Call as
Conditions.group_state.measureNames()
Record the dependency Conditions.group_state.measureNames, then call it by that name. A namespaced call does not pass self: use a colon call or pass the object yourself.
What it does
Lists what the Group Count condition can count, with the editor label of each.
Arguments
None.
Returns
| 1 | table<string, string> | Maps "size", "TANK", "HEALER", "DAMAGER" and "dead" to their localized labels. |
|---|
Editions
Built In helpers are registered on every edition. What differs is the game API they read; where one is missing the helper falls back or returns nil with a reason.
It reads no game API directly.
How the addon calls it
- Group Count (print)
local names, measure = measureNames(), value.measure
Source
Conditions/group_state.lua, line 48. Read only in game; Duplicate makes an editable copy.
Conditions.group_state.measureNames()
return {
size = L["Players in the group"], TANK = L["Tanks"], HEALER = L["Healers"], DAMAGER = L["Damage dealers"],
dead = L["Dead or ghost members"],
}