assisted
arcaneMage Arcane Retail Damage Priority 20
Recommended for Arcane. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat; it waits…
-
Blizzard Assisted
fireMage Fire Retail Damage Priority 20
Recommended for Fire. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat; it waits while…
-
Blizzard Assisted
frostMage Frost Retail Damage Priority 20
Recommended for Frost. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat; it waits while…
-
Reference (Icy Veins and SimulationCraft)
arcane-guideMage Arcane Retail Damage Ships disabled Priority 10
Reference only, off by default: the guides' Arcane priority. Arcane Salvo and Clearcasting are hidden from addons in Midnight combat (only Arcane Charges stay visible), so it…
-
Reference (Icy Veins and SimulationCraft)
frost-guideMage Frost Retail Damage Ships disabled Priority 10
Reference only, off by default: the guides' Frost priority for each hero tree. Procs, Freezing stacks and cooldowns are hidden in Midnight combat, so it cannot run there. Pulls…
-
Reference (Icy Veins, Wowhead and SimulationCraft)
fire-guideMage Fire Retail Damage Ships disabled Priority 10
Reference only, off by default: the guides' Fire priority. Hot Streak, Heating Up, Pyroclasm and Fire Blast charges are hidden in Midnight combat, so it cannot run there. Fire…
-
Blizzard Assisted
windwalkerMonk Windwalker Retail Damage Priority 20
Recommended for Windwalker. Highlights the spell Blizzard's Assisted Combat suggests next, the one rotation advice the game still lets an addon read in Midnight combat (it…
-
Reference (Icy Veins and SimulationCraft)
windwalker-guideMonk Windwalker Retail Damage Ships disabled Priority 10
Reference only, off by default: Icy Veins' Conduit of the Celestials priority. Every step keeps Combo Strikes (never the spell you cast last); Chi and your own casts stay…
-
Blizzard Assisted
retributionPaladin Retribution Retail Damage Priority 10
Recommended for Retribution in Midnight. In combat the game now hides buffs, debuffs, cooldown times and health from addons, so this shows Blizzard's own Assisted Combat…
-
Reference (Icy Veins)
retribution-icyveinsPaladin Retribution Retail Damage Ships disabled Priority 5
Reference only, off by default: the Icy Veins and SimulationCraft order reads buffs, charges and enemy counts that Midnight hides in combat, so it cannot run reliably there.…
-
Blizzard Assisted
shadowPriest Shadow Retail Damage Priority 10
Recommended for Shadow in Midnight. In combat the game now hides your DoTs, buffs, cooldown times and health from addons, so this shows Blizzard's own Assisted Combat suggestion…
-
Reference (Icy Veins)
shadow-icyveinsPriest Shadow Retail Damage Ships disabled Priority 5
Reference only, off by default: the Icy Veins and SimulationCraft order reads DoT timers, Madness and Voidform, which Midnight hides in combat; Insanity and health are hidden on…
-
Blizzard Assisted
assassinationRogue Assassination Retail Damage Priority 10
Recommended for Assassination in Midnight. In combat the game now hides your bleeds, buffs, energy, cooldown times and health from addons, so this shows Blizzard's own Assisted…
-
Blizzard Assisted
outlawRogue Outlaw / Combat Retail Damage Priority 10
Recommended for Outlaw in Midnight. Shows Blizzard's Assisted Combat suggestion (it handles the stealth opener, Roll the Bones, Blade Flurry, Adrenaline Rush, Between the Eyes…
-
Blizzard Assisted
subtletyRogue Subtlety Retail Damage Priority 10
Recommended for Subtlety in Midnight. Shows Blizzard's Assisted Combat suggestion (it handles the stealth opener, Shadow Blades, Goremaw's Bite, Shadow Dance, Secret Technique…
-
Reference (Icy Veins)
assassination-icyveinsRogue Assassination Retail Damage Ships disabled Priority 5
Reference only, off by default: the Icy Veins and SimulationCraft order keeps bleeds up by their timers, which Midnight hides in combat; energy is hidden on Retail, so its energy…
-
Reference (Icy Veins)
outlaw-icyveinsRogue Outlaw / Combat Retail Damage Ships disabled Priority 5
Reference only, off by default: the Icy Veins, SimulationCraft and Wowhead order reads Roll the Bones buffs, Opportunity stacks and energy, which Midnight hides in combat. From…
-
Reference (Icy Veins)
subtlety-icyveinsRogue Subtlety Retail Damage Ships disabled Priority 5
Reference only, off by default: the Icy Veins and SimulationCraft order holds Shadow Dance for Secret Technique and reads Shadow Dance, Darkest Night and energy, which Midnight…
-
Blizzard Assisted
elementalShaman Elemental Retail Damage Priority 10
Recommended for Elemental in Midnight. In combat the game now hides Flame Shock, your buffs, Maelstrom, cooldown times and health from addons, so this shows Blizzard's own…
-
Blizzard Assisted
enhancementShaman Enhancement Retail Damage Priority 10
Recommended for Enhancement in Midnight. Shows Blizzard's Assisted Combat suggestion (it spends Maelstrom Weapon, keeps Flame Shock and handles Surging Totem and Sundering), and…
-
Reference (Icy Veins)
elemental-icyveinsShaman Elemental Retail Damage Ships disabled Priority 5
Reference only, off by default: the Icy Veins and SimulationCraft order reads Flame Shock, Master of the Elements and Stormkeeper, which Midnight hides in combat; Maelstrom is…
-
Stormbringer reference (SimulationCraft)
enhancement-stormbringerShaman Enhancement Retail Damage Ships disabled Priority 5
Reference only, off by default: SimulationCraft's Stormbringer list (Icy Veins and Wowhead agree) reads Flame Shock, Crash Lightning, Lashing Flames and cooldown timers, which…
-
Totemic reference (SimulationCraft)
enhancement-totemicShaman Enhancement Retail Damage Ships disabled Priority 4
Reference only, off by default: SimulationCraft's Totemic list reads Flame Shock, Hot Hand, Whirling Fire, Crash Lightning and Doom Winds, which Midnight hides in combat. On…
-
Blizzard Assisted
afflictionWarlock Affliction Retail Damage Priority 10
Recommended for Affliction in Midnight. In combat the game now hides your DoTs, procs, cooldown times and health from addons, so this shows Blizzard's own Assisted Combat…
-
Blizzard Assisted
demonologyWarlock Demonology Retail Damage Priority 10
Recommended for Demonology in Midnight. Shows Blizzard's Assisted Combat suggestion (Call Dreadstalkers, Hand of Gul'dan, Demonbolt, Power Siphon and Tyrant), and stops while you…
-
Blizzard Assisted
destructionWarlock Destruction Retail Damage Priority 10
