Built In rotations
The rotations that ship with Rotation Master, for every edition and class. They are read-only in game; Duplicate makes your own copy. Shared rotations from players are under Browse shares.
72 Built In rotations match. Clear filters
-
Recommended
shadowPriest Shadow Classic progression Damage Priority 30
Shadow damage from level 10 to 90, chosen in the Shadow specialization. Opens with Mind Spike, Mind Blast or your DoTs. Devouring Plague at three Shadow Orbs (when Mind Blast is…
-
No Insanity priority (Warcraft Tavern)
shadow-warcrafttavernPriest Shadow Classic progression Damage Ships disabled Priority 20
Off by default. Warcraft Tavern's Shadow order: Devouring Plague at three Shadow Orbs, Shadow Word: Death below 20%, Mind Blast, Vampiric Touch, Shadow Word: Pain, Mind Spike on…
-
Unspecialized
unspecializedPriest Classic progression Damage Priority 1
For levels 1 to 9, or any priest who has not chosen a specialization yet. On an enemy: Shadow Word: Pain when it will live long enough, then Smite. On a friend: Flash Heal when…
-
Subterfuge (Warcraft Tavern)
subtlety-warcrafttavernRogue Subtlety Classic progression Damage Priority 35
Chosen automatically instead of the Shadow Focus premade when your tier-1 talent is Subterfuge (Warcraft Tavern's build). Premeditation and Slice and Dice before the pull; in…
-
Recommended
assassinationRogue Assassination Classic progression Damage Priority 30
Recommended for Assassination, from level 10 to 90 (simulator and Wowhead for Phase 5, with Icy Veins' leveling steps). Opens from Stealth with Cheap Shot when solo, otherwise…
-
Recommended
combatRogue Outlaw / Combat Classic progression Damage Priority 30
Recommended for Combat, from level 10 to 90 (Wowhead and simulator for Phase 5). Since the Siege of Orgrimmar patch Sinister Strike costs 50 energy, so Revealing Strike is the…
-
Recommended
subtletyRogue Subtlety Classic progression Damage Priority 30
Recommended for Subtlety with Shadow Focus, from level 10 to 90 (simulator and Wowhead for Phase 5). In Stealth or Shadow Dance: Premeditation, Slice and Dice before the pull,…
-
Anticipation (Hekili)
combat-hekiliRogue Outlaw / Combat Classic progression Damage Ships disabled Priority 20
Off by default. The Hekili MoP order for Combat with Anticipation: Revealing Strike is the only builder, even under Bloodlust; finishers wait for Deep Insight, four Anticipation…
-
Envenom at five (Icy Veins)
assassination-icyveinsRogue Assassination Classic progression Damage Ships disabled Priority 20
Off by default. The Icy Veins and Method order: Vanish on cooldown for a stealthed Mutilate, Vendetta on cooldown when the fight is long enough, Envenom only at five points,…
-
Sinister Strike builder (Icy Veins)
combat-icyveinsRogue Outlaw / Combat Classic progression Damage Ships disabled Priority 20
Off by default, and superseded for Phase 5. The Icy Veins, Warcraft Tavern, Method and wowtbc.gg order from before the Siege of Orgrimmar patch: Slice and Dice, Revealing Strike…
-
Unspecialized
unspecializedRogue Classic progression Damage Priority 1
For levels 1 to 9, or a rogue who has not chosen a specialization yet; each specialization's premade takes over once you pick one. Opens from Stealth with Cheap Shot when solo,…
-
Recommended
elementalShaman Elemental Classic progression Damage Priority 30
Recommended for Elemental from level 10, chosen in the Elemental specialization. Wowhead's order: a Lightning Bolt to open (Lava Burst with Unleashed Fury), Unleash Elements with…
-
Recommended
enhancementShaman Enhancement Classic progression Damage Priority 30
Recommended for Enhancement from level 10, chosen in the Enhancement specialization. Wowhead's order: Unleash Elements while running in, then Unleash Elements with Unleashed…
-
Lava Lash first (Icy Veins)
enhancement-icyveinsShaman Enhancement Classic progression Damage Ships disabled Priority 20
