Built In rotations
The rotations that ship with Rotation Master, for every edition and class. They are read-only in game; Duplicate makes your own copy. Shared rotations from players are under Browse shares.
177 Built In rotations match. Clear filters
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Blizzard Assisted
initialDeath Knight No specialization Retail Priority 20
Recommended before you choose a specialization (while the game reports the Death Knight's initial specialization). Highlights the spell Blizzard's Assisted Combat suggests next,…
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Blizzard Assisted
initialDemon Hunter No specialization Retail Priority 20
Recommended before you choose a specialization (while the game reports the Demon Hunter's initial specialization). Highlights the spell Blizzard's Assisted Combat suggests next,…
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Blizzard Assisted
initialDruid No specialization Retail Priority 20
Recommended before you choose a specialization (while the game reports the Druid's initial specialization). Highlights the spell Blizzard's Assisted Combat suggests next, the one…
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Blizzard Assisted
initialEvoker No specialization Retail Priority 20
Recommended before you choose a specialization (while the game reports the Evoker's initial specialization). Highlights the spell Blizzard's Assisted Combat suggests next, the…
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Blizzard Assisted
initialHunter No specialization Retail Priority 20
Recommended before you choose a specialization (while the game reports the Hunter's initial specialization). Highlights the spell Blizzard's Assisted Combat suggests next, the…
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Blizzard Assisted
initialMage No specialization Retail Priority 20
Recommended before you choose a specialization (while the game reports the Mage's initial specialization). Highlights the spell Blizzard's Assisted Combat suggests next, the one…
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Blizzard Assisted
initialMonk No specialization Retail Priority 20
Recommended before you choose a specialization (while the game reports the Monk's initial specialization). Highlights the spell Blizzard's Assisted Combat suggests next, the one…
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Blizzard Assisted
initialPaladin No specialization Retail Priority 10
Recommended before you choose a specialization (while the game reports the Paladin's initial specialization). Highlights the spell Blizzard's Assisted Combat suggests next, the…
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Blizzard Assisted
initialPriest No specialization Retail Priority 10
Recommended before you choose a specialization (while the game reports the Priest's initial specialization). Highlights the spell Blizzard's Assisted Combat suggests next, the…
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Blizzard Assisted
initialRogue No specialization Retail Priority 10
Recommended before you choose a specialization (while the game reports the Rogue's initial specialization). Highlights the spell Blizzard's Assisted Combat suggests next, the one…
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Blizzard Assisted
initialShaman No specialization Retail Priority 10
Recommended before you choose a specialization (while the game reports the Shaman's initial specialization). Highlights the spell Blizzard's Assisted Combat suggests next, the…
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Blizzard Assisted
initialWarlock No specialization Retail Priority 10
Recommended before you choose a specialization (while the game reports the Warlock's initial specialization). Highlights the spell Blizzard's Assisted Combat suggests next, the…
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Blizzard Assisted
initialWarrior No specialization Retail Priority 10
Recommended before you choose a specialization (while the game reports the Warrior's initial specialization). Highlights the spell Blizzard's Assisted Combat suggests next, the…
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Recommended
bloodDeath Knight Blood Classic progression Tank Priority 30
Recommended for Blood tanks, chosen in the Blood specialization. Pulls from range with Outbreak, Icy Touch or Death Grip. Death Strike below half health, whenever Blood Shield is…
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Two-hander
frostDeath Knight Frost Classic progression Damage Priority 20
Frost with a two-handed weapon, the usual leveling setup; chosen in the Frost specialization whenever the two-weapon premade does not apply. Same opening, diseases, survival and…
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Unholy
unholyDeath Knight Unholy Classic progression Damage Priority 10
Recommended for Unholy, and the premade for any Death Knight Blood and Frost do not claim, including one without a specialization. Pulls from range with Outbreak or Icy Touch…
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Recommended
balanceDruid Balance Classic progression Damage Priority 30
Recommended for Balance from level 10, after Wowhead's Phase 5 list and simulator. Keeps Moonfire and Sunfire up and refreshes them inside the matching Eclipse, casts Starfall in…
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Recommended
feralDruid Feral Classic progression Damage Priority 30
Recommended for Feral from level 10, after simulator and Wowhead's Phase 5 list. Puts you in Cat Form, opens from Prowl with Savage Roar and Ravage, keeps Savage Roar up, uses…
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Recommended
guardianDruid Guardian Classic progression Tank Priority 30
Recommended for Guardian tanks from level 10, after simulator and Wowhead's Phase 5 list. Puts you in Bear Form, pulls with Faerie Fire from range or Mangle, keeps Weakened Blows…
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Recommended
restorationDruid Restoration Classic progression Healer Priority 30
Recommended for Restoration from level 10, after Wowhead's Phase 5 group healing. Heals your current friendly target, or you with no target; choosing whom to heal is up to you.…
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Bite only in execute (Icy Veins)
feral-icyveinsDruid Feral Classic progression Damage Ships disabled Priority 20
Icy Veins' Feral order (Wowhead's Bite rule agrees), an alternative to the recommended Feral premade: enable it and disable that one, or raise its priority. Same opener, Savage…
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Before a specialization
unspecializedFor levels 1 to 9, or any druid who has not chosen a specialization yet; the specialization premades take over once you pick one. In Cat Form it keeps Rake up, spends five combo…
