Condition browser
- Not available on that edition (the reason is in the tooltip)
- Depends on the setting, your class or another addon (details in the tooltip)
145 of 145 condition types.
Combat
| Condition | Editions | What it checks |
|---|---|---|
CastingCASTING | Checks if the unit specified is currently casting a spell. Channeled spells do not count. | |
Specific Spell CastingCASTING_SPELL | Checks if the unit specified is currently casting the spell you choose. Where spells have ranks, any rank of that spell matches unless you tick Use this exact spell rank. | |
Cast Time RemainingCASTING_REMAIN | Checks how many seconds are left before the current cast of the unit specified completes, compared with the number of seconds you set. It does not match when the unit is not casting, whatever the comparison. | |
Cast ProgressCASTING_PROGRESS | Checks how far the unit specified is through its current cast, from 0% at the start to 100% at completion, compared with the percentage you set. It does not match when the unit is not casting, whatever the comparison. | |
Cast InterruptibleCAST_INTERRUPTABLE | Checks if the spell the unit specified is currently casting can be interrupted. It does not match when the unit is not casting. | |
ChannelingCHANNELING | Checks if the unit specified is currently channeling a spell. | |
Specific Spell ChannelingCHANNELING_SPELL | Checks if the unit specified is currently channeling the spell you choose. Where spells have ranks, any rank of that spell matches unless you tick Use this exact spell rank. | |
Channel Time RemainingCHANNELING_REMAIN | Checks how many seconds are left in the current channel of the unit specified, compared with the number of seconds you set. It does not match when the unit is not channeling, whatever the comparison. | |
Channel ProgressCHANNELING_PROGRESS | Checks how far the unit specified is through its current channel, from 0% at the start to 100% at the end, compared with the percentage you set. It does not match when the unit is not channeling, whatever the comparison. | |
Channel InterruptibleCHANNEL_INTERRUPTABLE | Checks if the spell the unit specified is currently channeling can be interrupted. It does not match when the unit is not channeling. | |
In CombatCOMBAT | Checks if the unit specified is in combat. | |
StealthSTEALTHED | Checks if your character is stealthed. It does not check whether an enemy can detect you. | |
In ControlINCONTROL | Checks if the game reports that you have full control of your character, so you are not stunned, feared, charmed or similarly controlled. | |
Loss Of Control TypeLOC_TYPE | Checks how much time is left on a loss of control of the type you choose, such as a stun, fear or silence, compared with the number of seconds you set. If no loss of control of that type is on you, it does not match. | |
Loss Of Control BlockedLOC_BLOCKED | Checks how much time is left on a loss of control that locks you out of abilities of the spell school you choose, compared with the number of seconds you set. If no such lockout is on you, it does not match. | |
RunnerRUNNER | Checks whether the unit specified is the kind of mob that runs away at low health. It relies on MobInfo2 records, so a mob you have never fought does not match. | |
ResistantRESIST | Checks how much the unit specified resists the spell school you choose, as a percentage, compared with the percentage you set. It relies on MobInfo2 records, so a mob you have never fought does not match. | |
ImmuneIMMUNE | Checks whether the unit specified has been recorded by the MobInfo2 addon as immune to the spell school you choose. With Partial ticked, a mob that was only sometimes immune also counts, and a mob you have never fought never matches. | |
MovingMOVING | Checks if your character is currently moving, based on your movement speed. | |
ThreatTHREAT | Checks whether your threat on the unit specified is at least the threat level you choose. If you have no threat on that unit at all, it does not match. | |
Threat CountTHREAT_COUNT | Checks how many enemies you have at least the threat level you choose on, compared with the number you set. Only enemies within nameplate range are counted. | |
AttackableATTACKABLE | Checks if the unit specified is one you can attack. | |
HostileENEMY | Checks if the unit specified is an enemy of yours, as the game reports it. | |
Combat Action HistoryCOMBAT_HISTORY | Checks whether the combat event you choose happened to the unit specified at a position in its recent history that fits the comparison with the count you set, where 1 is the latest event and 2 the one before it. Events older than the Combat History Memory setting are forgotten. | |
Combat Action History TimeCOMBAT_HISTORY_TIME | Checks how many seconds ago the combat event you choose happened to the unit specified, compared with the number of seconds you set. Events older than the Combat History Memory setting are forgotten. | |
