- Not available on that edition (the reason is in the tooltip)
- Depends on the setting, your class or another addon (details in the tooltip)
What it does
Checks if your target is within range of the first item you are carrying or wearing from the item set you choose. With Check If Not Carrying ticked, the first item in the set is checked even if you do not have it.
Why you might use it
Check that an item can reach your target, for thrown explosives such as Thorium Grenade, bandages used on a friend, or quest items that must be used near a target. Like the other item conditions it checks the first item in the set that you carry or wear; with Check If Not Carrying it checks the first item even if it is not in your bags. See also Spell In Range and Distance.
Example
Thorium Grenade is in range
Settings
What each setting in the condition editor means, from the game's own help.
Item Set - This is a list of items to look for in your inventory. This list is ordered, the top found item in the list that you are carrying or wearing is what will be used in this condition. NOTE: this will NOT search for ANY item in the list that matches this condition, only the first item found will be used in this condition.
You can choose from either a pre-defined Item Set, by picking it by name from the drop down menu. You can edit these using the Item Sets configuration menu. Any item set in cyan is a global item set available to all your characters, otherwise they are available to this character only. If you do not want to set up a reusable item set, you can select Custom to specify an ad-hoc item set.
Edit - Edit the contents of the item set. If you have selected a pre-defined item set, you will be editing that item set, which may affect other usages of that item set (including on your other characters if it is a global item set). An item set must have at least one item in it for this condition to be considered valid.
Item sets are checked in priority order. Bag counts use the first carried candidate, not the sum. Availability, range and cooldown checks use the first carried or equipped candidate. Missing or restricted observations stay unavailable, including under NOT.
Check If Not Carrying - Check the availability of the first item in the item set as if you were carrying it, even if you are not.