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Recommended
beastmasteryHunter Beast Mastery Classic progression Damage Priority 10
Chosen automatically in the Beast Mastery specialization. Opens with Hunter's Mark and Kill Command, then: Kill Shot, Kill Command (held for a moment when Bestial Wrath is about…
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Recommended
marksmanshipHunter Marksmanship Classic progression Damage Priority 10
Chosen automatically in the Marksmanship specialization. Pre-casts Aimed Shot, then: Steady Shots in pairs to keep Steady Focus up (from 63), Chimera Shot, Serpent Sting on…
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Recommended
survivalHunter Survival Classic progression Damage Priority 10
Chosen automatically in the Survival specialization. Opens with Hunter's Mark, Black Arrow and Explosive Shot, then: Explosive Shot on cooldown and on every Lock and Load, Kill…
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Arcane Shot dump (Icy Veins)
marksmanship-icyveinsHunter Marksmanship Classic progression Damage Ships disabled Priority 5
An alternative to the Marksmanship premade, as Icy Veins, Method, wowtbc.gg and Hekili play it: Aimed Shot is hard-cast only above 80% target health or under Rapid Fire or…
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Before a specialization
unspecializedHunter Classic progression Priority 1
For levels 1 to 9 and any Hunter who has not chosen a specialization; the Beast Mastery, Marksmanship and Survival premades take over as soon as you choose a specialization.…
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Recommended
arcaneMage Arcane Classic progression Damage Priority 30
Recommended for Arcane, from level 10 to 90 (selected in the Arcane specialization). Arcane Blast builds four Arcane Charges; with four, an Arcane Missiles! proc is spent with…
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Recommended
fireMage Fire Classic progression Damage Priority 30
Recommended for Fire, from level 10 to 90 (selected in the Fire specialization). Opens with a hard Pyroblast, then Inferno Blast (Fire Blast before 24) turns Heating Up into a…
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Recommended
frostMage Frost Classic progression Damage Priority 30
Frost from level 10 to 90 (selected in the Frost specialization). Ice Lance at two Fingers of Frost, Frostfire Bolt on Brain Freeze, your talented bomb, Frozen Orb, Ice Lance on…
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Barrage at four charges (Icy Veins)
arcane-icyveinsMage Arcane Classic progression Damage Ships disabled Priority 25
The guides' Arcane rule (Icy Veins, Wowhead, Method, wowtbc.gg), an alternative to the recommended Arcane premade: at four Arcane Charges, Arcane Missiles if a proc is up,…
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Hold Pyroblast! (Icy Veins)
fire-icyveinsMage Fire Classic progression Damage Ships disabled Priority 25
Icy Veins', Method's and wowtbc.gg's Fire play, an alternative to the recommended Fire premade: a Pyroblast! proc is held until a Heating Up joins it, then cast together with…
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Before a specialization
unspecializedFor levels 1 to 9, and any Mage who has not chosen a specialization yet. Frostfire Bolt, Fire Blast to finish a target or on the move, Ice Lance on the move once learned, Arcane…
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Recommended
brewmasterMonk Brewmaster Classic progression Tank Priority 30
Picked automatically in the Brewmaster specialization. Keeps Shuffle up with Blackout Kick, uses Keg Smash whenever its Chi fits, Expel Harm when you are hurt (at once below…
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Recommended
mistweaverMonk Mistweaver Classic progression Healer Priority 30
Picked automatically in the Mistweaver specialization. With a friendly target it heals that target: Renewing Mist on cooldown, Uplift when three or more nearby allies are hurt,…
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Recommended
windwalkerMonk Windwalker Classic progression Damage Priority 30
Picked automatically in the Windwalker specialization. Touch of Death when usable, Tiger Palm to keep Tiger Power, Rising Sun Kick on cooldown, Chi Wave, Combo Breaker procs,…
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Before a specialization
unspecializedFor levels 1 to 9, or any monk who has not chosen a specialization; a specialization premade takes over as soon as you pick one. Keeps Fierce Tiger and Tiger Power up, spends two…
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Recommended
holyPaladin Holy Classic progression Healer Priority 30
For Holy, from level 10 in the Holy specialization. With a friend targeted it heals: at 3 Holy Power (or Divine Purpose) Light of Dawn when three people near you are hurt, else…
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Recommended
protectionPaladin Protection Classic progression Tank Priority 30
Recommended for Protection, from level 10 in the Protection specialization. Pulls with Avenger's Shield, then Avenger's Shield on a Grand Crusader proc, Avenger's Shield, Hammer…
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Recommended
retributionPaladin Retribution Classic progression Damage Priority 30
Recommended for Retribution, from level 10 in the Retribution specialization. Keeps Inquisition up (cast at 3 Holy Power, refreshed in its last 3 seconds; from 81), spends…
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Exorcism first (Warcraft Tavern)
retribution-warcrafttavernPaladin Retribution Classic progression Damage Ships disabled Priority 20
An alternative to the recommended Retribution premade, off by default: enable it and disable that one, or raise its priority. Exorcism on every cooldown and Art of War reset…
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Before a specialization
unspecializedFor levels 1 to 9, and any paladin who has not chosen a specialization yet; a specialization's premade takes over as soon as you pick one. Pulls from range with Judgment, then…
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Recommended
disciplinePriest Discipline Classic progression Healer Priority 30
Discipline healing from level 10 to 90, chosen in the Discipline specialization. Target a friend to heal them: Power Word: Shield when they are low, before the pull and about…
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Recommended
holyPriest Holy Classic progression Healer Priority 30
Holy healing from level 10 to 90, chosen in the Holy specialization. Target a friend to heal them: Holy Word: Serenity in Chakra: Serenity; Power Word: Shield only when they are…
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Recommended
shadowPriest Shadow Classic progression Damage Priority 30
