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战斗动作历史

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作用

检查你选择的战斗事件是否发生在指定单位近期历史中、与你设置的次数比较相符的位置上;1 表示最近一次事件,2 表示其前一次。早于“战斗历史记忆时长”设置的事件会被遗忘。

为什么会用到它

Looks back through a unit's recent combat events by position, where 1 is the latest event and 2 the one before it; the action is what happened to that unit, so 'you were blocked' means you blocked an attack. The classic use is a Warrior lighting up Revenge after a block, dodge or parry, or Overpower after the target dodges. Only you, your pet and your target can be chosen in the editor, and events older than the Combat History Memory setting are forgotten. To look back by seconds instead, see 战斗动作历史时间; on Retail and WoW Forever an event the game hides makes that position unavailable.

示例

你被格挡:发生于最多2个动作之前

设置

条件编辑器中每项设置的含义,取自游戏内的帮助。

单位 - The unit this condition uses as the target of comparison.

动作 - The kind of combat action to look for (Hit, Miss, Parried, etc).

运算符 - How to compare 战斗动作历史 with the 计数 value. This comparison uses basic mathematical comparison operations.

计数 - How far back in your combat history to look for 动作 (by count). A value of 1 means the last combat action, 2 means two combat actions ago, etc. Each combat action is treated separately. Any combat action more than the setting of 战斗历史记忆时长(秒) in the primary Rotation Master configuration screen ago will not be available.

其代码使用的辅助函数

标识符
COMBAT_HISTORY
分类
战斗

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