呼叫方式
Conditions.spatial.rangeMember(cache, unit, distance)
記錄相依項目 Conditions.spatial.rangeMember,然後以該名稱呼叫。含命名空間的呼叫不會傳入 self:請使用冒號呼叫,或自行傳入該物件。
作用
Decides whether unit is within distance yards from the platform's cached range-check bounds: true when the maximum bound is at or inside distance, false when the minimum bound is beyond it (or equals a nonzero distance), otherwise unavailable.
參數
| 名稱 | 類型 | 作用 |
|---|---|---|
cache | table | nil | Evaluation-pass cache passed to getCached, or nil to read directly. |
unit | string | Unit token to check. |
distance | number | Distance in yards. |
傳回值
| 1 | boolean | nil | Whether the unit is within distance, or nil when the bounds cannot decide. |
|---|---|---|
| 2 | string | nil | The bounds reader's reason, or range-uncertain. |
版本
內建輔助函式在每個版本上都會註冊。不同的是它們讀取的遊戲 API;某個 API 不存在時,輔助函式會改用備用方式,或傳回 nil 並附上原因。
它不會直接讀取任何遊戲 API。
插件如何呼叫它
Conditions.spatial.nameplateDistanceCountlocal member,why=rangeMember(cache,unit,value.distance)
相依項目
Functions.cache.getCached→Functions.cache.getCachedFunctions.presentation.compareString→Functions.presentation.compareStringFunctions.presentation.nullable→Functions.presentation.nullableFunctions.presentation.playerize→Functions.presentation.playerizeFunctions.values.compare→Functions.values.compareFunctions.values.isin→Functions.values.isin
原始碼
Conditions/spatial.lua,第 656 行。在遊戲中為唯讀;「複製」會產生一份可編輯的複本。
Conditions.spatial.rangeMember(cache, unit, distance)
local bounds,why=Functions.cache.getCached(cache,addon.Platform.GetRangeCheckBounds,addon.Platform,unit)
if not bounds then return nil,why end
if bounds.maximum and bounds.maximum<=distance then return true end
if bounds.minimum and (bounds.minimum>distance or bounds.minimum>0 and bounds.minimum==distance) then return false end
return nil,"range-uncertain"