Shadow damage from level 10 to 90, chosen in the Shadow specialization. Opens with Mind Spike, Mind Blast or your DoTs. Devouring Plague at three Shadow Orbs (when Mind Blast is…
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Emergency heals last (Icy Veins)
holy-icyveinsPriest Holy Classic progression Healer Ships disabled Priority 20
Off by default. Icy Veins' Holy order, picked by your chakra. In Chakra: Sanctuary: Holy Word: Sanctuary when three allies are hurt, Renew, Circle of Healing, Prayer of Mending,…
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No Insanity priority (Warcraft Tavern)
shadow-warcrafttavernPriest Shadow Classic progression Damage Ships disabled Priority 20
Off by default. Warcraft Tavern's Shadow order: Devouring Plague at three Shadow Orbs, Shadow Word: Death below 20%, Mind Blast, Vampiric Touch, Shadow Word: Pain, Mind Spike on…
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Unspecialized
unspecializedPriest Classic progression Damage Priority 1
For levels 1 to 9, or any priest who has not chosen a specialization yet. On an enemy: Shadow Word: Pain when it will live long enough, then Smite. On a friend: Flash Heal when…
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Subterfuge (Warcraft Tavern)
subtlety-warcrafttavernRogue Subtlety Classic progression Damage Priority 35
Chosen automatically instead of the Shadow Focus premade when your tier-1 talent is Subterfuge (Warcraft Tavern's build). Premeditation and Slice and Dice before the pull; in…
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Recommended
assassinationRogue Assassination Classic progression Damage Priority 30
Recommended for Assassination, from level 10 to 90 (simulator and Wowhead for Phase 5, with Icy Veins' leveling steps). Opens from Stealth with Cheap Shot when solo, otherwise…
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Recommended
combatRogue Outlaw / Combat Classic progression Damage Priority 30
Recommended for Combat, from level 10 to 90 (Wowhead and simulator for Phase 5). Since the Siege of Orgrimmar patch Sinister Strike costs 50 energy, so Revealing Strike is the…
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Recommended
subtletyRogue Subtlety Classic progression Damage Priority 30
Recommended for Subtlety with Shadow Focus, from level 10 to 90 (simulator and Wowhead for Phase 5). In Stealth or Shadow Dance: Premeditation, Slice and Dice before the pull,…
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Envenom at five (Icy Veins)
assassination-icyveinsRogue Assassination Classic progression Damage Ships disabled Priority 20
Off by default. The Icy Veins and Method order: Vanish on cooldown for a stealthed Mutilate, Vendetta on cooldown when the fight is long enough, Envenom only at five points,…
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Sinister Strike builder (Icy Veins)
combat-icyveinsRogue Outlaw / Combat Classic progression Damage Ships disabled Priority 20
Off by default, and superseded for Phase 5. The Icy Veins, Warcraft Tavern, Method and wowtbc.gg order from before the Siege of Orgrimmar patch: Slice and Dice, Revealing Strike…
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Unspecialized
unspecializedRogue Classic progression Damage Priority 1
For levels 1 to 9, or a rogue who has not chosen a specialization yet; each specialization's premade takes over once you pick one. Opens from Stealth with Cheap Shot when solo,…
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Recommended
elementalShaman Elemental Classic progression Damage Priority 30
Recommended for Elemental from level 10, chosen in the Elemental specialization. Wowhead's order: a Lightning Bolt to open (Lava Burst with Unleashed Fury), Unleash Elements with…
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Recommended
enhancementShaman Enhancement Classic progression Damage Priority 30
Recommended for Enhancement from level 10, chosen in the Enhancement specialization. Wowhead's order: Unleash Elements while running in, then Unleash Elements with Unleashed…
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Recommended
restorationShaman Restoration Classic progression Healer Priority 30
Recommended for Restoration from level 10, chosen in the Restoration specialization. Heals your friendly target (Rotation Master cannot pick who to heal): Greater Healing Wave…
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Lava Lash first (Icy Veins)
enhancement-icyveinsShaman Enhancement Classic progression Damage Ships disabled Priority 20
Off by default; same switch as the recommended Enhancement premade, so enable it and disable that one to use it. Icy Veins' order: Stormstrike, then Lava Lash before spending…
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Unspecialized
unspecializedShaman Classic progression Damage Priority 1
For levels 1 to 9, and any Shaman who has not chosen a specialization yet; every specialization premade takes over once you pick one. Lightning Bolt to pull from range, Healing…
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Recommended
afflictionWarlock Affliction Classic progression Damage Priority 30
Recommended for Affliction from level 10 to 90 (chosen in the Affliction specialization). Pre-casts Haunt or Unstable Affliction, opens a fresh elite with Soulburn and Soul Swap,…
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Recommended
demonologyWarlock Demonology Classic progression Damage Priority 30
Recommended for Demonology from level 10 to 90 (chosen in the Demonology specialization). In caster form: Corruption, Hand of Gul'dan by charges, a second Hand of Gul'dan into…
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Recommended
destructionWarlock Destruction Classic progression Damage Priority 30
For Destruction from level 10 to 90 (chosen in the Destruction specialization). Pre-casts Incinerate, keeps Immolate up, never sits on two Conflagrate charges, spends embers on…
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Pool Haunt (Warcraft Tavern)
affliction-warcrafttavernWarlock Affliction Classic progression Damage Ships disabled Priority 20
Off by default. Warcraft Tavern's and Method's shard policy: the same DoT upkeep as the recommended Affliction premade, but Haunt is saved for four shards or Dark Soul: Misery,…
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Pool Molten Core (guides)
demonology-guideWarlock Demonology Classic progression Damage Ships disabled Priority 20
Off by default. The guide consensus (Method, wowtbc.gg, Warcraft Tavern, Wowhead): the recommended Demonology premade, except that in caster form Metamorphosis waits for 900 fury…
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Unspecialized
unspecializedWarlock Classic progression Damage Priority 1
For a Warlock without a specialization (levels 1 to 9, or later before you choose one). Corruption to pull and kept up, Drain Life below half health, Shadow Bolt. Reminders: the…