Recommended for Destruction in Midnight. Shows Blizzard's Assisted Combat suggestion (Immolate or Wither, Conflagrate, Chaos Bolt, Rain of Fire, Soul Fire, Malevolence), and…
-
Reference (Icy Veins)
affliction-icyveinsWarlock Affliction Retail Damage Ships disabled Priority 5
Reference only, off by default: the Icy Veins and SimulationCraft (Soul Harvester) order reads DoT timers, Nightfall and Shard Instability, which Midnight hides in combat. Haunt…
-
Reference (Icy Veins)
demonology-icyveinsWarlock Demonology Retail Damage Ships disabled Priority 5
Reference only, off by default: the Icy Veins and SimulationCraft (Diabolist) order reads Demonic Core, imp counts and cooldown timers, which Midnight hides in combat. Power…
-
Reference (SimulationCraft)
destruction-simcWarlock Destruction Retail Damage Ships disabled Priority 5
Reference only, off by default: SimulationCraft's order reads Immolate, Backdraft, charges and cooldown timers, which Midnight hides in combat. Soul Fire and Incinerate before…
-
Chaos Bolt before capping reference (Icy Veins)
destruction-icyveinsWarlock Destruction Retail Damage Ships disabled Priority 4
Reference only, off by default: Icy Veins' Hellcaller order, which spends shards on Chaos Bolt before they cap and uses Shadowburn and Channel Demonfire on cooldown. Rain of Fire…
-
Blizzard Assisted
armsWarrior Arms Retail Damage Priority 10
Recommended for Arms in Midnight. In combat the game now hides rage, Rend, Colossus Smash, procs, cooldown times and health from addons, so this shows Blizzard's own Assisted…
-
Blizzard Assisted
furyWarrior Fury Retail Damage Priority 10
Recommended for Fury in Midnight. Shows Blizzard's Assisted Combat suggestion (Rampage, Bloodthirst, Raging Blow, Execute, Odyn's Fury and Bladestorm), and stops while you cast…
-
Slayer reference (SimulationCraft)
arms-slayerWarrior Arms Retail Damage Ships disabled Priority 5
Reference only, off by default: the Slayer order from SimulationCraft, Icy Veins and Wowhead reads rage, Rend, Colossus Smash, Sudden Death and Opportunist, which Midnight hides…
-
Slayer reference (SimulationCraft)
fury-slayerWarrior Fury Retail Damage Ships disabled Priority 5
Reference only, off by default: SimulationCraft's Slayer order reads Enrage, Recklessness and Sudden Death, which Midnight hides in combat; rage is hidden on Retail, so Rampage…
-
Colossus reference (SimulationCraft)
arms-colossusWarrior Arms Retail Damage Ships disabled Priority 4
Reference only, off by default: the Colossus order from SimulationCraft and Icy Veins builds Colossal Might with Mortal Strike and reads buffs Midnight hides in combat. Charge to…
-
Mountain Thane reference (Icy Veins)
fury-thaneWarrior Fury Retail Damage Ships disabled Priority 4
Reference only, off by default: the Mountain Thane order from SimulationCraft and Icy Veins weaves Thunder Blast and reads buffs Midnight hides in combat. Charge to open;…
-
Two weapons
frost-dualwieldDeath Knight Frost Classic progression Damage Priority 30
Recommended for Frost with two one-handed weapons (Masterfrost); chosen in the Frost specialization while your off hand holds a weapon. Pulls with Outbreak or Howling Blast…
-
Two-hander
frostDeath Knight Frost Classic progression Damage Priority 20
Frost with a two-handed weapon, the usual leveling setup; chosen in the Frost specialization whenever the two-weapon premade does not apply. Same opening, diseases, survival and…
-
Unholy
unholyDeath Knight Unholy Classic progression Damage Priority 10
Recommended for Unholy, and the premade for any Death Knight Blood and Frost do not claim, including one without a specialization. Pulls from range with Outbreak or Icy Touch…
-
Unholy, rune-cap pooling (simulator)
unholy-simulatorDeath Knight Unholy Classic progression Damage Ships disabled Priority 5
An alternative to the recommended Unholy premade, as the simulator, wowtbc.gg, Method and MaxDps play it; off by default: enable it and disable that one, or raise its priority.…
-
Recommended
balanceDruid Balance Classic progression Damage Priority 30
Recommended for Balance from level 10, after Wowhead's Phase 5 list and simulator. Keeps Moonfire and Sunfire up and refreshes them inside the matching Eclipse, casts Starfall in…
-
Recommended
feralDruid Feral Classic progression Damage Priority 30
Recommended for Feral from level 10, after simulator and Wowhead's Phase 5 list. Puts you in Cat Form, opens from Prowl with Savage Roar and Ravage, keeps Savage Roar up, uses…
-
Bite only in execute (Icy Veins)
feral-icyveinsDruid Feral Classic progression Damage Ships disabled Priority 20
Icy Veins' Feral order (Wowhead's Bite rule agrees), an alternative to the recommended Feral premade: enable it and disable that one, or raise its priority. Same opener, Savage…
-
Recommended
beastmasteryHunter Beast Mastery Classic progression Damage Priority 10
Chosen automatically in the Beast Mastery specialization. Opens with Hunter's Mark and Kill Command, then: Kill Shot, Kill Command (held for a moment when Bestial Wrath is about…
-
Recommended
marksmanshipHunter Marksmanship Classic progression Damage Priority 10
Chosen automatically in the Marksmanship specialization. Pre-casts Aimed Shot, then: Steady Shots in pairs to keep Steady Focus up (from 63), Chimera Shot, Serpent Sting on…
-
Recommended
survivalHunter Survival Classic progression Damage Priority 10
Chosen automatically in the Survival specialization. Opens with Hunter's Mark, Black Arrow and Explosive Shot, then: Explosive Shot on cooldown and on every Lock and Load, Kill…
-
Arcane Shot dump (Icy Veins)
marksmanship-icyveinsHunter Marksmanship Classic progression Damage Ships disabled Priority 5
An alternative to the Marksmanship premade, as Icy Veins, Method, wowtbc.gg and Hekili play it: Aimed Shot is hard-cast only above 80% target health or under Rapid Fire or…
-
Recommended
arcaneMage Arcane Classic progression Damage Priority 30
Recommended for Arcane, from level 10 to 90 (selected in the Arcane specialization). Arcane Blast builds four Arcane Charges; with four, an Arcane Missiles! proc is spent with…
-
Recommended
fireMage Fire Classic progression Damage Priority 30
Recommended for Fire, from level 10 to 90 (selected in the Fire specialization). Opens with a hard Pyroblast, then Inferno Blast (Fire Blast before 24) turns Heating Up into a…
-
Recommended
frostMage Frost Classic progression Damage Priority 30