Time Since Combat StartTIME_IN_COMBAT | Checks how many seconds you have been in combat, compared with the number of seconds you set. Out of combat it does not match. | |
Boss Mod EncounterBOSSMOD_ENCOUNTER | Checks whether your boss mod reports a boss encounter in progress, or the specific encounter whose ID you enter. Leave the encounter ID blank to match any encounter. | |
Boss Mod Encounter StageBOSSMOD_STAGE | Checks which stage your boss mod reports for the current encounter, compared with the stage number you set. Outside an encounter it does not match. | |
Boss Mod TimerBOSSMOD_TIMER | Checks how much time is left on your boss mod's timer for the boss ability whose spell ID you enter, compared with the number of seconds you set. It does not match while no timer for that ability is running. | |
Boss EncounterENCOUNTER | Checks if the game reports a boss encounter in progress. It needs no boss mod. | |
Raid MarkMARKED | Checks whether a unit has no raid mark, any mark, or a selected mark. | |
Raid Mark CountMARK_COUNT | Checks how many marked units are known. |
Character
| Condition | Editions | What it checks |
|---|---|---|
ClassCLASS | Checks if the character class of the unit specified is the class you choose. | |
Class In GroupCLASS_GROUP | Checks how many members of the class you choose are in your party, or in your whole raid when Raid is ticked, compared with the number you set. You count too, and when you are not in a group only you are counted. | |
Creature TypeCREATURE | Checks if the creature type of the unit specified, such as Beast, Demon or Undead, is the one you choose. | |
Unit ClassificationCLASSIFICATION | Checks if the classification of the unit specified, such as Elite, Rare or World Boss, is the one you choose. | |
LevelLEVEL | Checks how the level of the unit specified compares with the level you set. With Relative ticked, the level you set is an offset from your own level, so -3 means three levels below yours. | |
TalentTALENT | Checks how many points or ranks you have in the talent you choose, compared with the number you set. Where talents are picked one per row, it checks whether you picked that talent instead. | |
SpecializationSPECIALIZATION | Checks whether your specialization is the one you choose, which on older game versions means the talent tree with the most points. A specialization of another class never matches. | |
RoleROLE | Checks whether the role of the unit specified (tank, healer or DPS) is the role you choose. Where the editor offers no unit, it checks your own role. | |
In GroupGROUP | Checks if you, or the unit specified, are in a party or raid. With Raid ticked, only raid membership counts. | |
Raid RoleRAID_ROLE | Checks whether you are a raid member, assistant or leader. | |
Unit ExistsUNIT_EXISTS | Checks whether the chosen unit exists. | |
Shapeshift FormFORM | Checks if you are currently in the shapeshift form or stance you choose, matching any rank of it. Choosing humanoid checks that you are not shapeshifted at all. | |
Have PetPET | Checks if you currently have a pet out. It does not check whether the pet is alive, in range or able to act. | |
Have Named PetPET_NAME | Checks if your current pet has exactly the name you enter. With no pet out, it does not match. | |
HealthHEALTH | Checks how much health the unit specified has, compared with the number you set. A negative number compares how much health the unit is missing from its maximum instead. | |
Health PercentageHEALTHPCT | Checks how much health the unit specified has as a percentage of its maximum health, compared with the percentage you set. | |
Time Until HealthTT_HEALTH | Checks how many seconds it should take the unit specified to reach the health you set, compared with the number of seconds you set, estimated from recent damage, healing or both as Mode says. A negative health number means that much missing health instead. | |
Time Until Health PercentageTT_HEALTHPCT | Checks how many seconds it should take the unit specified to reach the health percentage you set, compared with the number of seconds you set. The estimate comes from recent damage, healing or both, as Mode says. | |
ManaMANA | Checks how much mana the unit specified has, compared with the number you set. A negative number compares how much mana the unit is missing from its maximum instead. | |
Mana PercentageMANAPCT | Checks how much mana the unit specified has as a percentage of its maximum mana, compared with the percentage you set. | |
PowerPOWER | Checks how much of its main power, such as rage, energy or mana, the unit specified has, compared with the number you set. A negative number compares how much power the unit is missing from its maximum instead. | |