Off by default; same switch as the recommended Enhancement premade, so enable it and disable that one to use it. Icy Veins' order: Stormstrike, then Lava Lash before spending…
-
Weave every stack (simulator)
enhancement-simulatorShaman Enhancement Classic progression Damage Ships disabled Priority 20
Off by default; same switch as the recommended Enhancement premade, so enable it and disable that one to use it. The simulator's list for players who time casts between swings:…
-
Unspecialized
unspecializedShaman Classic progression Damage Priority 1
For levels 1 to 9, and any Shaman who has not chosen a specialization yet; every specialization premade takes over once you pick one. Lightning Bolt to pull from range, Healing…
-
Recommended
afflictionWarlock Affliction Classic progression Damage Priority 30
Recommended for Affliction from level 10 to 90 (chosen in the Affliction specialization). Pre-casts Haunt or Unstable Affliction, opens a fresh elite with Soulburn and Soul Swap,…
-
Recommended
demonologyWarlock Demonology Classic progression Damage Priority 30
Recommended for Demonology from level 10 to 90 (chosen in the Demonology specialization). In caster form: Corruption, Hand of Gul'dan by charges, a second Hand of Gul'dan into…
-
Recommended
destructionWarlock Destruction Classic progression Damage Priority 30
For Destruction from level 10 to 90 (chosen in the Destruction specialization). Pre-casts Incinerate, keeps Immolate up, never sits on two Conflagrate charges, spends embers on…
-
Pool Haunt (Warcraft Tavern)
affliction-warcrafttavernWarlock Affliction Classic progression Damage Ships disabled Priority 20
Off by default. Warcraft Tavern's and Method's shard policy: the same DoT upkeep as the recommended Affliction premade, but Haunt is saved for four shards or Dark Soul: Misery,…
-
Pool Molten Core (guides)
demonology-guideWarlock Demonology Classic progression Damage Ships disabled Priority 20
Off by default. The guide consensus (Method, wowtbc.gg, Warcraft Tavern, Wowhead): the recommended Demonology premade, except that in caster form Metamorphosis waits for 900 fury…
-
Unspecialized
unspecializedWarlock Classic progression Damage Priority 1
For a Warlock without a specialization (levels 1 to 9, or later before you choose one). Corruption to pull and kept up, Drain Life below half health, Shadow Bolt. Reminders: the…
-
Recommended
armsWarrior Arms Classic progression Damage Priority 30
Recommended for Arms from level 10 to 90, picked in the Arms specialization. Charges to open, and again for rage when you step away. Colossus Smash whenever it is missing or…
-
Recommended
furyWarrior Fury Classic progression Damage Priority 30
Recommended for Fury from level 10 to 90, picked in the Fury specialization. Charges to open and for rage. Colossus Smash once two Raging Blow charges are banked (one with…
-
Cooldowns in Colossus Smash (Icy Veins)
fury-icyveinsWarrior Fury Classic progression Damage Ships disabled Priority 20
Off by default. Icy Veins' Fury order spends Bladestorm or Dragon Roar first inside the Colossus Smash window, and puts Execute ahead of Bloodthirst below 20% health. Outside the…
-
Pool for Colossus Smash (Icy Veins)
arms-icyveinsWarrior Arms Classic progression Damage Ships disabled Priority 20
Off by default. The Icy Veins and Wowhead Arms order: outside the Colossus Smash window it uses Overpower and Slams only above 80 rage, banking rage for the window instead of…
-
Unspecialized
unspecializedWarrior Classic progression Damage Priority 1
For levels 1 to 9, or until you choose a specialization. Charge to pull, Victory Rush, Execute and Heroic Strike when you have 30 rage; reminds you to be in Battle Stance if you…
-
Ranged DPS (simulator)
ranged-simulatorHunter TBC Anniversary Damage Priority 10