Frost from level 10 to 90 (selected in the Frost specialization). Ice Lance at two Fingers of Frost, Frostfire Bolt on Brain Freeze, your talented bomb, Frozen Orb, Ice Lance on…
-
Barrage at four charges (Icy Veins)
arcane-icyveinsMage Arcane Classic progression Damage Ships disabled Priority 25
The guides' Arcane rule (Icy Veins, Wowhead, Method, wowtbc.gg), an alternative to the recommended Arcane premade: at four Arcane Charges, Arcane Missiles if a proc is up,…
-
Hold Pyroblast! (Icy Veins)
fire-icyveinsMage Fire Classic progression Damage Ships disabled Priority 25
Icy Veins', Method's and wowtbc.gg's Fire play, an alternative to the recommended Fire premade: a Pyroblast! proc is held until a Heating Up joins it, then cast together with…
-
Recommended
windwalkerMonk Windwalker Classic progression Damage Priority 30
Picked automatically in the Windwalker specialization. Touch of Death when usable, Tiger Palm to keep Tiger Power, Rising Sun Kick on cooldown, Chi Wave, Combo Breaker procs,…
-
SimulationCraft 5.4.8 (Hekili and MaxDps)
windwalker-simcMonk Windwalker Classic progression Damage Ships disabled Priority 20
An alternative to the Windwalker premade, off by default: enable it and disable that one, or raise its priority. The original SimulationCraft list that the Hekili and MaxDps…
-
Recommended
retributionPaladin Retribution Classic progression Damage Priority 30
Recommended for Retribution, from level 10 in the Retribution specialization. Keeps Inquisition up (cast at 3 Holy Power, refreshed in its last 3 seconds; from 81), spends…
-
Exorcism first (Warcraft Tavern)
retribution-warcrafttavernPaladin Retribution Classic progression Damage Ships disabled Priority 20
An alternative to the recommended Retribution premade, off by default: enable it and disable that one, or raise its priority. Exorcism on every cooldown and Art of War reset…
-
Recommended
shadowPriest Shadow Classic progression Damage Priority 30
Shadow damage from level 10 to 90, chosen in the Shadow specialization. Opens with Mind Spike, Mind Blast or your DoTs. Devouring Plague at three Shadow Orbs (when Mind Blast is…
-
No Insanity priority (Warcraft Tavern)
shadow-warcrafttavernPriest Shadow Classic progression Damage Ships disabled Priority 20
Off by default. Warcraft Tavern's Shadow order: Devouring Plague at three Shadow Orbs, Shadow Word: Death below 20%, Mind Blast, Vampiric Touch, Shadow Word: Pain, Mind Spike on…
-
Unspecialized
unspecializedPriest Classic progression Damage Priority 1
For levels 1 to 9, or any priest who has not chosen a specialization yet. On an enemy: Shadow Word: Pain when it will live long enough, then Smite. On a friend: Flash Heal when…
-
Subterfuge (Warcraft Tavern)
subtlety-warcrafttavernRogue Subtlety Classic progression Damage Priority 35
Chosen automatically instead of the Shadow Focus premade when your tier-1 talent is Subterfuge (Warcraft Tavern's build). Premeditation and Slice and Dice before the pull; in…
-
Recommended
assassinationRogue Assassination Classic progression Damage Priority 30
Recommended for Assassination, from level 10 to 90 (simulator and Wowhead for Phase 5, with Icy Veins' leveling steps). Opens from Stealth with Cheap Shot when solo, otherwise…
-
Recommended
combatRogue Outlaw / Combat Classic progression Damage Priority 30
Recommended for Combat, from level 10 to 90 (Wowhead and simulator for Phase 5). Since the Siege of Orgrimmar patch Sinister Strike costs 50 energy, so Revealing Strike is the…
-
Recommended
subtletyRogue Subtlety Classic progression Damage Priority 30
Recommended for Subtlety with Shadow Focus, from level 10 to 90 (simulator and Wowhead for Phase 5). In Stealth or Shadow Dance: Premeditation, Slice and Dice before the pull,…
-
Anticipation (Hekili)
combat-hekiliRogue Outlaw / Combat Classic progression Damage Ships disabled Priority 20
Off by default. The Hekili MoP order for Combat with Anticipation: Revealing Strike is the only builder, even under Bloodlust; finishers wait for Deep Insight, four Anticipation…
-
Envenom at five (Icy Veins)
assassination-icyveinsRogue Assassination Classic progression Damage Ships disabled Priority 20
Off by default. The Icy Veins and Method order: Vanish on cooldown for a stealthed Mutilate, Vendetta on cooldown when the fight is long enough, Envenom only at five points,…
-
Sinister Strike builder (Icy Veins)
combat-icyveinsRogue Outlaw / Combat Classic progression Damage Ships disabled Priority 20
Off by default, and superseded for Phase 5. The Icy Veins, Warcraft Tavern, Method and wowtbc.gg order from before the Siege of Orgrimmar patch: Slice and Dice, Revealing Strike…
-
Unspecialized
unspecializedRogue Classic progression Damage Priority 1
For levels 1 to 9, or a rogue who has not chosen a specialization yet; each specialization's premade takes over once you pick one. Opens from Stealth with Cheap Shot when solo,…
-
Recommended
elementalShaman Elemental Classic progression Damage Priority 30
Recommended for Elemental from level 10, chosen in the Elemental specialization. Wowhead's order: a Lightning Bolt to open (Lava Burst with Unleashed Fury), Unleash Elements with…
-
Recommended
enhancementShaman Enhancement Classic progression Damage Priority 30
Recommended for Enhancement from level 10, chosen in the Enhancement specialization. Wowhead's order: Unleash Elements while running in, then Unleash Elements with Unleashed…
-
Lava Lash first (Icy Veins)
enhancement-icyveinsShaman Enhancement Classic progression Damage Ships disabled Priority 20
Off by default; same switch as the recommended Enhancement premade, so enable it and disable that one to use it. Icy Veins' order: Stormstrike, then Lava Lash before spending…
-
Weave every stack (simulator)
enhancement-simulatorShaman Enhancement Classic progression Damage Ships disabled Priority 20
Off by default; same switch as the recommended Enhancement premade, so enable it and disable that one to use it. The simulator's list for players who time casts between swings:…
-
Unspecialized
unspecializedShaman Classic progression Damage Priority 1
For levels 1 to 9, and any Shaman who has not chosen a specialization yet; every specialization premade takes over once you pick one. Lightning Bolt to pull from range, Healing…
-
Recommended
afflictionWarlock Affliction Classic progression Damage Priority 30
