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Built In rotations / Classic progression

Recommended

balance

Built In Druid Balance Classic progression Damage Priority 30 aoe balance leveling single-target wowhead

Ships with Rotation Master; read-only in game.

Recommended for Balance from level 10, after Wowhead's Phase 5 list and simulator. Keeps Moonfire and Sunfire up and refreshes them inside the matching Eclipse, casts Starfall in Lunar Eclipse, Starsurge on Shooting Stars and on cooldown, Hurricane in Solar or Astral Storm in Lunar at five enemies, Starfire in and after Lunar and Wrath in and after Solar. Rotation Master cannot read Eclipse energy, so between Eclipses it keeps casting Starfire if Starfire was one of your last three casts, otherwise Wrath. Reminders: Mark of the Wild, Moonkin Form, Incarnation as an Eclipse starts and Celestial Alignment as one ends (on elites or long fights), Nature's Vigil, Force of Nature, Nature's Swiftness for Dream of Cenarius, Innervate, Solar Beam, Barkskin and Renewal when low. Wild Mushroom placement stays manual; the Detonate reminder is off by default. It stops while you cast, travel, are in Cat or Bear Form, or have no enemy targeted.

Adapted from Wowhead: MoP Classic Balance Druid rotation, Icy Veins: MoP Classic Balance Druid rotation, Warcraft Tavern: MoP Classic Balance Druid.

In game: /rm set balance chooses it by hand; it loads only for its edition and class, and is listed only for the specializations it is for.

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