Levels 1–70, every spec. Pulls with Hunter's Mark, Aimed Shot and Auto Shot, keeps Auto Shot running and uses melee strikes when a target reaches you. Before Steady Shot it keeps…
-
Ranged DPS (Wowhead)
ranged-wowheadHunter TBC Anniversary Damage Ships disabled Priority 5
Levels 1–70, every spec, following Wowhead's raid advice. Same pull, melee, leveling shots, multi-target Multi-Shot and reminders as the simulator version, but once Steady Shot…
-
Melee DPS (simulator)
dps-simulatorRogue TBC Anniversary Damage Priority 10
Levels 1–70, every spec. From stealth: Premeditation, then Cheap Shot solo or Garrote in a group, otherwise Ambush (with a dagger in the main hand). In combat: Riposte, Slice and…
-
Melee DPS (Wowhead)
dps-wowheadRogue TBC Anniversary Damage Ships disabled Priority 5
Levels 1–70, every spec, following Wowhead. Same stealth openers, builders and reminders as the simulator version, but Slice and Dice starts from one combo point and every…
-
Melee DPS (simulator)
dps-simulatorWarrior TBC Anniversary Damage Priority 10
Levels 1–70, Arms or Fury. Charges to pull, then Victory Rush, Intercept, Rampage, and Whirlwind when two or more enemies fight you (Thunder Clap before it is learned). With…
-
Melee DPS (Icy Veins)
dps-icyveinsWarrior TBC Anniversary Damage Ships disabled Priority 5
Levels 1–70, Arms or Fury, following Icy Veins. Same pull, reminders and leveling steps as the simulator version, but with Mortal Strike Execute comes first, with Bloodthirst…
-
Melee (SoD)
meleeHunter Survival Classic Era Damage Priority 110
Chosen on a Season of Discovery realm once you engrave Flanking Strike, Wyvern Strike or Carve and neither Chimera Shot nor Explosive Shot. Keeps the Flanking Strike buff up,…
-
Ranged (SoD)
ranged-eraHunter Classic Era Damage Priority 100
Every ranged Hunter on a Season of Discovery realm, level 1 to 60; runes are used once engraved. Serpent Sting always up and refreshed by Chimera Shot. With the Kill Shot legs…
-
Ranged
rangedHunter Classic Era Damage Priority 10
Every Hunter from level 1 to 60, all talent trees. Pull with Hunter's Mark, Aimed Shot and Auto Shot. Solo, the pet tanks: your own Serpent Sting, then Aimed Shot, Arcane Shot…
-
Ranged, clipped (Icy Veins)
ranged-icyveinsHunter Classic Era Damage Ships disabled Priority 5
Off by default; enable it for a ranged weapon faster than 3.0 seconds. Like Hunter: Ranged, but in a group Aimed Shot and Multi-Shot go out as soon as they are ready, even if…
-
Ranged, raid Serpent Sting (simulator)
ranged-simulatorHunter Classic Era Damage Ships disabled Priority 4
Off by default; enable it where the raid has debuff room for your sting. Like Hunter: Ranged, but in a group Serpent Sting is kept up everywhere, raids included, refreshed under…
-
Melee DPS (SoD)
dps-eraRogue Classic Era Damage Priority 50
Season of Discovery, levels 1–60 with runes as you engrave them; built from simulator Phase 6, Icy Veins and Zockify Phase 8. From Stealth: Shadowstrike, Garrote in a group,…
-
Melee DPS, Rupture for Carnage (SoD, Icy Veins)
dps-icyveinsRogue Classic Era Damage Ships disabled Priority 45
Icy Veins' Season of Discovery order, an alternative to the recommended Season of Discovery melee DPS premade, off by default: enable it and disable that one, or raise its…
-
Melee DPS, lean Envenom (SoD, Zockify)
dps-zockifyRogue Classic Era Damage Ships disabled Priority 42
Zockify's lean Season of Discovery list, an alternative to the recommended Season of Discovery melee DPS premade, off by default: enable it and disable that one, or raise its…
-
Melee DPS
dpsRogue Classic Era Damage Priority 10
Levels 1–60, every spec, also on Hardcore and Self-Found realms; built from simulator, Icy Veins and Wowhead. From Stealth: Premeditation, Ambush with a dagger when the target is…
-
Melee DPS, five-point finishers (Warcraft Tavern)
dps-warcrafttavernRogue Classic Era Damage Ships disabled Priority 5