Recommended for Affliction from level 10 to 90 (chosen in the Affliction specialization). Pre-casts Haunt or Unstable Affliction, opens a fresh elite with Soulburn and Soul Swap,…
-
Recommended
demonologyWarlock Demonology Classic progression Damage Priority 30
Recommended for Demonology from level 10 to 90 (chosen in the Demonology specialization). In caster form: Corruption, Hand of Gul'dan by charges, a second Hand of Gul'dan into…
-
Recommended
destructionWarlock Destruction Classic progression Damage Priority 30
For Destruction from level 10 to 90 (chosen in the Destruction specialization). Pre-casts Incinerate, keeps Immolate up, never sits on two Conflagrate charges, spends embers on…
-
Pool Haunt (Warcraft Tavern)
affliction-warcrafttavernWarlock Affliction Classic progression Damage Ships disabled Priority 20
Off by default. Warcraft Tavern's and Method's shard policy: the same DoT upkeep as the recommended Affliction premade, but Haunt is saved for four shards or Dark Soul: Misery,…
-
Pool Molten Core (guides)
demonology-guideWarlock Demonology Classic progression Damage Ships disabled Priority 20
Off by default. The guide consensus (Method, wowtbc.gg, Warcraft Tavern, Wowhead): the recommended Demonology premade, except that in caster form Metamorphosis waits for 900 fury…
-
Unspecialized
unspecializedWarlock Classic progression Damage Priority 1
For a Warlock without a specialization (levels 1 to 9, or later before you choose one). Corruption to pull and kept up, Drain Life below half health, Shadow Bolt. Reminders: the…
-
Recommended
armsWarrior Arms Classic progression Damage Priority 30
Recommended for Arms from level 10 to 90, picked in the Arms specialization. Charges to open, and again for rage when you step away. Colossus Smash whenever it is missing or…
-
Recommended
furyWarrior Fury Classic progression Damage Priority 30
Recommended for Fury from level 10 to 90, picked in the Fury specialization. Charges to open and for rage. Colossus Smash once two Raging Blow charges are banked (one with…
-
Cooldowns in Colossus Smash (Icy Veins)
fury-icyveinsWarrior Fury Classic progression Damage Ships disabled Priority 20
Off by default. Icy Veins' Fury order spends Bladestorm or Dragon Roar first inside the Colossus Smash window, and puts Execute ahead of Bloodthirst below 20% health. Outside the…
-
Pool for Colossus Smash (Icy Veins)
arms-icyveinsWarrior Arms Classic progression Damage Ships disabled Priority 20
Off by default. The Icy Veins and Wowhead Arms order: outside the Colossus Smash window it uses Overpower and Slams only above 80 rage, banking rage for the window instead of…
-
Unspecialized
unspecializedWarrior Classic progression Damage Priority 1
For levels 1 to 9, or until you choose a specialization. Charge to pull, Victory Rush, Execute and Heroic Strike when you have 30 rage; reminds you to be in Battle Stance if you…
-
Feral (Icy Veins, Warcraft Tavern & simulator)
feral-icyveinsDruid Feral TBC Anniversary Damage Tank Priority 30
Cat and bear for the Feral tree, following your form. Cat: stealth opener (Pounce, Ravage or Shred), Faerie Fire (Feral), Rip at four combo points on a target that lives,…
-
Feral (Wowhead)
feral-wowheadDruid Feral TBC Anniversary Damage Tank Ships disabled Priority 20
Wowhead's Feral, an alternative to the recommended Icy Veins Feral premade, off by default: enable it and disable that one, or raise its priority. Rip whenever it is down at four…
-
Balance
balanceDruid Balance TBC Anniversary Damage
Caster Balance from level 1 to 70, and the default for any Druid no other premade fits. Pulls with Starfire (Wrath before 20), Insect Swarm and Moonfire while moving, Faerie Fire…
-
Ranged DPS (simulator)
ranged-simulatorHunter TBC Anniversary Damage Priority 10
Levels 1–70, every spec. Pulls with Hunter's Mark, Aimed Shot and Auto Shot, keeps Auto Shot running and uses melee strikes when a target reaches you. Before Steady Shot it keeps…
-
Ranged DPS (Wowhead)
ranged-wowheadHunter TBC Anniversary Damage Ships disabled Priority 5
Levels 1–70, every spec, following Wowhead's raid advice. Same pull, melee, leveling shots, multi-target Multi-Shot and reminders as the simulator version, but once Steady Shot…
-
Arcane
arcaneMage Arcane TBC Anniversary Damage Priority 20
Arcane, chosen when Arcane is your main talent tree. Before level 64: Arcane Missiles, with Frostbolt when mana runs low. From 64: Arcane Blast while burning (Arcane Power,…
-
Fire (Icy Veins)
fire-icyveinsMage Fire TBC Anniversary Damage Priority 20
Fire after Icy Veins, chosen when Fire is your main talent tree. Pyroblast opens a pull once learned, Improved Scorch keeps five Fire Vulnerability stacks, Fireball fills, Fire…
-
Fire (Wowhead)
fire-wowheadMage Fire TBC Anniversary Damage Ships disabled Priority 10
Fire after Wowhead and simulator. Like the Icy Veins Fire premade, but it weaves Fire Blast whenever it is ready while you stand still (more damage, more mana) and opens with…
-
Frost
frostMage Frost TBC Anniversary Damage
Frost from level 1 to 70, and the Mage default before talents. Frostbolt (Fireball before level 4), Frost Nova when something hits you, Cone of Cold with Blizzard or Arcane…
-
Retribution seal twisting
retribution-twistPaladin Retribution TBC Anniversary Damage Ships disabled Priority 3
Off by default; enable it if you twist seals (level 64+, Seal of Command and Blood or Martyr). Opens with Judgement of the Crusader, then each swing puts up Seal of Command (rank…
-
Retribution (Wowhead & simulator)
retribution-wowheadPaladin Retribution TBC Anniversary Damage Priority 2
Melee Retribution from level 1 to 70, and the default for any Paladin no other premade fits. Opens each target with Judgement of Wisdom (low mana) or the Crusader, keeps your…
-
Retribution (Icy Veins)
retribution-icyveinsPaladin Retribution TBC Anniversary Damage Ships disabled Priority 1
Icy Veins' Retribution, an alternative to the recommended Wowhead Retribution premade, off by default: enable it and disable that one, or raise its priority. Judgement of the…
-
Damage (Icy Veins)
dps-icyveinsPriest Shadow TBC Anniversary Damage Priority 10
Damage from level 1 to 70, used whenever the healer premade does not apply. Smite and wand early, then Mind Blast, Shadow Word: Pain, Mind Flay, Shadowform, Vampiric Touch and…
-
Damage (Wowhead)
dps-wowheadPriest Shadow TBC Anniversary Damage Ships disabled Priority 5