Power PercentagePOWERPCT | Checks how much of its main power, such as rage, energy or mana, the unit specified has as a percentage of its maximum, compared with the percentage you set. | |
PointsPOINT | Checks how many points, such as combo points, holy power or arcane charges, the unit specified has, compared with the number you set. A negative number compares how many points the unit is short of its maximum instead. | |
RunesRUNE | Checks how many runes of the type you choose are ready to use, compared with the number you set. | |
Rune CooldownRUNE_COOLDOWN | Checks how many seconds are left before your next rune of the type you choose is ready, compared with the number of seconds you set. It uses whichever rune of that type comes back soonest, and a ready rune counts as zero. | |
Totem PresentTOTEM | Checks if you have a totem active in the element slot you choose: Fire, Earth, Water or Air. An empty or expired slot does not match. | |
Specific Totem PresentTOTEM_SPELL | Checks if the totem you choose is active. Where spells have ranks, any rank of that totem counts unless you tick Use this exact spell rank. | |
Totem Time RemainingTOTEM_REMAIN | Checks how many seconds are left on your totem in the element slot you choose, compared with the number of seconds you set. An empty or expired slot does not match. | |
Specific Totem Time RemainingTOTEM_SPELL_REMAIN | Checks how many seconds are left on the totem you choose, compared with the number of seconds you set. A totem that is not active does not match. | |
Character StatSTAT | Checks how the character stat you choose on the unit specified compares with the number you set. A unit that does not exist does not match. | |
Extended Character StatECS_STAT | Checks how the ExtendedCharacterStats stat you choose, such as your attack power, compares with the value you set. It needs the ExtendedCharacterStats addon installed and loaded. | |
Extended Character Stat PercentageECS_STAT_PCT | Checks how the ExtendedCharacterStats percentage stat you choose, such as a crit or hit chance, compares with the percentage you set. It needs the ExtendedCharacterStats addon installed and loaded. | |
Hero Talent TreeHERO_TALENT | Checks if you have chosen a hero talent tree, or the specific tree you pick. | |
Group CountGROUP_COUNT | Checks a count taken over your party or raid, always including you: the whole group, the members holding an assigned role, or the dead members, as a number of players or as a percent of the group. | |
Pet HappinessPET_HAPPINESS | Checks if your Hunter pet's mood is the one you choose: Unhappy, Content or Happy. | |
StaggerSTAGGER | Checks how much damage is waiting in your Stagger pool, or that damage as a percent of your maximum health, compared with the number you set. | |
EclipseECLIPSE | Checks the Balance Druid Eclipse bar: whether it is heading toward a Solar or a Lunar Eclipse, or how its energy compares with the number you set. | |
Talent Tree PointsTALENT_TREE_POINTS | Checks how many talent points you have spent in the talent tree you choose, compared with the number you set. | |
Primary Talent TreePRIMARY_TALENT_TREE | Checks if the talent tree you choose is your primary one, meaning the tree with the most talent points spent in it. If two trees tie for the most points, or you have spent none, it cannot decide either way. | |
Is Dead or GhostDEAD | Checks if the unit specified is dead or a ghost. A unit that does not exist makes the condition unavailable rather than false. | |
Is FriendlyFRIENDLY | Checks if the game reports the unit specified as friendly to you. Being friendly does not mean the unit is in your party or raid. | |
Action ContextACTION_CONTEXT | Checks whether you are acting through the action bar you choose: your own, a vehicle, a possessed unit, an override bar, or a pet battle. | |
Engraved RuneRUNE_ENGRAVED | Checks if the Season of Discovery rune you choose is engraved on one of your equipped items. Passive runes count too. |
Spells
| Condition | Editions | What it checks |
|---|---|---|
Spell KnownSPELL_KNOWN | Checks whether you know the spell you choose, or your pet does when Pet spell is ticked. It does not check cooldown, resources, range or whether the spell can be cast right now. | |
Spell AvailableSPELL_AVAIL | Checks if the spell you choose is off cooldown, counting a cooldown that ends with the current global cooldown as ready. It does not check range, resources or whether you know the spell. | |
Spell In RangeSPELL_RANGE | Checks if your current target is within range of the spell you choose. With no target, or a spell that has no range, it does not match. | |
Spell CooldownSPELL_COOLDOWN | Checks how many seconds are left on the cooldown of the spell you choose, compared with the number of seconds you set. A spell that is ready counts as zero. | |