Warcraft Tavern's way, an alternative to the recommended melee DPS premade, off by default: enable it and disable that one, or raise its priority. Every finisher waits for five…
-
Swords, swing-synced Sinister Strike (simulator)
dps-simulatorRogue Classic Era Damage Ships disabled Priority 3
The simulator "sweaty" Combat order for Sword Specialization, an alternative to the recommended melee DPS premade, off by default: enable it and disable that one, or raise its…
-
Elemental (SoD)
elemental-eraShaman Classic Era Damage Priority 50
Season of Discovery Elemental from level 10 (most points in Elemental); built from simulator Phase 6, Wowhead and Icy Veins. Earth Shock interrupts. While moving: Flame Shock,…
-
Enhancement (SoD)
enhancement-eraShaman Classic Era Damage Priority 40
Season of Discovery, levels 1–60 with runes as you engrave them, dual wield or two-hander, and every SoD Shaman no other premade fits; built from simulator Phase 6, Icy Veins and…
-
Elemental
elementalShaman Classic Era Damage Priority 30
Elemental from level 10 (most points in Elemental); built from Icy Veins and Wowhead. Earth Shock interrupts and finishes a target about to die. While moving: Flame Shock, else…
-
Elemental, Chain Lightning on cooldown (simulator)
elemental-simulatorShaman Classic Era Damage Ships disabled Priority 21
The simulator Elemental list, an alternative to the recommended Elemental premade, off by default: enable it and disable that one, or raise its priority. Chain Lightning on…
-
Enhancement
enhancementShaman Classic Era Damage Priority 10
Levels 1–60, also on Hardcore and Self-Found realms, and every Shaman without a talent majority; built from Icy Veins, Wowhead and simulator. Lightning Bolt pulls from range;…
-
Enhancement, Flame Shock first (Warcraft Tavern)
enhancement-warcrafttavernShaman Classic Era Damage Ships disabled Priority 5
Warcraft Tavern's Enhancement, an alternative to the recommended Enhancement premade, off by default: enable it and disable that one, or raise its priority. Windfury Weapon as…
-
Fire (SoD)
fireWarlock Classic Era Damage Priority 70
Season of Discovery Destruction, chosen once Chaos Bolt or Incinerate is engraved; built from simulator Phase 6 and Wowhead. Shadowburn and Searing Pain to finish; instants while…
-
Fire, Conflagrate on cooldown (SoD, Icy Veins)
fire-icyveinsWarlock Classic Era Damage Ships disabled Priority 65
Icy Veins' and Warcraft Tavern's Season of Discovery Destruction, an alternative to the recommended Season of Discovery Fire premade, off by default: enable it and disable that…
-
Shadow, Affliction and Felguard (SoD)
shadowWarlock Classic Era Damage Priority 60
Season of Discovery Affliction and Felguard builds, and every SoD Warlock no other premade fits; built from simulator Phase 6, Wowhead and Icy Veins. Nightfall procs; Shadowburn…
-
Shadow, Drain Soul filler (SoD, simulator)
shadow-simulatorWarlock Classic Era Damage Ships disabled Priority 55
The simulator Phase 6 Affliction list for a Soul Siphon build, an alternative to the recommended Season of Discovery Shadow premade, off by default: enable it and disable that…
-
Every tree
dpsWarlock Classic Era Damage Priority 10
Levels 1–60, every talent tree, also on Hardcore and Self-Found realms; built from Wowhead, Icy Veins, Warcraft Tavern and simulator. Stops while you cast or channel and never…
-
Drain tank (Warcraft Tavern)
dps-warcrafttavernWarlock Classic Era Damage Ships disabled Priority 5
Warcraft Tavern's leveling style, an alternative to the recommended Warlock premade, off by default: enable it and disable that one, or raise its priority. The Imp, then the…
-
Curse and Corruption raids (Icy Veins)
dps-icyveinsWarlock Classic Era Damage Ships disabled Priority 3
Icy Veins' list for realms with the 16-debuff limit, an alternative to the recommended Warlock premade, off by default: enable it and disable that one, or raise its priority. In…
