Function reference
Built In helpers
The helpers the in-game Functions tab lists as Built In. Public ones are called by name; the others are bound as a dependency (choose the completion, or add it under Dependencies) and called by their qualified name.
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Conditions. dependency | Builds the status line the boss-mod condition editors show about the current encounter. |
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Conditions. dependency | Builds a full-width edit box for an optional boss-mod ID (such as the encounter ID) and adds it to parent. |
Conditions. dependency | Adds a full-width text label to a boss-mod condition editor; used for the encounter and timer status lines. |
Conditions. dependency | Builds the status line the boss-mod condition editors show about running boss-mod timers. |
Conditions. dependency | Validation check for a boss-mod condition's comparison: true when value.operator is one of addon.operators and value.value is a finite number of zero or more. |
Conditions. dependency | True when value is a positive whole number below 2^31, the accepted shape of a saved boss-mod encounter or spell ID. |
Conditions. dependency | Reads the temporary enchant ID on the main hand, or the off hand when value.offhand is set, for the WEAPON_IMBUE condition. |
Conditions. dependency | Formats an item set ID for the SET_PIECES description: the set name with its ID when addon:GetItemSetName knows it, otherwise "item set N". |
Conditions. dependency | True when value is a positive, finite whole number; SET_PIECES uses it to validate the saved item set ID. |
Conditions. public | Resolve the spell identifier stored by a condition. |
Conditions. public | Create a spell input with suggestions, validation and spell-link support for custom condition widgets. |
Conditions. public | Create a configured unit selector bound to a condition value record. |
Conditions. dependency | Lists the two measures of the Eclipse condition with their editor labels. |
Conditions. dependency | Checks that a condition value carries a known comparison operator and a finite, non-negative number to compare against. |
Conditions. dependency | Checks that a condition value carries a known comparison operator and a finite, non-negative number to compare against. |
Conditions. dependency | Checks that a value is a finite number of zero or more (not NaN, not infinite). |
Conditions. dependency | True when value is a positive whole number below 2^31; RUNE_ENGRAVED uses it to validate a saved rune ID. |
Conditions. dependency | Names the rune selected in a RUNE_ENGRAVED condition: the known rune's name when the platform finds it, else the rune spell's name, else "rune spell N" or "rune N". |
Conditions. dependency | Tests one equipment slot record against a WEAPON_TYPE condition: empty slot, shield, any weapon, holdable, one-hand, two-hand, ranged, or a specific weapon subclass. |
Conditions. dependency | True when value is a whole number from 0 to 31, the range of weapon subclass IDs WEAPON_TYPE accepts. |
Conditions. dependency | Names a weapon subclass for WEAPON_TYPE descriptions, using the client's GetItemSubClassInfo when it returns a readable name, else the addon's built-in name, else "weapon type N". |
Conditions. dependency | Lists what the Group Count condition can count, with the editor label of each. |
Conditions. dependency | Checks that a Group Count value carries a known operator and a finite, non-negative number, which is at most 100 when the count is a percent of the group. |
Conditions. dependency | Returns the specialization ID when it is one of the player's own class's specializations, which are the only ones whose hero talent trees the game can list. |
Conditions. dependency | Names a hero talent tree: the game's own name for it when Platform:GetHeroTreeName can read one, else "hero talent tree" followed by the ID. |
Conditions. dependency | Checks that a value can be a hero talent tree ID: a positive whole number below 2^31. |
Conditions. dependency | Describes an item reference for the item condition descriptions: an item set name (white for a profile set, cyan for a global one), or the first item's link or name followed by how many others are listed. |
Conditions. dependency | Adds the item condition editors' help text to frame: the shared item widget help, a gap, and a note on how item sets, bag counts and restricted observations are evaluated. |
Conditions. dependency | True when value is a positive, finite whole number; SPELL_KNOWN uses it to validate the saved spell ID. |
Conditions. dependency | Names the kind of group a difficulty is for, from the group GetDifficultyInfo reports. |
Conditions. dependency | The display name of an instance difficulty ID: the game's name for it (GetDifficultyInfo) with the kind of group in parentheses when the game gives one. |
Conditions. dependency | Checks that a value can be a difficulty or instance ID: a whole number from 0 up to 2^31. |
Conditions. dependency | Lists the states the Player State condition offers, with the editor label of each. |
Conditions. dependency | The readable sentence for one Player State, such as "you are mounted", worded so a Not flips it to "you are not mounted". |
Conditions. dependency | Formats a valid list of markers in priority order. |
Conditions. dependency | Returns the game's localized name for a raid marker, falling back to its English name. |
Conditions. dependency | Returns the localized labels for the any, none and selected-mark modes. |
Conditions. dependency | Checks a saved marker mode or a comma-separated list of distinct marker names. |
Conditions. dependency | Reduces the per-unit readings a PROXIMITY_* condition collected to one statistic: their average, minimum or maximum. |
Conditions. dependency | Reads one health or mana number for a PROXIMITY_* condition through the evaluation cache, protected against errors. |
Conditions. dependency | Reads one unit's health or mana for the PROXIMITY_* conditions as an absolute value, a percentage of the maximum, or the deficit below the maximum. |
Conditions. dependency | Calls a yes/no game API through the evaluation cache, protected against errors, for the distance conditions. |
