Condition browser
- Not available on that edition (the reason is in the tooltip)
- Depends on the setting, your class or another addon (details in the tooltip)
32 of 145 condition types. Clear filters
Combat
| Condition | Editions | What it checks |
|---|---|---|
CastingCASTING | Checks if the unit specified is currently casting a spell. Channeled spells do not count. | |
Specific Spell CastingCASTING_SPELL | Checks if the unit specified is currently casting the spell you choose. Where spells have ranks, any rank of that spell matches unless you tick Use this exact spell rank. | |
Cast Time RemainingCASTING_REMAIN | Checks how many seconds are left before the current cast of the unit specified completes, compared with the number of seconds you set. It does not match when the unit is not casting, whatever the comparison. | |
Cast ProgressCASTING_PROGRESS | Checks how far the unit specified is through its current cast, from 0% at the start to 100% at completion, compared with the percentage you set. It does not match when the unit is not casting, whatever the comparison. | |
Cast InterruptibleCAST_INTERRUPTABLE | Checks if the spell the unit specified is currently casting can be interrupted. It does not match when the unit is not casting. | |
ChannelingCHANNELING | Checks if the unit specified is currently channeling a spell. | |
Specific Spell ChannelingCHANNELING_SPELL | Checks if the unit specified is currently channeling the spell you choose. Where spells have ranks, any rank of that spell matches unless you tick Use this exact spell rank. | |
Channel Time RemainingCHANNELING_REMAIN | Checks how many seconds are left in the current channel of the unit specified, compared with the number of seconds you set. It does not match when the unit is not channeling, whatever the comparison. | |
Channel ProgressCHANNELING_PROGRESS | Checks how far the unit specified is through its current channel, from 0% at the start to 100% at the end, compared with the percentage you set. It does not match when the unit is not channeling, whatever the comparison. | |
Channel InterruptibleCHANNEL_INTERRUPTABLE | Checks if the spell the unit specified is currently channeling can be interrupted. It does not match when the unit is not channeling. | |
In CombatCOMBAT | Checks if the unit specified is in combat. | |
StealthSTEALTHED | Checks if your character is stealthed. It does not check whether an enemy can detect you. | |
In ControlINCONTROL | Checks if the game reports that you have full control of your character, so you are not stunned, feared, charmed or similarly controlled. | |
Loss Of Control TypeLOC_TYPE | Checks how much time is left on a loss of control of the type you choose, such as a stun, fear or silence, compared with the number of seconds you set. If no loss of control of that type is on you, it does not match. | |
Loss Of Control BlockedLOC_BLOCKED | Checks how much time is left on a loss of control that locks you out of abilities of the spell school you choose, compared with the number of seconds you set. If no such lockout is on you, it does not match. | |
RunnerRUNNER | Checks whether the unit specified is the kind of mob that runs away at low health. It relies on MobInfo2 records, so a mob you have never fought does not match. | |
ResistantRESIST | Checks how much the unit specified resists the spell school you choose, as a percentage, compared with the percentage you set. It relies on MobInfo2 records, so a mob you have never fought does not match. | |
ImmuneIMMUNE | Checks whether the unit specified has been recorded by the MobInfo2 addon as immune to the spell school you choose. With Partial ticked, a mob that was only sometimes immune also counts, and a mob you have never fought never matches. | |
MovingMOVING | Checks if your character is currently moving, based on your movement speed. | |
ThreatTHREAT | Checks whether your threat on the unit specified is at least the threat level you choose. If you have no threat on that unit at all, it does not match. | |
Threat CountTHREAT_COUNT | Checks how many enemies you have at least the threat level you choose on, compared with the number you set. Only enemies within nameplate range are counted. | |
AttackableATTACKABLE | Checks if the unit specified is one you can attack. | |
HostileENEMY | Checks if the unit specified is an enemy of yours, as the game reports it. | |
Combat Action HistoryCOMBAT_HISTORY | Checks whether the combat event you choose happened to the unit specified at a position in its recent history that fits the comparison with the count you set, where 1 is the latest event and 2 the one before it. Events older than the Combat History Memory setting are forgotten. | |
Combat Action History TimeCOMBAT_HISTORY_TIME | Checks how many seconds ago the combat event you choose happened to the unit specified, compared with the number of seconds you set. Events older than the Combat History Memory setting are forgotten. | |
Time Since Combat StartTIME_IN_COMBAT | Checks how many seconds you have been in combat, compared with the number of seconds you set. Out of combat it does not match. | |
Boss Mod EncounterBOSSMOD_ENCOUNTER | Checks whether your boss mod reports a boss encounter in progress, or the specific encounter whose ID you enter. Leave the encounter ID blank to match any encounter. | |
Boss Mod Encounter StageBOSSMOD_STAGE | Checks which stage your boss mod reports for the current encounter, compared with the stage number you set. Outside an encounter it does not match. | |
Boss Mod TimerBOSSMOD_TIMER | Checks how much time is left on your boss mod's timer for the boss ability whose spell ID you enter, compared with the number of seconds you set. It does not match while no timer for that ability is running. | |
Boss EncounterENCOUNTER | Checks if the game reports a boss encounter in progress. It needs no boss mod. | |
Raid MarkMARKED | Checks whether a unit has no raid mark, any mark, or a selected mark. | |
Raid Mark CountMARK_COUNT | Checks how many marked units are known. |