Damage after Wowhead's guides, an alternative to the recommended Icy Veins damage premade, off by default: enable it and disable that one, or raise its priority. Mind Blast opens…
-
Melee DPS (simulator)
dps-simulatorRogue TBC Anniversary Damage Priority 10
Levels 1–70, every spec. From stealth: Premeditation, then Cheap Shot solo or Garrote in a group, otherwise Ambush (with a dagger in the main hand). In combat: Riposte, Slice and…
-
Melee DPS (Wowhead)
dps-wowheadRogue TBC Anniversary Damage Ships disabled Priority 5
Levels 1–70, every spec, following Wowhead. Same stealth openers, builders and reminders as the simulator version, but Slice and Dice starts from one combo point and every…
-
Elemental (Icy Veins & simulator)
elemental-icyveinsShaman Elemental TBC Anniversary Damage Priority 30
Caster Elemental for the Elemental talent tree. Lightning Bolt is the filler; Chain Lightning goes out with Elemental Mastery, on Clearcasting while you have 40% mana, or freely…
-
Elemental (Wowhead)
elemental-wowheadShaman Elemental TBC Anniversary Damage Ships disabled Priority 21
Wowhead's Elemental, an alternative to the recommended Icy Veins Elemental premade, off by default: enable it and disable that one, or raise its priority. At 70 Chain Lightning…
-
Elemental (NextActionTBC)
elemental-nextactionShaman Elemental TBC Anniversary Damage Ships disabled Priority 20
NextActionTBC's Elemental, an alternative to the recommended Icy Veins Elemental premade, off by default: enable it and disable that one, or raise its priority. Keeps Flame Shock…
-
Enhancement (Icy Veins)
enhancement-icyveinsShaman Enhancement TBC Anniversary Damage Priority 10
Melee Enhancement from level 1 to 70, and the default for any Shaman no other premade fits. Pulls with Lightning Bolt from range, interrupts with Earth Shock, drops Fire Nova and…
-
Enhancement (Wowhead & simulator)
enhancement-simulatorShaman Enhancement TBC Anniversary Damage Ships disabled Priority 5
The level-70 raid model for totem twisting, an alternative to the recommended Icy Veins Enhancement premade, off by default: enable it and disable that one, or raise its…
-
All trees (Icy Veins)
dps-icyveinsWarlock Affliction Demonology Destruction TBC Anniversary Damage Priority 10
Every talent tree from level 1 to 70. Curse, then Unstable Affliction, Immolate, Corruption and Siphon Life as learned, Shadow Bolt or Incinerate; Nightfall and Backlash procs…
-
Drain-tank (Wowhead)
dps-wowheadWarlock Affliction Demonology Destruction TBC Anniversary Damage Ships disabled Priority 5
Warlock after Wowhead's guides, an alternative to the recommended Icy Veins Warlock premade, off by default: enable it and disable that one, or raise its priority. Solo it…
-
Melee DPS (simulator)
dps-simulatorWarrior TBC Anniversary Damage Priority 10
Levels 1–70, Arms or Fury. Charges to pull, then Victory Rush, Intercept, Rampage, and Whirlwind when two or more enemies fight you (Thunder Clap before it is learned). With…
-
Melee DPS (Icy Veins)
dps-icyveinsWarrior TBC Anniversary Damage Ships disabled Priority 5
Levels 1–70, Arms or Fury, following Icy Veins. Same pull, reminders and leveling steps as the simulator version, but with Mortal Strike Execute comes first, with Bloodthirst…
-
Bear tank (SoD)
tankDruid Feral Classic Era Damage Tank Priority 140
Season of Discovery bear tank, chosen when Lacerate is engraved. Faerie Fire (Feral) or Sunfire (Bear) to pull from range, Lacerate before it drops, Mangle on cooldown, Lacerate,…
-
Bear tank (SoD, simulator cat weave)
tank-simulatorDruid Feral Classic Era Damage Tank Ships disabled Priority 139
Off by default; for experts whose gear also grants Savage Roar. The simulator Phase 7 cat weave: leave Bear for Cat when your Rake is down, keep Savage Roar and Rake up (Tiger's…
-
Feral cat (SoD)
feral-eraDruid Feral Classic Era Damage Priority 130
Season of Discovery cat, chosen when Savage Roar is engraved (or Feral is your main tree without another legs rune). Faerie Fire (Feral) when none is up, Savage Roar, Swipe (Cat)…
-
Balance (SoD)
balance-eraDruid Balance Classic Era Damage Priority 103
Season of Discovery Balance from level 1 to 60, and the default for any Druid no other Season of Discovery premade fits. Starsurge whenever its buff is down, Sunfire and Moonfire…
-
Balance (SoD, Wowhead)
balance-wowheadDruid Balance Classic Era Damage Ships disabled Priority 102
Wowhead's Phase 8 list, an alternative to the recommended Season of Discovery Balance premade, off by default: enable it and disable that one, or raise its priority. Wrath to…
-
Balance (SoD, Icy Veins)
balance-icyveins-eraDruid Balance Classic Era Damage Ships disabled Priority 101
Icy Veins' Season of Discovery list, an alternative to the recommended Season of Discovery Balance premade, off by default: enable it and disable that one, or raise its priority.…
-
Feral
feralDruid Feral Classic Era Damage Tank Priority 30
Feral cat and bear from level 10 when Feral is your main talent tree; your form decides which. Cat: stealth opener, Faerie Fire (Feral) kept up, Clearcasting spent on Shred, a…
-
Feral (Warcraft Tavern, Rip and Bite)
feral-warcrafttavernDruid Feral Classic Era Damage Tank Ships disabled Priority 29
Warcraft Tavern's powershifting list, an alternative to the recommended Feral premade, off by default: enable it and disable that one, or raise its priority. Rip at five combo…
-
Feral (Warcraft Tavern, no powershifting)
feral-warcrafttavern-casualDruid Feral Classic Era Damage Tank Ships disabled Priority 28
Warcraft Tavern's list without powershifting, an alternative to the recommended Feral premade, off by default: enable it and disable that one, or raise its priority. Build to…
-
Feral (Wowhead raid bear)
feral-wowheadDruid Feral Classic Era Damage Tank Ships disabled Priority 27
The cat of the recommended Feral premade with Wowhead's geared raid bear: Maul every swing (tab-Maul packs yourself), Swipe only with 60 rage to spare, Faerie Fire (Feral)…
-
Balance
balanceDruid Balance Classic Era Damage Priority 2
Balance from level 1 to 60, and the Druid default before talents or when no other premade fits. Starfire as the filler once learned (Wrath before that, Starfire first on a…
-
Balance (Icy Veins)
balance-icyveinsDruid Balance Classic Era Damage Ships disabled Priority 1
Icy Veins' raid list for realms with the 16-debuff limit, an alternative to the recommended Balance premade, off by default: enable it and disable that one, or raise its…
