Built In rotations / Forever
Balance
balanceBuilt In Druid Balance Forever Damage Priority 10 aoe balance icy-veins leveling single-target
Ships with Rotation Master; read-only in game.
Balance from level 1 to 60, and the default for any Forever Druid no other premade fits (levels 1–9, untalented casters, solo Restoration). Pulls with Wrath; while moving, refreshes Moonfire, Insect Swarm and, in a group, Faerie Fire. Hurricane when three or more enemies are fighting you, then your own Moonfire and Insect Swarm, Starfire while Eclipse charges or Clearcasting are up, and Wrath; when you cannot afford Wrath it lets you melee. Health and mana are hidden from addons on Forever, so healing yourself and judging whether a target is worth a DoT are your call. Reminders: Mark of the Wild, Thorns while solo, Moonkin Form, a pre-pull Rejuvenation while solo, Nature's Grasp when a mob is on you, Innervate whenever it is ready in combat while solo. Form changes, crowd control, Barkskin and target choice stay with you. Built from level-30 beta guides; level 31–60 steps follow the class design and are untested.
Adapted from Icy Veins: Forever Balance Druid PvE, Icy Veins: Forever Balance Druid leveling, Warcraft Tavern: Forever Balance Druid (Eclipse build), Blizzard: Forever class deep dive, Hunter and Druid, SimulationCraft Forever spell data (1.60.1.70425).
In game: /rm set balance chooses it by hand; it loads only for its edition and class, and is listed only for the specializations it is for.
Decoding in your browser…
Export it
It is already in your addon. The export is the same text the addon's Import/Export gives for it, useful to compare or to start your own copy.
Format: rotation envelope, revision 6
Shown in lines of 76 characters. Copy and Download keep them; the addon and this site take the text with or without line breaks.
