Call as
Conditions.engraving.identifier(value)
Record the dependency Conditions.engraving.identifier, then call it by that name. A namespaced call does not pass self: use a colon call or pass the object yourself.
What it does
True when value is a positive whole number below 2^31; RUNE_ENGRAVED uses it to validate a saved rune ID.
Arguments
| Name | Type | What it does |
|---|---|---|
value | any | Value to check. |
Returns
| 1 | boolean | True when the value passes the check. |
|---|
Editions
Built In helpers are registered on every edition. What differs is the game API they read; where one is missing the helper falls back or returns nil with a reason.
It reads no game API directly.
How the addon calls it
- Engraved Rune (valid)
if value.rune ~= nil then return identifier(value.rune) and value.spell == nil end
Source
Conditions/engraving.lua, line 43. Read only in game; Duplicate makes an editable copy.
Conditions.engraving.identifier(value)
return type(value) == "number" and value > 0 and value < 2147483648 and value % 1 == 0