-
Melee (SoD)
meleeHunter Survival Classic Era Damage Priority 110
Chosen on a Season of Discovery realm once you engrave Flanking Strike, Wyvern Strike or Carve and neither Chimera Shot nor Explosive Shot. Keeps the Flanking Strike buff up,…
-
Ranged (SoD)
ranged-eraHunter Classic Era Damage Priority 100
Every ranged Hunter on a Season of Discovery realm, level 1 to 60; runes are used once engraved. Serpent Sting always up and refreshed by Chimera Shot. With the Kill Shot legs…
-
Ranged
rangedHunter Classic Era Damage Priority 10
Every Hunter from level 1 to 60, all talent trees. Pull with Hunter's Mark, Aimed Shot and Auto Shot. Solo, the pet tanks: your own Serpent Sting, then Aimed Shot, Arcane Shot…
-
Ranged, clipped (Icy Veins)
ranged-icyveinsHunter Classic Era Damage Ships disabled Priority 5
Off by default; enable it for a ranged weapon faster than 3.0 seconds. Like Hunter: Ranged, but in a group Aimed Shot and Multi-Shot go out as soon as they are ready, even if…
-
Ranged, raid Serpent Sting (simulator)
ranged-simulatorHunter Classic Era Damage Ships disabled Priority 4
Off by default; enable it where the raid has debuff room for your sting. Like Hunter: Ranged, but in a group Serpent Sting is kept up everywhere, raids included, refreshed under…
-
Healer (SoD)
healerMage Arcane Classic Era Damage Healer Priority 105
Season of Discovery Mage healing, chosen when Regeneration or Mass Regeneration is engraved. With a friendly target: Rewind Time and Chronostatic Preservation below half health,…
-
Arcane (SoD)
arcaneMage Arcane Classic Era Damage Priority 104
Season of Discovery Arcane damage, chosen when Arcane is your main tree and Arcane Blast is engraved. Arcane Missiles on Missile Barrage; Arcane Barrage at four Arcane Blast…
-
Frost (SoD)
frost-eraMage Frost Classic Era Damage Priority 103
Season of Discovery Frost from level 10, chosen when Frost is your main tree. Fingers of Frost goes into Ice Lance at three or more of your Glaciate stacks, otherwise into Deep…
-
Frost, Fire runes (SoD, Warcraft Tavern)
frost-warcrafttavernMage Fire Frost Classic Era Damage Ships disabled Priority 102
Warcraft Tavern's Phase 4 Frost build on Fire runes, an alternative to the recommended Season of Discovery Frost premade, off by default: enable it and disable that one, or raise…
-
Fire (SoD)
fire-eraMage Fire Classic Era Damage Priority 101
Season of Discovery Fire from level 1 to 60, and the Mage default there. Uses the runes you have engraved: Pyroblast on Hot Streak at once; Living Bomb kept on targets that will…
-
Fire
fireMage Fire Classic Era Damage Priority 10
Fire from level 10 to 60, chosen when you have Fire points and none in Frost, or Fire is your main tree. Pyroblast (else Fireball) opens; Pyroblast after Presence of Mind; Scorch…
-
Fire (Warcraft Tavern)
fire-warcrafttavernMage Fire Classic Era Damage Ships disabled Priority 9
Fire after Warcraft Tavern, an alternative to the recommended Fire premade, off by default: enable it and disable that one, or raise its priority. Combustion is spent at the pull…
-
Frost AoE grinding (Icy Veins)
frost-icyveinsMage Frost Classic Era Damage Priority 5
Blizzard leveling after Icy Veins' AoE grinding guide, chosen automatically when you play solo with Improved Blizzard. From two engaged enemies: Frost Nova the pack, Cone of Cold…
-
Frost
frostMage Arcane Frost Classic Era Damage Priority 1
Frost from level 1 to 60, also for Arcane builds and the Mage default before talents. Frostbolt (Fireball before level 4); Frost Nova when a mob reaches you, except on raid…
-
Retribution, seal twisting (SoD)
retribution-twist-eraPaladin Retribution Classic Era Damage Ships disabled Priority 104
Off by default; enable it if you twist with a slow two-hander. Swaps between Seal of Martyrdom and Seal of Command in the last 0.4 seconds before each swing, suggests nothing on…
-
Retribution, seal stacking (SoD)
retribution-stackingPaladin Retribution Classic Era Damage Ships disabled Priority 103
Off by default; enable it with the Soul of the Sealbearer rune or the six-piece set that makes seals linger (Rotation Master cannot see either). Keeps both Seal of Command and…
-
Retribution (SoD)
retribution-eraPaladin Retribution Classic Era Damage Priority 102
Season of Discovery melee from level 1 to 60, and the default for any Paladin there. Keeps Seal of Martyrdom up (Righteousness until you have it), opens with Exorcism, casts…
-
Retribution (SoD, Icy Veins Phase 4)
retribution-icyveinsPaladin Retribution Classic Era Damage Ships disabled Priority 101
The older Phase 4 list from Icy Veins and Warcraft Tavern, also fine for leveling, an alternative to the recommended Season of Discovery Retribution premade, off by default:…
-
Retribution, seal twisting
retribution-twistPaladin Retribution Classic Era Damage Ships disabled Priority 3
Off by default; enable it if you twist seals. For a Retribution Paladin with Seal of Command: keeps Seal of Righteousness up, swaps to rank-1 Seal of Command in the last 0.4…
-
Retribution
retributionPaladin Retribution Classic Era Damage Priority 2
Melee Retribution from level 1 to 60, and the default for any Paladin no other premade fits. On elites and long fights outside raids, puts up Seal of the Crusader and judges it…
-
Damage (SoD)
dps-eraPriest Shadow Classic Era Damage Priority 110
Damage on Season of Discovery realms, from level 1 to 60, using the runes you have engraved. Shadowform; Vampiric Touch or Mind Blast to pull (Penance, Holy Fire or Smite before…
-
Damage (SoD, Wowhead Mind Spike stacks)
dps-wowheadPriest Shadow Classic Era Damage Ships disabled Priority 105
The Wowhead and Warcraft Tavern way for Season of Discovery, an alternative to the recommended Season of Discovery damage premade, off by default: enable it and disable that one,…
-
Damage
dpsPriest Shadow Classic Era Damage Priority 10
Damage from level 1 to 60, and the Priest default whenever the healer premade does not apply (solo, Shadow, or no talents yet). Shadowform when learned; before a pull a shield…
-
Damage (Warcraft Tavern wand economy)
dps-warcrafttavernPriest Shadow Classic Era Damage Ships disabled Priority 5
Warcraft Tavern's low-downtime leveling style, an alternative to the recommended damage premade, off by default: enable it and disable that one, or raise its priority. Solo: Mind…
-
Damage (simulator Undead raid)