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Recommended
armsWarrior Arms Classic progression Damage Priority 30
Recommended for Arms from level 10 to 90, picked in the Arms specialization. Charges to open, and again for rage when you step away. Colossus Smash whenever it is missing or…
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Recommended
furyWarrior Fury Classic progression Damage Priority 30
Recommended for Fury from level 10 to 90, picked in the Fury specialization. Charges to open and for rage. Colossus Smash once two Raging Blow charges are banked (one with…
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Recommended
protectionWarrior Protection Classic progression Tank Priority 30
Tanking from level 10 to 90, picked in the Protection specialization. Charge or Heroic Throw to pull. Devastate to keep three Weakened Armor on elites and bosses, Dragon Roar,…
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Cooldowns in Colossus Smash (Icy Veins)
fury-icyveinsWarrior Fury Classic progression Damage Ships disabled Priority 20
Off by default. Icy Veins' Fury order spends Bladestorm or Dragon Roar first inside the Colossus Smash window, and puts Execute ahead of Bloodthirst below 20% health. Outside the…
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Pool for Colossus Smash (Icy Veins)
arms-icyveinsWarrior Arms Classic progression Damage Ships disabled Priority 20
Off by default. The Icy Veins and Wowhead Arms order: outside the Colossus Smash window it uses Overpower and Slams only above 80 rage, banking rage for the window instead of…
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Unspecialized
unspecializedWarrior Classic progression Damage Priority 1
For levels 1 to 9, or until you choose a specialization. Charge to pull, Victory Rush, Execute and Heroic Strike when you have 30 rage; reminds you to be in Battle Stance if you…
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Feral (Icy Veins, Warcraft Tavern & simulator)
feral-icyveinsDruid Feral TBC Anniversary Damage Tank Priority 30
Cat and bear for the Feral tree, following your form. Cat: stealth opener (Pounce, Ravage or Shred), Faerie Fire (Feral), Rip at four combo points on a target that lives,…
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Restoration
restorationDruid Restoration TBC Anniversary Healer Priority 30
Healing for the Restoration tree on your friendly target (or yourself): Healing Touch after Nature's Swiftness, Swiftmend a dying target that has your Rejuvenation or Regrowth,…
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Feral (Wowhead)
feral-wowheadDruid Feral TBC Anniversary Damage Tank Ships disabled Priority 20
Wowhead's Feral, an alternative to the recommended Icy Veins Feral premade, off by default: enable it and disable that one, or raise its priority. Rip whenever it is down at four…
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Balance
balanceDruid Balance TBC Anniversary Damage
Caster Balance from level 1 to 70, and the default for any Druid no other premade fits. Pulls with Starfire (Wrath before 20), Insect Swarm and Moonfire while moving, Faerie Fire…
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Ranged DPS (simulator)
ranged-simulatorHunter TBC Anniversary Damage Priority 10
Levels 1–70, every spec. Pulls with Hunter's Mark, Aimed Shot and Auto Shot, keeps Auto Shot running and uses melee strikes when a target reaches you. Before Steady Shot it keeps…
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Ranged DPS (Wowhead)
ranged-wowheadHunter TBC Anniversary Damage Ships disabled Priority 5
Levels 1–70, every spec, following Wowhead's raid advice. Same pull, melee, leveling shots, multi-target Multi-Shot and reminders as the simulator version, but once Steady Shot…
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Arcane
arcaneMage Arcane TBC Anniversary Damage Priority 20
Arcane, chosen when Arcane is your main talent tree. Before level 64: Arcane Missiles, with Frostbolt when mana runs low. From 64: Arcane Blast while burning (Arcane Power,…
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Fire (Icy Veins)
fire-icyveinsMage Fire TBC Anniversary Damage Priority 20
Fire after Icy Veins, chosen when Fire is your main talent tree. Pyroblast opens a pull once learned, Improved Scorch keeps five Fire Vulnerability stacks, Fireball fills, Fire…
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Fire (Wowhead)
fire-wowheadMage Fire TBC Anniversary Damage Ships disabled Priority 10
Fire after Wowhead and simulator. Like the Icy Veins Fire premade, but it weaves Fire Blast whenever it is ready while you stand still (more damage, more mana) and opens with…
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Frost
frostMage Frost TBC Anniversary Damage
Frost from level 1 to 70, and the Mage default before talents. Frostbolt (Fireball before level 4), Frost Nova when something hits you, Cone of Cold with Blizzard or Arcane…
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Protection (Wowhead & simulator)
protection-wowheadPaladin Protection TBC Anniversary Tank Priority 20
Tanking for the Protection tree or any Paladin with Righteous Fury on. Pulls with Holy Shield, Avenger's Shield and Judgement; against a crushing target (world boss or three or…
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Protection (Icy Veins)
protection-icyveinsPaladin Protection TBC Anniversary Tank Ships disabled Priority 19
Icy Veins' tanking, an alternative to the recommended Wowhead Protection premade, off by default: enable it and disable that one, or raise its priority. Judgement of the Crusader…
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Holy (Icy Veins & Wowhead)
holyPaladin Holy TBC Anniversary Healer Priority 10
Healing for a Holy Paladin in a group, on your friendly target: Lay on Hands or Holy Shock for a dying target, Cleanse (Purify before 42), Holy Shock while moving, Holy Light for…
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Retribution (Wowhead & simulator)
retribution-wowheadPaladin Retribution TBC Anniversary Damage Priority 2
Melee Retribution from level 1 to 70, and the default for any Paladin no other premade fits. Opens each target with Judgement of Wisdom (low mana) or the Crusader, keeps your…
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Retribution (Icy Veins)
retribution-icyveinsPaladin Retribution TBC Anniversary Damage Ships disabled Priority 1
Icy Veins' Retribution, an alternative to the recommended Wowhead Retribution premade, off by default: enable it and disable that one, or raise its priority. Judgement of the…
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Damage (Icy Veins)
dps-icyveinsPriest Shadow TBC Anniversary Damage Priority 10