Spell Recharge TimeSPELL_REMAIN | Checks how many seconds are left until the spell you choose gains its next charge, compared with the number of seconds you set. A spell at full charges counts as zero. | |
Spell ChargesSPELL_CHARGES | Checks how many charges the spell you choose currently has, compared with the number you set. | |
Spell Active or PendingSPELL_ACTIVE | Checks if the spell you choose is active or pending, such as being cast right now or queued for your next swing. | |
Spell Cast HistorySPELL_HISTORY | Checks whether you cast the spell you choose at a point in your recent casts that matches the count you set, where 1 is your last cast and 2 the one before. Casts older than the Spell History Memory setting are forgotten, and a spell not in your history does not match. | |
Spell Cast History TimeSPELL_HISTORY_TIME | Checks how many seconds ago you cast the spell you choose, compared with the number of seconds you set. Casts older than the Spell History Memory setting are forgotten, and a spell not in your history does not match. | |
Pet Spell AvailablePETSPELL_AVAIL | Checks if your pet knows the pet spell you choose and it is off cooldown. A spell held only by the global cooldown still counts as available. | |
Pet Spell In RangePETSPELL_RANGE | Checks if your target is within range of the pet spell you choose. With no target, or for a pet spell that has no range, it does not match. | |
Pet Spell CooldownPETSPELL_COOLDOWN | Checks how many seconds are left on the cooldown of the pet spell you choose, compared with the number of seconds you set. A pet spell your pet does not know never matches. | |
Pet Spell Recharge TimePETSPELL_REMAIN | Checks how many seconds are left until the pet spell you choose gains its next charge, compared with the number of seconds you set. When the spell has all its charges, the time left counts as zero. | |
Pet Spell ChargesPETSPELL_CHARGES | Checks how many charges the pet spell you choose currently has, compared with the number you set. | |
Pet Spell Active or PendingPETSPELL_ACTIVE | Checks if the game reports the pet spell you choose as currently active or pending, such as one queued to go off with the next attack. A pet spell your pet does not know never matches. | |
Pet Spell Cast HistoryPETSPELL_HISTORY | Checks how many casts ago the pet spell you choose was cast, compared with the number you set, where 1 means the most recent cast. Your own casts and your pet's are counted together, and only casts within the remembered history time are kept. | |
Pet Spell Cast History TimePETSPELL_HISTORY_TIME | Checks how many seconds ago the pet spell you choose was cast, compared with the number of seconds you set. Casts older than the remembered history time are forgotten, so they never match. | |
Any Spell AvailableANYSPELL_AVAIL | Checks if the spell you choose is ready to cast, for any spell rather than only your specialization's own. A spell waiting only on the global cooldown counts as ready. | |
Any Spell In RangeANYSPELL_RANGE | Checks if your current target is within range of the spell you choose, for any spell rather than only your specialization's own. With no target it does not match, and neither does a spell that has no range check against that target. | |
Any Spell CooldownANYSPELL_COOLDOWN | Checks how much time is left on the cooldown of the spell you choose, for any spell rather than only your specialization's own, compared with the number of seconds you set. A spell that is ready counts as zero seconds. | |
Any Spell Recharge TimeANYSPELL_REMAIN | Checks how long until the spell you choose gains its next charge, for any spell rather than only your specialization's own, compared with the number of seconds you set. A spell at full charges counts as zero seconds. | |
Any Spell ChargesANYSPELL_CHARGES | Checks how many charges the spell you choose currently has, for any spell rather than only your specialization's own, compared with the number you set. | |
Spell Proc GlowSPELL_GLOW | Checks if the game is showing the activation glow, the golden border of a proc, on the spell you choose. | |
Spell Auto-Repeat ActiveSPELL_AUTOREPEAT | Checks if the spell you choose is currently auto-repeating, such as Auto Shot or Shoot. A spell that is only queued does not count. | |
Assisted Combat SuggestionASSISTED_SUGGESTION | Checks whether Blizzard's Assisted Combat is suggesting the spell you choose as your next cast. With no spell chosen, it matches whenever Assisted Combat suggests anything. | |
Assisted Combat Rotation SpellASSISTED_ROTATION_SPELL | Checks whether the spell you choose is one that Blizzard's Assisted Combat can suggest for your current specialization. The spell's current override and its base spell count as the same spell. | |
Assisted Combat AvailableASSISTED_AVAILABLE | Checks whether the game offers Blizzard's Assisted Combat for your character and current specialization. When it is not offered, the condition is false rather than unavailable. |