Conditions. dependency | Applies the In Combat option of Distance Count to one unit: with the option off every unit passes, with it on the unit must be in combat (UnitAffectingCombat). |
Conditions. dependency | True when value is a number that is neither NaN nor infinite. |
Conditions. dependency | Counts units for DISTANCE_COUNT from a nameplate unit snapshot: units that exist, whose hostility matches value.enemy, and that are definitely within value.distance yards. |
Conditions. dependency | Packaged helper from Conditions/spatial.lua. |
Conditions. dependency | Decides whether unit is within distance yards from the platform's cached range-check bounds: true when the maximum bound is at or inside distance, false when the minimum bound is beyond it (or equals a nonzero distance), otherwise unavailable. |
Conditions. dependency | Returns the LibRangeCheck-3.0 range estimate for a unit as minimum and maximum yards. |
Conditions. dependency | Builds the specialization choices for one class in the SPECIALIZATION editor. |
Conditions. dependency | Returns the player's class file token (such as "MAGE") from UnitClass, or nil when the call fails or the value is restricted. |
Conditions. dependency | Looks up which class a specialization ID belongs to, from the built-in specialization table or else the platform's specialization display data. |
Conditions. dependency | True when value is a positive, finite whole number, the accepted shape of a saved specialization ID. |
Conditions. dependency | Names a specialization for SPECIALIZATION descriptions: the platform's display name and icon, else the built-in localized name, else "specialization N". |
Conditions. dependency | Adds a full-width group laid out as icon rows (the icon on the left, the picker rows beside it) to a condition widget. |
Conditions. dependency | Lists the specializations of the player's class for the Talent condition's Specialization picker, so a rotation can pick the talents of a specialization other than the one being played. |
Conditions. dependency | Creates a full-width condition dropdown labeled title for the talent condition editors, forwards each selection to changed, and adds it to parent. |
Conditions. dependency | Builds the TALENT editor controls for the tier-and-column grid talent layout: a talent icon and a dropdown of the client's grid talents (up to 18). |
Conditions. dependency | Returns the talent group to query for spec: spec itself on progression clients when it is a whole number from 1 to 4, otherwise nil so the platform uses its default group. |
Conditions. dependency | The heading above one group of talents in the Retail and Forever talent list: class talents, specialization talents, both, one hero tree, or a plain name. |
Conditions. dependency | Creates the 44-pixel talent icon for the TALENT editors, showing the referenced talent's icon and, on hover, its spell tooltip (or its name), and adds it to parent. |
Conditions. dependency | Looks up the talent a TALENT condition refers to, according to its layout: a trait node and entry, a grid index, or a tree and talent index. |
Conditions. dependency | True when value is a whole number between minimum and maximum, inclusive. |
Conditions. dependency | True when a TALENT condition still uses the historical single-number layout: no layout, tree or talent field, and value.value a whole number from 1 to 21. |
Conditions. dependency | Whether the talent trees shown are the player's own class's, so the game can name them, rather than another class's trees from the addon's shipped list. |
Conditions. dependency | Adds a full-width explanatory label to a talent condition editor. |
Conditions. dependency | True when the client uses trait talents, that is the retail or forever client families. |
Conditions. dependency | True when value.layout is "traits", meaning the TALENT condition names a trait node. |
Conditions. dependency | Builds the TALENT editor controls for trait talents: a talent tree dropdown when there are several, a talent dropdown, Talent Node ID and Choice Entry ID edit boxes, and a Rank comparison. |
Conditions. dependency | Checks that a talent condition's tree index exists on this client, using the cached platform talent tree count. |
Conditions. dependency | Names the talent tree in a talent tree condition's description: the client's tree name, else "Talent tree N", else "<talent tree>" when no tree is set. |
Conditions. dependency | Builds the Talent tree dropdown for the TALENT_TREE_POINTS and PRIMARY_TALENT_TREE editors, listing the client's talent trees, storing the selection in value.tree and calling update. |
Conditions. dependency | True when a TALENT condition uses the tree layout (layout nil or "tree") with both tree and talent set. |
Conditions. dependency | Builds the TALENT editor controls for Classic talent trees: a tree dropdown, a talent icon, a talent dropdown for the chosen tree, and a Points comparison. |
Conditions. dependency | True when a totem condition's comparison is usable: value.value is a nonnegative finite number and value.operator is one of addon.operators. |
Conditions. dependency | True when value.spell is a valid spell ID of 4 or less, meaning the condition names a totem element slot rather than a totem spell. |
Conditions. dependency | Searches the totem slots for an active totem matching value.spell, by spell ID or name (only the exact spell ID when value.ranked is set). |
Conditions. dependency | Calls a totem platform method through the evaluation cache, passing the platform as its self argument. |
Conditions. dependency | Seconds left on a totem slot record at time start (or now): zero when the totem is inactive, and never negative. |
Conditions. dependency | True when a totem spell condition names a valid spell ID and value.ranked is nil or a boolean. |
Conditions. dependency | Reads whether the main hand, or the off hand when value.offhand is set, has a temporary weapon enchant for the weapon conditions, with its expiration and charges. |
Conditions. dependency | Accepts a readable, nonnegative, finite number from a weapon observation and returns it unchanged; anything else becomes nil with a reason. |
Conditions. dependency | Reads the player's main-hand, or off-hand when value.offhand is set, attack speed from the cached UnitAttackSpeed for the swing timer conditions. |