Damage from level 1 to 70, used whenever the healer premade does not apply. Smite and wand early, then Mind Blast, Shadow Word: Pain, Mind Flay, Shadowform, Vampiric Touch and…
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Damage (Wowhead)
dps-wowheadPriest Shadow TBC Anniversary Damage Ships disabled Priority 5
Damage after Wowhead's guides, an alternative to the recommended Icy Veins damage premade, off by default: enable it and disable that one, or raise its priority. Mind Blast opens…
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Melee DPS (simulator)
dps-simulatorRogue TBC Anniversary Damage Priority 10
Levels 1–70, every spec. From stealth: Premeditation, then Cheap Shot solo or Garrote in a group, otherwise Ambush (with a dagger in the main hand). In combat: Riposte, Slice and…
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Melee DPS (Wowhead)
dps-wowheadRogue TBC Anniversary Damage Ships disabled Priority 5
Levels 1–70, every spec, following Wowhead. Same stealth openers, builders and reminders as the simulator version, but Slice and Dice starts from one combo point and every…
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Elemental (Icy Veins & simulator)
elemental-icyveinsShaman Elemental TBC Anniversary Damage Priority 30
Caster Elemental for the Elemental talent tree. Lightning Bolt is the filler; Chain Lightning goes out with Elemental Mastery, on Clearcasting while you have 40% mana, or freely…
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Restoration
restorationShaman Restoration TBC Anniversary Healer Priority 30
Healing for the Restoration talent tree, on your friendly target (or yourself with no target): Nature's Swiftness and Healing Wave or Lesser Healing Wave in emergencies, Cure…
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Elemental (Wowhead)
elemental-wowheadShaman Elemental TBC Anniversary Damage Ships disabled Priority 21
Wowhead's Elemental, an alternative to the recommended Icy Veins Elemental premade, off by default: enable it and disable that one, or raise its priority. At 70 Chain Lightning…
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Elemental (NextActionTBC)
elemental-nextactionShaman Elemental TBC Anniversary Damage Ships disabled Priority 20
NextActionTBC's Elemental, an alternative to the recommended Icy Veins Elemental premade, off by default: enable it and disable that one, or raise its priority. Keeps Flame Shock…
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Enhancement (Icy Veins)
enhancement-icyveinsShaman Enhancement TBC Anniversary Damage Priority 10
Melee Enhancement from level 1 to 70, and the default for any Shaman no other premade fits. Pulls with Lightning Bolt from range, interrupts with Earth Shock, drops Fire Nova and…
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All trees (Icy Veins)
dps-icyveinsWarlock Affliction Demonology Destruction TBC Anniversary Damage Priority 10
Every talent tree from level 1 to 70. Curse, then Unstable Affliction, Immolate, Corruption and Siphon Life as learned, Shadow Bolt or Incinerate; Nightfall and Backlash procs…
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Drain-tank (Wowhead)
dps-wowheadWarlock Affliction Demonology Destruction TBC Anniversary Damage Ships disabled Priority 5
Warlock after Wowhead's guides, an alternative to the recommended Icy Veins Warlock premade, off by default: enable it and disable that one, or raise its priority. Solo it…
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Tank (Wowhead)
protection-wowheadWarrior TBC Anniversary Tank Priority 30
Levels 10–70, chosen while you are in Defensive Stance. Shield Slam, Revenge, Thunder Clap and Demoralizing Shout kept up on elites and bosses, then Devastate or Sunder Armor. On…
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Tank (Icy Veins)
protection-icyveinsWarrior TBC Anniversary Tank Ships disabled Priority 25
Levels 10–70, chosen while you are in Defensive Stance, following Icy Veins. Shield Slam, Revenge, then Devastate or Sunder Armor, with Rend at the start of a fight until Shield…
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Melee DPS (simulator)
dps-simulatorWarrior TBC Anniversary Damage Priority 10
Levels 1–70, Arms or Fury. Charges to pull, then Victory Rush, Intercept, Rampage, and Whirlwind when two or more enemies fight you (Thunder Clap before it is learned). With…
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Melee DPS (Icy Veins)
dps-icyveinsWarrior TBC Anniversary Damage Ships disabled Priority 5
Levels 1–70, Arms or Fury, following Icy Veins. Same pull, reminders and leveling steps as the simulator version, but with Mortal Strike Execute comes first, with Bloodthirst…
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Bear tank (SoD)
tankDruid Feral Classic Era Damage Tank Priority 140
Season of Discovery bear tank, chosen when Lacerate is engraved. Faerie Fire (Feral) or Sunfire (Bear) to pull from range, Lacerate before it drops, Mangle on cooldown, Lacerate,…
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Feral cat (SoD)
feral-eraDruid Feral Classic Era Damage Priority 130
Season of Discovery cat, chosen when Savage Roar is engraved (or Feral is your main tree without another legs rune). Faerie Fire (Feral) when none is up, Savage Roar, Swipe (Cat)…
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Restoration (SoD)
restoration-eraDruid Restoration Classic Era Healer Priority 130
Season of Discovery Restoration, chosen when Lifebloom is engraved (or Restoration is your main tree without another legs rune). Heals your current friendly target: instant…
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Balance (SoD)
balance-eraDruid Balance Classic Era Damage Priority 103
Season of Discovery Balance from level 1 to 60, and the default for any Druid no other Season of Discovery premade fits. Starsurge whenever its buff is down, Sunfire and Moonfire…
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Feral
feralDruid Feral Classic Era Damage Tank Priority 30
Feral cat and bear from level 10 when Feral is your main talent tree; your form decides which. Cat: stealth opener, Faerie Fire (Feral) kept up, Clearcasting spent on Shred, a…
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Restoration
restorationDruid Restoration Classic Era Healer Priority 30
Restoration from level 10 when Restoration is your main talent tree. Heals your current friendly target: Healing Touch after Nature's Swiftness, Swiftmend below 40% on your own…
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Feral (Warcraft Tavern, no powershifting)
feral-warcrafttavern-casualDruid Feral Classic Era Damage Tank Ships disabled Priority 28
Warcraft Tavern's list without powershifting, an alternative to the recommended Feral premade, off by default: enable it and disable that one, or raise its priority. Build to…
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Balance
