Call as
Conditions.known_spell.validID(value)
Record the dependency Conditions.known_spell.validID, then call it by that name. A namespaced call does not pass self: use a colon call or pass the object yourself.
What it does
True when value is a positive, finite whole number; SPELL_KNOWN uses it to validate the saved spell ID.
Arguments
| Name | Type | What it does |
|---|---|---|
value | any | Value to check. |
Returns
| 1 | boolean | True when the value passes the check. |
|---|
Editions
Built In helpers are registered on every edition. What differs is the game API they read; where one is missing the helper falls back or returns nil with a reason.
It reads no game API directly.
How the addon calls it
- Spell Known (print)
if validID(value.spell) then
Source
Conditions/known_spell.lua, line 24. Read only in game; Duplicate makes an editable copy.
Conditions.known_spell.validID(value)
return type(value) == "number" and value > 0 and value < math.huge and value % 1 == 0