Items
| Condition | Editions | What it checks |
|---|---|---|
Have Item EquippedEQUIPPED | Checks if you have the item you choose, or any item in the item set you choose, equipped. | |
Have Item In BagsCARRYING | Checks how many of the item you choose you are carrying in your bags, compared with the quantity you set. For an item set, only the first item in the list that you carry is counted, and carrying none counts as zero. | |
Item AvailableITEM | Checks if the first item you are carrying or wearing from the item set you choose is ready to use, meaning you meet its level requirement and it is off cooldown. With Check If Not Carrying ticked, the first item in the set is checked even if you do not have it. | |
Item In RangeITEM_RANGE | Checks if your target is within range of the first item you are carrying or wearing from the item set you choose. With Check If Not Carrying ticked, the first item in the set is checked even if you do not have it. | |
Item CooldownITEM_COOLDOWN | Checks how many seconds are left on the cooldown of the first item you are carrying or wearing from the item set you choose, or of whatever is equipped in the trinket slot you choose, compared with the number of seconds you set. With an item set and none of its items, it does not match unless Check If Not Carrying is ticked. | |
GlyphGLYPH | Checks if the glyph you choose is active in one of your glyph sockets. | |
Weapon TypeWEAPON_TYPE | Checks whether the slot you choose (main hand, off hand or ranged) holds the kind of item you choose, such as nothing, any weapon, a two-handed weapon, a shield or a specific weapon type like Daggers. | |
Item Set Pieces EquippedSET_PIECES | Checks how many pieces of the item set you choose you have equipped, compared with the number you set. |
Buffs
| Condition | Editions | What it checks |
|---|---|---|
Buff PresentBUFF | Checks if the unit specified has the buff you choose. With Own Buff ticked, only a buff you applied yourself counts. | |
Buff Time RemainingBUFF_REMAIN | Checks how much time is left on the buff you choose on the unit specified, compared with the number of seconds you set. An absent buff does not match, and a permanent buff counts as never running out. | |
Buff StacksBUFF_STACKS | Checks how many stacks the buff you choose has on the unit specified, compared with the number you set. An absent buff does not match, and a buff that uses charges, such as Earth Shield, counts its charges. | |
Has Stealable BuffSTEALABLE | Checks if the unit specified has at least one buff that can be stolen. | |
Debuff PresentDEBUFF | Checks if the unit specified has the debuff you choose. With Own Debuff ticked, only a debuff you applied yourself counts. | |
Debuff Time RemainingDEBUFF_REMAIN | Checks how much time is left on the debuff you choose on the unit specified, compared with the number of seconds you set. An absent debuff does not match, and a permanent debuff counts as never running out. | |
Debuff StacksDEBUFF_STACKS | Checks how many stacks the debuff you choose has on the unit specified, compared with the number you set. An absent debuff does not match. | |
Debuff Type PresentDISPELLABLE | Checks if the unit specified has a debuff of the type you choose, such as Magic, Curse, Disease or Poison. With Dispellable ticked only debuffs the game says you can dispel count, and with Own Debuff ticked only debuffs you applied. | |
Weapon Enchant PresentWEAPON | Checks if your main-hand weapon, or your off-hand weapon when Off Hand is ticked, has a temporary enchant such as a poison, oil or imbue. | |
Weapon Enchant Time RemainingWEAPON_REMAIN | Checks how many seconds are left on the temporary enchant of your main-hand weapon, or off-hand weapon when Off Hand is ticked, compared with the number of seconds you set. A weapon with no temporary enchant does not match. | |
Weapon Enchant StacksWEAPON_STACKS | Checks how many charges are left on the temporary enchant of your main-hand weapon, or off-hand weapon when Off Hand is ticked, compared with the number you set. A weapon with no temporary enchant does not match. | |
Weapon Swing TimeSWING_TIME | Checks how your main-hand weapon's attack speed in seconds compares with the number of seconds you set, or your off-hand weapon's when Off Hand is ticked, or your ranged weapon's when Ranged is ticked. With no off-hand weapon equipped, an off-hand check does not match. | |
Weapon Swing Time RemainingSWING_TIME_REMAIN | Checks how many seconds are left until your next main-hand swing, off-hand swing when Off Hand is ticked, or Auto Shot or wand shot when Ranged is ticked, compared with the number of seconds you set. While you are casting or channeling, a melee swing uses your full swing time. | |