balanceDruid Balance Classic Era Damage Priority 2
Balance from level 1 to 60, and the Druid default before talents or when no other premade fits. Starfire as the filler once learned (Wrath before that, Starfire first on a…
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Melee (SoD)
meleeHunter Survival Classic Era Damage Priority 110
Chosen on a Season of Discovery realm once you engrave Flanking Strike, Wyvern Strike or Carve and neither Chimera Shot nor Explosive Shot. Keeps the Flanking Strike buff up,…
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Ranged (SoD)
ranged-eraHunter Classic Era Damage Priority 100
Every ranged Hunter on a Season of Discovery realm, level 1 to 60; runes are used once engraved. Serpent Sting always up and refreshed by Chimera Shot. With the Kill Shot legs…
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Ranged
rangedHunter Classic Era Damage Priority 10
Every Hunter from level 1 to 60, all talent trees. Pull with Hunter's Mark, Aimed Shot and Auto Shot. Solo, the pet tanks: your own Serpent Sting, then Aimed Shot, Arcane Shot…
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Ranged, clipped (Icy Veins)
ranged-icyveinsHunter Classic Era Damage Ships disabled Priority 5
Off by default; enable it for a ranged weapon faster than 3.0 seconds. Like Hunter: Ranged, but in a group Aimed Shot and Multi-Shot go out as soon as they are ready, even if…
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Fire (SoD)
fire-eraMage Fire Classic Era Damage Priority 101
Season of Discovery Fire from level 1 to 60, and the Mage default there. Uses the runes you have engraved: Pyroblast on Hot Streak at once; Living Bomb kept on targets that will…
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Fire
fireMage Fire Classic Era Damage Priority 10
Fire from level 10 to 60, chosen when you have Fire points and none in Frost, or Fire is your main tree. Pyroblast (else Fireball) opens; Pyroblast after Presence of Mind; Scorch…
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Frost AoE grinding (Icy Veins)
frost-icyveinsMage Frost Classic Era Damage Priority 5
Blizzard leveling after Icy Veins' AoE grinding guide, chosen automatically when you play solo with Improved Blizzard. From two engaged enemies: Frost Nova the pack, Cone of Cold…
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Frost
frostMage Arcane Frost Classic Era Damage Priority 1
Frost from level 1 to 60, also for Arcane builds and the Mage default before talents. Frostbolt (Fireball before level 4); Frost Nova when a mob reaches you, except on raid…
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Protection (SoD)
protection-eraPaladin Protection Classic Era Tank Priority 120
Season of Discovery tanking, chosen by Righteous Fury, an engraved Hammer of the Righteous or Shield of Righteousness, or the Protection tree. Seal of Martyrdom, a pull with Holy…
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Holy (SoD)
holy-eraPaladin Holy Classic Era Healer Priority 110
Season of Discovery healing in a group, chosen by an engraved Beacon of Light, Divine Light or Sacred Shield, or the Holy tree without Crusader Strike. Acts on your friendly…
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Retribution (SoD)
retribution-eraPaladin Retribution Classic Era Damage Priority 102
Season of Discovery melee from level 1 to 60, and the default for any Paladin there. Keeps Seal of Martyrdom up (Righteousness until you have it), opens with Exorcism, casts…
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Retribution (SoD, Icy Veins Phase 4)
retribution-icyveinsPaladin Retribution Classic Era Damage Ships disabled Priority 101
The older Phase 4 list from Icy Veins and Warcraft Tavern, also fine for leveling, an alternative to the recommended Season of Discovery Retribution premade, off by default:…
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Protection
protectionPaladin Protection Classic Era Tank Priority 20
Tanking from level 1 to 60, chosen by Righteous Fury or the Protection tree. Seal of Righteousness (Seal of Wisdom when mana drops below 40%), Holy Shield and Judgement to pull,…
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Holy
holyPaladin Holy Classic Era Healer Priority 10
Healing in a group with the Holy tree, from level 10. Acts on your friendly target and picks the heal by missing health: Cleanse or Purify, Holy Shock while you move,…
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Retribution
retributionPaladin Retribution Classic Era Damage Priority 2
Melee Retribution from level 1 to 60, and the default for any Paladin no other premade fits. On elites and long fights outside raids, puts up Seal of the Crusader and judges it…
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Damage (SoD)
dps-eraPriest Shadow Classic Era Damage Priority 110
Damage on Season of Discovery realms, from level 1 to 60, using the runes you have engraved. Shadowform; Vampiric Touch or Mind Blast to pull (Penance, Holy Fire or Smite before…
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Damage
dpsPriest Shadow Classic Era Damage Priority 10
Damage from level 1 to 60, and the Priest default whenever the healer premade does not apply (solo, Shadow, or no talents yet). Shadowform when learned; before a pull a shield…
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Damage (Warcraft Tavern wand economy)
dps-warcrafttavernPriest Shadow Classic Era Damage Ships disabled Priority 5
Warcraft Tavern's low-downtime leveling style, an alternative to the recommended damage premade, off by default: enable it and disable that one, or raise its priority. Solo: Mind…
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Melee DPS (SoD)
dps-eraRogue Classic Era Damage Priority 50
Season of Discovery, levels 1–60 with runes as you engrave them; built from simulator Phase 6, Icy Veins and Zockify Phase 8. From Stealth: Shadowstrike, Garrote in a group,…
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Melee DPS, Rupture for Carnage (SoD, Icy Veins)
dps-icyveinsRogue Classic Era Damage Ships disabled Priority 45
Icy Veins' Season of Discovery order, an alternative to the recommended Season of Discovery melee DPS premade, off by default: enable it and disable that one, or raise its…
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Melee DPS
dpsRogue Classic Era Damage Priority 10
Levels 1–60, every spec, also on Hardcore and Self-Found realms; built from simulator, Icy Veins and Wowhead. From Stealth: Premeditation, Ambush with a dagger when the target is…
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Melee DPS, five-point finishers (Warcraft Tavern)
dps-warcrafttavernRogue Classic Era Damage Ships disabled Priority 5
Warcraft Tavern's way, an alternative to the recommended melee DPS premade, off by default: enable it and disable that one, or raise its priority. Every finisher waits for five…