dps-simulatorPriest Shadow Classic Era Damage Ships disabled Priority 4
The recommended damage priority with simulator' raid choice for Undead priests: Inner Focus is spent on Devouring Plague instead of Mind Blast, and Devouring Plague is cast in…
-
Melee DPS (SoD)
dps-eraRogue Classic Era Damage Priority 50
Season of Discovery, levels 1–60 with runes as you engrave them; built from simulator Phase 6, Icy Veins and Zockify Phase 8. From Stealth: Shadowstrike, Garrote in a group,…
-
Melee DPS, Rupture for Carnage (SoD, Icy Veins)
dps-icyveinsRogue Classic Era Damage Ships disabled Priority 45
Icy Veins' Season of Discovery order, an alternative to the recommended Season of Discovery melee DPS premade, off by default: enable it and disable that one, or raise its…
-
Melee DPS, lean Envenom (SoD, Zockify)
dps-zockifyRogue Classic Era Damage Ships disabled Priority 42
Zockify's lean Season of Discovery list, an alternative to the recommended Season of Discovery melee DPS premade, off by default: enable it and disable that one, or raise its…
-
Melee DPS
dpsRogue Classic Era Damage Priority 10
Levels 1–60, every spec, also on Hardcore and Self-Found realms; built from simulator, Icy Veins and Wowhead. From Stealth: Premeditation, Ambush with a dagger when the target is…
-
Melee DPS, five-point finishers (Warcraft Tavern)
dps-warcrafttavernRogue Classic Era Damage Ships disabled Priority 5
Warcraft Tavern's way, an alternative to the recommended melee DPS premade, off by default: enable it and disable that one, or raise its priority. Every finisher waits for five…
-
Swords, swing-synced Sinister Strike (simulator)
dps-simulatorRogue Classic Era Damage Ships disabled Priority 3
The simulator "sweaty" Combat order for Sword Specialization, an alternative to the recommended melee DPS premade, off by default: enable it and disable that one, or raise its…
-
Elemental (SoD)
elemental-eraShaman Classic Era Damage Priority 50
Season of Discovery Elemental from level 10 (most points in Elemental); built from simulator Phase 6, Wowhead and Icy Veins. Earth Shock interrupts. While moving: Flame Shock,…
-
Enhancement (SoD)
enhancement-eraShaman Classic Era Damage Priority 40
Season of Discovery, levels 1–60 with runes as you engrave them, dual wield or two-hander, and every SoD Shaman no other premade fits; built from simulator Phase 6, Icy Veins and…
-
Elemental
elementalShaman Classic Era Damage Priority 30
Elemental from level 10 (most points in Elemental); built from Icy Veins and Wowhead. Earth Shock interrupts and finishes a target about to die. While moving: Flame Shock, else…
-
Elemental, Chain Lightning on cooldown (simulator)
elemental-simulatorShaman Classic Era Damage Ships disabled Priority 21
The simulator Elemental list, an alternative to the recommended Elemental premade, off by default: enable it and disable that one, or raise its priority. Chain Lightning on…
-
Enhancement
enhancementShaman Classic Era Damage Priority 10
Levels 1–60, also on Hardcore and Self-Found realms, and every Shaman without a talent majority; built from Icy Veins, Wowhead and simulator. Lightning Bolt pulls from range;…
-
Enhancement, Flame Shock first (Warcraft Tavern)
enhancement-warcrafttavernShaman Classic Era Damage Ships disabled Priority 5
Warcraft Tavern's Enhancement, an alternative to the recommended Enhancement premade, off by default: enable it and disable that one, or raise its priority. Windfury Weapon as…
-
Fire (SoD)
fireWarlock Classic Era Damage Priority 70
Season of Discovery Destruction, chosen once Chaos Bolt or Incinerate is engraved; built from simulator Phase 6 and Wowhead. Shadowburn and Searing Pain to finish; instants while…
-
Fire, Conflagrate on cooldown (SoD, Icy Veins)
fire-icyveinsWarlock Classic Era Damage Ships disabled Priority 65
Icy Veins' and Warcraft Tavern's Season of Discovery Destruction, an alternative to the recommended Season of Discovery Fire premade, off by default: enable it and disable that…
-
Shadow, Affliction and Felguard (SoD)
shadowWarlock Classic Era Damage Priority 60
Season of Discovery Affliction and Felguard builds, and every SoD Warlock no other premade fits; built from simulator Phase 6, Wowhead and Icy Veins. Nightfall procs; Shadowburn…
-
Shadow, Drain Soul filler (SoD, simulator)
shadow-simulatorWarlock Classic Era Damage Ships disabled Priority 55
The simulator Phase 6 Affliction list for a Soul Siphon build, an alternative to the recommended Season of Discovery Shadow premade, off by default: enable it and disable that…
-
Every tree
dpsWarlock Classic Era Damage Priority 10
Levels 1–60, every talent tree, also on Hardcore and Self-Found realms; built from Wowhead, Icy Veins, Warcraft Tavern and simulator. Stops while you cast or channel and never…
-
Drain tank (Warcraft Tavern)
dps-warcrafttavernWarlock Classic Era Damage Ships disabled Priority 5
Warcraft Tavern's leveling style, an alternative to the recommended Warlock premade, off by default: enable it and disable that one, or raise its priority. The Imp, then the…
-
Curse and Corruption raids (Icy Veins)
dps-icyveinsWarlock Classic Era Damage Ships disabled Priority 3
Icy Veins' list for realms with the 16-debuff limit, an alternative to the recommended Warlock premade, off by default: enable it and disable that one, or raise its priority. In…
-
Melee DPS (SoD)
dps-eraWarrior Classic Era Damage Priority 50
Season of Discovery, levels 1–60 with runes as you engrave them: two-hander, dual wield, Gladiator and leveling, and every SoD warrior outside Defensive Stance; built from…
-
Battle Forecaster stance dance (SoD, Wowhead)
dps-wowheadWarrior Classic Era Damage Ships disabled Priority 45
Wowhead's Phase 7/8 rotation for Soul of the Battle Forecaster or the Tier 1 six-piece (which Rotation Master cannot see), an alternative to the recommended Season of Discovery…
-
Melee DPS (SoD, Icy Veins)
dps-icyveinsWarrior Classic Era Damage Ships disabled Priority 40
Icy Veins' Season of Discovery Fury and Arms pages, an alternative to the recommended Season of Discovery melee DPS premade, off by default: enable it and disable that one, or…
-
Melee DPS
dpsWarrior Classic Era Damage Priority 10
Levels 1–60, Arms and Fury, and every warrior outside Defensive Stance, also on Hardcore and Self-Found realms; built from simulator, Icy Veins and Wowhead. Charge to pull,…
-
Feral, Cat and Bear