-
Melee DPS (SoD)
dps-eraWarrior Classic Era Damage Priority 50
Season of Discovery, levels 1–60 with runes as you engrave them: two-hander, dual wield, Gladiator and leveling, and every SoD warrior outside Defensive Stance; built from…
-
Battle Forecaster stance dance (SoD, Wowhead)
dps-wowheadWarrior Classic Era Damage Ships disabled Priority 45
Wowhead's Phase 7/8 rotation for Soul of the Battle Forecaster or the Tier 1 six-piece (which Rotation Master cannot see), an alternative to the recommended Season of Discovery…
-
Melee DPS (SoD, Icy Veins)
dps-icyveinsWarrior Classic Era Damage Ships disabled Priority 40
Icy Veins' Season of Discovery Fury and Arms pages, an alternative to the recommended Season of Discovery melee DPS premade, off by default: enable it and disable that one, or…
-
Melee DPS
dpsWarrior Classic Era Damage Priority 10
Levels 1–60, Arms and Fury, and every warrior outside Defensive Stance, also on Hardcore and Self-Found realms; built from simulator, Icy Veins and Wowhead. Charge to pull,…
-
Melee DPS
dpsRogue Forever Damage Priority 10
Melee damage for every Rogue specialization from level 1 to 60, built from Icy Veins, Wowhead and Warcraft Tavern. The builder follows what you know: Mutilate (Sinister Strike…
-
Subtlety, Ambush build (Warcraft Tavern)
subtlety-warcrafttavernRogue Subtlety Forever Damage Ships disabled Priority 5
Warcraft Tavern's Ambush/Cutthroat Subtlety build: Premeditation and Ambush on every opener, Ambush again whenever Cutthroat allows it, Backstab from behind as the builder…
-
Subtlety, Garrote build (Wowhead)
subtlety-wowheadRogue Subtlety Forever Damage Ships disabled Priority 4
Wowhead's Subtlety: Premeditation and Garrote on every opener, and Vanish (then Preparation) used in the rotation to open with Garrote again once the last one has run out. Slice…
-
Elemental
elementalShaman Forever Damage Priority 20
Ranged Elemental once Elemental is your main talent tree with 21 points (Lava Burst's tier), after Icy Veins (before that the Enhancement premade plays the melee hybrid every…
-
Enhancement (Icy Veins)
enhancementShaman Forever Damage Priority 10
Melee Enhancement from level 1 to 60, and the default for any Shaman before Lava Burst or Mana Tide Totem. Pulls with Lightning Bolt from range, then Stormstrike on cooldown, an…
-
Enhancement, mana-efficient (Wowhead)
enhancement-wowheadShaman Forever Damage Ships disabled Priority 5
Wowhead's and Mobalytics' mana-saving Enhancement: auto-attack does the work, Stormstrike only while Improved Stormstrike's mana regeneration is down, no Earth Shock in the…
-
All trees
dpsWarlock Forever Damage Priority 10
Every Warlock talent tree from level 1 to 60, merged from Icy Veins, Wowhead and Method; the steps for a tree appear once you know its talent spells. Pulls with Immolate and Bane…
-
All trees (Icy Veins)
dps-icyveinsWarlock Forever Damage Ships disabled Priority 6
Icy Veins' Warlock leveling: the wand is the solo filler, Voidwalker is the default demon, Affliction and Destruction sacrifice their demon and play without one (from 41 and 55),…
-
All trees (Wowhead)
dps-wowheadWarlock Forever Damage Ships disabled Priority 5
Wowhead's level-30 Warlock: Affliction and Demonology drain-tank with the Succubus (Corruption and Agony, no Immolate, then Drain Life for the rest of the fight; health and mana…
-
Arms and Fury (Icy Veins)
dpsWarrior Forever Damage Priority 10
Melee Arms and Fury from level 1 to 60, and the default for any warrior outside Defensive Stance. Forever rage is scarce and hidden from addons, so it pools by spending on…
-
Arms and Fury, spend rage (Warcraft Tavern)
dps-warcrafttavernWarrior Forever Damage Ships disabled Priority 5
Warcraft Tavern's always-spend list for groups and raids: five Sunder Armors first, Execute above everything below 20%, Overpower, Rend until Bloodthirst, Mortal Strike,…