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Restoration (SoD)
restoration-eraShaman Classic Era Healer Priority 60
Season of Discovery Restoration from level 10 (most points in Restoration); built from Icy Veins and Wowhead. On your friendly target: Riptide then Lesser Healing Wave below 40%,…
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Elemental (SoD)
elemental-eraShaman Classic Era Damage Priority 50
Season of Discovery Elemental from level 10 (most points in Elemental); built from simulator Phase 6, Wowhead and Icy Veins. Earth Shock interrupts. While moving: Flame Shock,…
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Enhancement (SoD)
enhancement-eraShaman Classic Era Damage Priority 40
Season of Discovery, levels 1–60 with runes as you engrave them, dual wield or two-hander, and every SoD Shaman no other premade fits; built from simulator Phase 6, Icy Veins and…
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Elemental
elementalShaman Classic Era Damage Priority 30
Elemental from level 10 (most points in Elemental); built from Icy Veins and Wowhead. Earth Shock interrupts and finishes a target about to die. While moving: Flame Shock, else…
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Restoration
restorationShaman Classic Era Healer Priority 30
Restoration from level 10 (most points in Restoration); built from Icy Veins and Wowhead. On your friendly target: Healing Wave under Nature's Swiftness, Nature's Swiftness below…
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Enhancement
enhancementShaman Classic Era Damage Priority 10
Levels 1–60, also on Hardcore and Self-Found realms, and every Shaman without a talent majority; built from Icy Veins, Wowhead and simulator. Lightning Bolt pulls from range;…
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Enhancement, Flame Shock first (Warcraft Tavern)
enhancement-warcrafttavernShaman Classic Era Damage Ships disabled Priority 5
Warcraft Tavern's Enhancement, an alternative to the recommended Enhancement premade, off by default: enable it and disable that one, or raise its priority. Windfury Weapon as…
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Fire (SoD)
fireWarlock Classic Era Damage Priority 70
Season of Discovery Destruction, chosen once Chaos Bolt or Incinerate is engraved; built from simulator Phase 6 and Wowhead. Shadowburn and Searing Pain to finish; instants while…
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Shadow, Affliction and Felguard (SoD)
shadowWarlock Classic Era Damage Priority 60
Season of Discovery Affliction and Felguard builds, and every SoD Warlock no other premade fits; built from simulator Phase 6, Wowhead and Icy Veins. Nightfall procs; Shadowburn…
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Every tree
dpsWarlock Classic Era Damage Priority 10
Levels 1–60, every talent tree, also on Hardcore and Self-Found realms; built from Wowhead, Icy Veins, Warcraft Tavern and simulator. Stops while you cast or channel and never…
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Drain tank (Warcraft Tavern)
dps-warcrafttavernWarlock Classic Era Damage Ships disabled Priority 5
Warcraft Tavern's leveling style, an alternative to the recommended Warlock premade, off by default: enable it and disable that one, or raise its priority. The Imp, then the…
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Curse and Corruption raids (Icy Veins)
dps-icyveinsWarlock Classic Era Damage Ships disabled Priority 3
Icy Veins' list for realms with the 16-debuff limit, an alternative to the recommended Warlock premade, off by default: enable it and disable that one, or raise its priority. In…
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Tank (SoD)
tankWarrior Classic Era Tank Priority 70
Season of Discovery tank, chosen in Defensive Stance; built from Wowhead Phase 8 and simulator. Charge; on two or more enemies Thunder Clap, Shockwave, Shield Slam, Revenge,…
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Melee DPS (SoD)
dps-eraWarrior Classic Era Damage Priority 50
Season of Discovery, levels 1–60 with runes as you engrave them: two-hander, dual wield, Gladiator and leveling, and every SoD warrior outside Defensive Stance; built from…
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Tank
protectionWarrior Classic Era Tank Priority 30
Chosen whenever you are in Defensive Stance (Protection, Fury-Prot or a two-hander tank); built from Icy Veins and MaxDps. On four or more enemies: Demoralizing Shout and Battle…
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Melee DPS
dpsWarrior Classic Era Damage Priority 10
Levels 1–60, Arms and Fury, and every warrior outside Defensive Stance, also on Hardcore and Self-Found realms; built from simulator, Icy Veins and Wowhead. Charge to pull,…
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Feral, Cat and Bear
feralDruid Feral Guardian Forever Damage Tank Priority 20
Cat and Bear in one premade, chosen by your form; it takes over once Feral is your main talent tree (or has 11 points), or when you shift into Cat or Bear Form. Cat: Ravage or…
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Balance
balanceDruid Balance Forever Damage Priority 10
Balance from level 1 to 60, and the default for any Forever Druid no other premade fits (levels 1–9, untalented casters, solo Restoration). Pulls with Wrath; while moving,…
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Balance, Multi-DoT (Warcraft Tavern)
balance-tavernDruid Balance Forever Damage Ships disabled Priority 5
Warcraft Tavern's Multi-DoT leveling style, an alternative to the recommended Balance premade, off by default: enable it and disable that one, or raise its priority. Pulls with…
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Survival melee (Wowhead)
survivalHunter Survival Forever Damage Priority 20
Dual-wield melee Survival once Survival is your main talent tree with 21 points, Strider Kick's tier (until then the ranged premade levels you, as the guides advise). Pull with…
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Ranged (Wowhead)
rangedHunter Beast Mastery Marksmanship Forever Damage Priority 10
Every ranged Hunter from level 1 to 60 (Beast Mastery, Marksmanship, and Survival until Strider Kick), and the Forever Hunter default. Pull: Hunter's Mark, Sniper Shot while…
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Ranged, mana-saving (Mobalytics)
ranged-mobalyticsHunter Beast Mastery Marksmanship Forever Damage Ships disabled Priority 5
Mobalytics' mana-saving leveling style, an alternative to the recommended Wowhead ranged premade, off by default: enable it and disable that one, or raise its priority. Keeps…
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Fire
fireMage Fire Forever Damage Priority 30