Weapon Enchant TypeWEAPON_IMBUE | Checks whether the temporary enchant on your main-hand weapon, or off-hand weapon when Off Hand is ticked, is the enchant ID you enter. A weapon with no temporary enchant does not match. |
Spatial
| Condition | Editions | What it checks |
|---|---|---|
ZoneZONE | Checks if the name of the zone you are in, or the subzone when SubZone is ticked, exactly matches the name you enter. | |
OutdoorsOUTDOORS | Checks if the game reports that you are outdoors, which is not the same as being outside an instance. | |
DistanceDISTANCE | Checks if the unit specified is within the distance you set, in yards up to 40. Distances are only known as a range, so it matches only when the far end of that range is within your distance. | |
Beyond Melee RangeBEYOND_MELEE | Checks if the unit specified is farther away than melee range. A unit that does not exist does not match, and when the distance cannot be told for certain the condition is unavailable. | |
Distance CountDISTANCE_COUNT | Checks how many units around you are within the distance you set, compared with the count you set: enemies when Enemy is ticked, everything else when it is not, and only units that are in combat when In Combat is ticked. If the distance of any unit it would count is uncertain, the whole count is unavailable. | |
Allies Within RangePROXIMITY | Checks how many members of your party or raid are within the distance you set of the unit specified, compared with the number you set. The unit specified counts itself, and Same Group and Include Pets narrow or widen who is counted. | |
Health Within RangePROXIMITY_HEALTH | Checks the lowest, average or highest health among party or raid members within the distance you set of the unit specified, compared with the number you set. A negative number compares their missing health instead. | |
Health Count Within RangePROXIMITY_HEALTH_COUNT | Checks how many party or raid members within the distance you set of the unit specified have health that passes the comparison you set, compared with the count you set. A negative health number compares each member's missing health instead. | |
Health Percentage Within RangePROXIMITY_HEALTHPCT | Checks the lowest, average or highest health percentage among party or raid members within the distance you set of the unit specified, compared with the percentage you set. | |
Health Percentage Count Within RangePROXIMITY_HEALTHPCT_COUNT | Checks how many party or raid members within the distance you set of the unit specified have a health percentage that passes the comparison you set, compared with the count you set. | |
Mana Within RangePROXIMITY_MANA | Checks the lowest, average or highest mana among party or raid members within the distance you set of the unit specified, compared with the number you set. Members without mana count as having none, and a negative number compares their missing mana instead. | |
Mana Count Within RangePROXIMITY_MANA_COUNT | Checks how many party or raid members within the distance you set of the unit specified have mana that passes the mana comparison you set, compared with the count you set. Mana is measured in points, and a negative mana number compares each ally's missing mana instead. | |
Mana Percentage Within RangePROXIMITY_MANAPCT | Checks the lowest, average or highest mana percentage among party or raid members within the distance you set of the unit specified, compared with the percentage you set. If any member counted has no mana bar, it cannot decide either way. | |
Mana Percentage Count Within RangePROXIMITY_MANAPCT_COUNT | Checks how many party or raid members within the distance you set of the unit specified have a mana percentage that passes the comparison you set, compared with the count you set. If any member counted has no mana bar, it cannot decide either way. | |
Player StatePLAYER_STATE | Checks if you are in the state you choose: mounted, swimming, flying, falling, in a rested area, dead or a ghost. | |
Mythic+ Keystone LevelKEYSTONE_LEVEL | Checks how the level of your active Mythic+ keystone compares with the number you set. It is 0 when you are not in a Mythic+ dungeon. |
Other
| Condition | Editions | What it checks |
|---|---|---|
InstanceINSTANCE | Checks if the kind of instance you are in, such as a dungeon, raid, battleground, arena or scenario, is the one you choose, and optionally its difficulty and which instance it is. Everything you set must match. Choosing Outside checks that you are not in any instance. | |
Is Same AsISSAME | Checks if the unit specified is the same character or creature as the second unit you choose, such as whether your target is also your focus. | |
PVP FlaggedPVP | Checks if the unit specified is flagged for PvP. | |
LevelSELF_LEVEL | Checks how your character's level compares with the level you set. | |
Zone PVPZONEPVP | Checks whether the PvP status of the zone you are in, such as sanctuary, contested or arena, is the one you choose. |





