Built In rotations / Classic progression
Recommended
combatBuilt In Rogue Outlaw / Combat Classic progression Damage Priority 30 combat dps endgame leveling melee wowhead
Ships with Rotation Master; read-only in game.
Recommended for Combat, from level 10 to 90 (Wowhead and simulator for Phase 5). Since the Siege of Orgrimmar patch Sinister Strike costs 50 energy, so Revealing Strike is the builder and Sinister Strike is used only under Bloodlust or Heroism with Adrenaline Rush (and before level 20). Opens with Cheap Shot solo, otherwise Ambush. Keeps Slice and Dice up from two points and Revealing Strike on the target, spends five points only while Revealing Strike is up (Slice and Dice, Rupture on a long single-target fight without Blade Flurry, Eviscerate) and waits for energy at five. Against eight or more enemies: Slice and Dice, Crimson Tempest and Fan of Knives. Solo it adds Recuperate and Kidney Shot. Reminders: poisons, Kick, Blade Flurry on against two or more enemies and off again, Adrenaline Rush at low energy with Shadow Blades, Killing Spree, Vanish and Preparation for Ambush in Deep Insight, Shadowstep, Evasion solo. Left to you: Tricks of the Trade and Expose Armor (listed but off), Feint and positioning behind the target for Ambush.
Adapted from Wowhead: Combat Rogue rotation (MoP Classic, Phase 5), Wowhead: Combat Rogue leveling (MoP Classic), Icy Veins: Combat Rogue leveling (MoP Classic).
In game: /rm set combat chooses it by hand; it loads only for its edition and class, and is listed only for the specializations it is for.
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Format: rotation envelope, revision 8
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