Fire once Fire is your main talent tree with 11 points (Pyroblast's tier). Pulls with Pyroblast on elites, else Frostfire Bolt or Fireball; then Pyroblast at three Heating Up…
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Fire leveling (Icy Veins)
fire-icyveinsMage Fire Forever Damage Ships disabled Priority 25
Icy Veins' Fire leveling build without Improved Scorch, an alternative to the recommended Fire premade, off by default: enable it and disable that one, or raise its priority.…
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Arcane
arcaneMage Arcane Forever Damage Priority 20
Arcane once Arcane is your main talent tree with 11 points and you know Arcane Blast. Pulls with Frostbolt solo or Arcane Blast in a group; then Arcane Missiles on Missile…
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Frost
frostMage Frost Forever Damage Priority 10
Frost from level 1 to 60, and the Forever Mage default before talent spells (Fireball until Frostbolt at level 4). Pulls with Frostbolt; then Ice Lance on Fingers of Frost or a…
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Protection (Wowhead)
protectionPaladin Protection Forever Tank Priority 40
Tanking, once Protection is your main talent tree or you turn on Righteous Fury. When the target is fighting someone else: Judgement with Seal of Fury (the taunt), Swift…
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Protection, Consecration first (Icy Veins)
protection-icyveinsPaladin Protection Forever Tank Ships disabled Priority 35
Icy Veins' tanking style, an alternative to the recommended Wowhead Protection premade, off by default: enable it and disable that one, or raise its priority. Consecration first…
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Retribution
retributionPaladin Retribution Forever Damage Priority 10
Retribution and every melee Paladin from level 1 to 60, and the Forever Paladin default. Keeps a damage seal up, refreshed only when it runs low: Seal of the Crusader judged once…
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Shadow and solo damage
dpsPriest Shadow Forever Damage Priority 10
Shadow, and every Priest's solo play, from level 1 to 60; the Forever Priest default. Pulls with Power Word: Shield (solo) and Mind Blast (Holy Fire for Holy and Discipline,…
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DoT and wand leveling (Mobalytics)
dps-mobalyticsPriest Shadow Forever Damage Ships disabled Priority 5
Mobalytics' leveling style, an alternative to the recommended Shadow premade, off by default: enable it and disable that one, or raise its priority. Mind Blast and Holy Fire only…
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Melee DPS
dpsRogue Forever Damage Priority 10
Melee damage for every Rogue specialization from level 1 to 60, built from Icy Veins, Wowhead and Warcraft Tavern. The builder follows what you know: Mutilate (Sinister Strike…
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Subtlety, Ambush build (Warcraft Tavern)
subtlety-warcrafttavernRogue Subtlety Forever Damage Ships disabled Priority 5
Warcraft Tavern's Ambush/Cutthroat Subtlety build: Premeditation and Ambush on every opener, Ambush again whenever Cutthroat allows it, Backstab from behind as the builder…
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Subtlety, Garrote build (Wowhead)
subtlety-wowheadRogue Subtlety Forever Damage Ships disabled Priority 4
Wowhead's Subtlety: Premeditation and Garrote on every opener, and Vanish (then Preparation) used in the rotation to open with Garrote again once the last one has run out. Slice…
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Restoration
restorationShaman Forever Healer Priority 30
Healing once Restoration is your main talent tree with 16 points (Mana Tide Totem's tier), after Icy Veins. With a friendly target: an instant Healing Wave once you use Nature's…
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Elemental
elementalShaman Forever Damage Priority 20
Ranged Elemental once Elemental is your main talent tree with 21 points (Lava Burst's tier), after Icy Veins (before that the Enhancement premade plays the melee hybrid every…
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Enhancement (Icy Veins)
enhancementShaman Forever Damage Priority 10
Melee Enhancement from level 1 to 60, and the default for any Shaman before Lava Burst or Mana Tide Totem. Pulls with Lightning Bolt from range, then Stormstrike on cooldown, an…
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Enhancement, mana-efficient (Wowhead)
enhancement-wowheadShaman Forever Damage Ships disabled Priority 5
Wowhead's and Mobalytics' mana-saving Enhancement: auto-attack does the work, Stormstrike only while Improved Stormstrike's mana regeneration is down, no Earth Shock in the…
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All trees
dpsWarlock Forever Damage Priority 10
Every Warlock talent tree from level 1 to 60, merged from Icy Veins, Wowhead and Method; the steps for a tree appear once you know its talent spells. Pulls with Immolate and Bane…
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All trees (Icy Veins)
dps-icyveinsWarlock Forever Damage Ships disabled Priority 6
Icy Veins' Warlock leveling: the wand is the solo filler, Voidwalker is the default demon, Affliction and Destruction sacrifice their demon and play without one (from 41 and 55),…
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All trees (Wowhead)
dps-wowheadWarlock Forever Damage Ships disabled Priority 5
Wowhead's level-30 Warlock: Affliction and Demonology drain-tank with the Succubus (Corruption and Agony, no Immolate, then Drain Life for the rest of the fight; health and mana…
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Protection (Icy Veins)
protectionWarrior Forever Tank Priority 25
Tanking whenever you are in Defensive Stance, from level 10 to 60. Charges to pull (in Defensive Stance once you have Vanguard), Victory Rush, and on two or more enemies Thunder…
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Protection, debuff upkeep (Warcraft Tavern)
protection-warcrafttavernWarrior Forever Tank Ships disabled Priority 20
Warcraft Tavern's tanking order: Thunder Clap, Demoralizing Shout and five Sunder Armors kept on every target first, then Revenge, Rend and Shield Slam last, with Heroic Strike…
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Arms and Fury (Icy Veins)
dpsWarrior Forever Damage Priority 10
Melee Arms and Fury from level 1 to 60, and the default for any warrior outside Defensive Stance. Forever rage is scarce and hidden from addons, so it pools by spending on…
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Arms and Fury, spend rage (Warcraft Tavern)
dps-warcrafttavernWarrior Forever Damage Ships disabled Priority 5
Warcraft Tavern's always-spend list for groups and raids: five Sunder Armors first, Execute above everything below 20%, Overpower, Rend until Bloodthirst, Mortal Strike,…