feralDruid Feral Guardian Forever Damage Tank Priority 20
Cat and Bear in one premade, chosen by your form; it takes over once Feral is your main talent tree (or has 11 points), or when you shift into Cat or Bear Form. Cat: Ravage or…
-
Balance
balanceDruid Balance Forever Damage Priority 10
Balance from level 1 to 60, and the default for any Forever Druid no other premade fits (levels 1–9, untalented casters, solo Restoration). Pulls with Wrath; while moving,…
-
Balance, Multi-DoT (Warcraft Tavern)
balance-tavernDruid Balance Forever Damage Ships disabled Priority 5
Warcraft Tavern's Multi-DoT leveling style, an alternative to the recommended Balance premade, off by default: enable it and disable that one, or raise its priority. Pulls with…
-
Survival melee (Wowhead)
survivalHunter Survival Forever Damage Priority 20
Dual-wield melee Survival once Survival is your main talent tree with 21 points, Strider Kick's tier (until then the ranged premade levels you, as the guides advise). Pull with…
-
Survival two-hand weave (Wowhead)
survival-weaveHunter Survival Forever Damage Ships disabled Priority 15
Wowhead's in-and-out weave for a two-handed Survival Hunter, an alternative to the recommended Survival melee premade, off by default: enable it and disable that one, or raise…
-
Ranged (Wowhead)
rangedHunter Beast Mastery Marksmanship Forever Damage Priority 10
Every ranged Hunter from level 1 to 60 (Beast Mastery, Marksmanship, and Survival until Strider Kick), and the Forever Hunter default. Pull: Hunter's Mark, Sniper Shot while…
-
Ranged, mana-saving (Mobalytics)
ranged-mobalyticsHunter Beast Mastery Marksmanship Forever Damage Ships disabled Priority 5
Mobalytics' mana-saving leveling style, an alternative to the recommended Wowhead ranged premade, off by default: enable it and disable that one, or raise its priority. Keeps…
-
Fire
fireMage Fire Forever Damage Priority 30
Fire once Fire is your main talent tree with 11 points (Pyroblast's tier). Pulls with Pyroblast on elites, else Frostfire Bolt or Fireball; then Pyroblast at three Heating Up…
-
Fire leveling (Icy Veins)
fire-icyveinsMage Fire Forever Damage Ships disabled Priority 25
Icy Veins' Fire leveling build without Improved Scorch, an alternative to the recommended Fire premade, off by default: enable it and disable that one, or raise its priority.…
-
Arcane
arcaneMage Arcane Forever Damage Priority 20
Arcane once Arcane is your main talent tree with 11 points and you know Arcane Blast. Pulls with Frostbolt solo or Arcane Blast in a group; then Arcane Missiles on Missile…
-
Frost
frostMage Frost Forever Damage Priority 10
Frost from level 1 to 60, and the Forever Mage default before talent spells (Fireball until Frostbolt at level 4). Pulls with Frostbolt; then Ice Lance on Fingers of Frost or a…
-
Retribution
retributionPaladin Retribution Forever Damage Priority 10
Retribution and every melee Paladin from level 1 to 60, and the Forever Paladin default. Keeps a damage seal up, refreshed only when it runs low: Seal of the Crusader judged once…
-
Shadow and solo damage
dpsPriest Shadow Forever Damage Priority 10
Shadow, and every Priest's solo play, from level 1 to 60; the Forever Priest default. Pulls with Power Word: Shield (solo) and Mind Blast (Holy Fire for Holy and Discipline,…
-
DoT and wand leveling (Mobalytics)
dps-mobalyticsPriest Shadow Forever Damage Ships disabled Priority 5
Mobalytics' leveling style, an alternative to the recommended Shadow premade, off by default: enable it and disable that one, or raise its priority. Mind Blast and Holy Fire only…
-
Melee DPS
dpsRogue Forever Damage Priority 10
Melee damage for every Rogue specialization from level 1 to 60, built from Icy Veins, Wowhead and Warcraft Tavern. The builder follows what you know: Mutilate (Sinister Strike…
-
Subtlety, Ambush build (Warcraft Tavern)
subtlety-warcrafttavernRogue Subtlety Forever Damage Ships disabled Priority 5
Warcraft Tavern's Ambush/Cutthroat Subtlety build: Premeditation and Ambush on every opener, Ambush again whenever Cutthroat allows it, Backstab from behind as the builder…
-
Subtlety, Garrote build (Wowhead)
subtlety-wowheadRogue Subtlety Forever Damage Ships disabled Priority 4
Wowhead's Subtlety: Premeditation and Garrote on every opener, and Vanish (then Preparation) used in the rotation to open with Garrote again once the last one has run out. Slice…
-
Elemental
elementalShaman Forever Damage Priority 20
Ranged Elemental once Elemental is your main talent tree with 21 points (Lava Burst's tier), after Icy Veins (before that the Enhancement premade plays the melee hybrid every…
-
Enhancement (Icy Veins)
enhancementShaman Forever Damage Priority 10
Melee Enhancement from level 1 to 60, and the default for any Shaman before Lava Burst or Mana Tide Totem. Pulls with Lightning Bolt from range, then Stormstrike on cooldown, an…
-
Enhancement, mana-efficient (Wowhead)
enhancement-wowheadShaman Forever Damage Ships disabled Priority 5
Wowhead's and Mobalytics' mana-saving Enhancement: auto-attack does the work, Stormstrike only while Improved Stormstrike's mana regeneration is down, no Earth Shock in the…
-
All trees
dpsWarlock Forever Damage Priority 10
Every Warlock talent tree from level 1 to 60, merged from Icy Veins, Wowhead and Method; the steps for a tree appear once you know its talent spells. Pulls with Immolate and Bane…
-
All trees (Icy Veins)
dps-icyveinsWarlock Forever Damage Ships disabled Priority 6
Icy Veins' Warlock leveling: the wand is the solo filler, Voidwalker is the default demon, Affliction and Destruction sacrifice their demon and play without one (from 41 and 55),…
-
All trees (Wowhead)
dps-wowheadWarlock Forever Damage Ships disabled Priority 5
Wowhead's level-30 Warlock: Affliction and Demonology drain-tank with the Succubus (Corruption and Agony, no Immolate, then Drain Life for the rest of the fight; health and mana…
-
Arms and Fury (Icy Veins)
dpsWarrior Forever Damage Priority 10
Melee Arms and Fury from level 1 to 60, and the default for any warrior outside Defensive Stance. Forever rage is scarce and hidden from addons, so it pools by spending on…
-
Arms and Fury, spend rage (Warcraft Tavern)
dps-warcrafttavernWarrior Forever Damage Ships disabled Priority 5
Warcraft Tavern's always-spend list for groups and raids: five Sunder Armors first, Execute above everything below 20%, Overpower, Rend until Bloodthirst, Mortal Strike,…
