Call as
Conditions.edition_state.eclipseMeasures()
Record the dependency Conditions.edition_state.eclipseMeasures, then call it by that name. A namespaced call does not pass self: use a colon call or pass the object yourself.
What it does
Lists the two measures of the Eclipse condition with their editor labels.
Arguments
None.
Returns
| 1 | table<string, string> | Maps "direction" and "energy" to their localized labels. |
|---|
Editions
Built In helpers are registered on every edition. What differs is the game API they read; where one is missing the helper falls back or returns nil with a reason.
It reads no game API directly.
How the addon calls it
- Eclipse (widget)
measure:SetList(eclipseMeasures(), ECLIPSE_MEASURES_ORDER)
Source
Conditions/edition_state.lua, line 231. Read only in game; Duplicate makes an editable copy.
Conditions.edition_state.eclipseMeasures()
return { direction = L["Direction"], energy = L["Energy"] }