- 該版本無法使用(原因請見提示)
- 取決於設定、你的職業或其他插件(詳情請見提示)
作用
檢查你選擇的戰鬥事件是否發生在指定單位近期歷史中、與你設定的次數比較相符的位置上;1 表示最近一次事件,2 表示其前一次。早於「戰鬥歷史保留時間」設定的事件會被遺忘。
為什麼會用到它
Looks back through a unit's recent combat events by position, where 1 is the latest event and 2 the one before it; the action is what happened to that unit, so 'you were blocked' means you blocked an attack. The classic use is a Warrior lighting up Revenge after a block, dodge or parry, or Overpower after the target dodges. Only you, your pet and your target can be chosen in the editor, and events older than the Combat History Memory setting are forgotten. To look back by seconds instead, see 戰鬥動作歷史時間; on Retail and WoW Forever an event the game hides makes that position unavailable.
範例
你被格擋:發生於最多2個動作之前
設定
條件編輯器中每項設定的意義,取自遊戲內的說明。
單位 - The unit this condition uses as the target of comparison.
動作 - The kind of combat action to look for (Hit, Miss, Parried, etc).
運算子 - How to compare 戰鬥動作歷史 with the 計數 value. This comparison uses basic mathematical comparison operations.
計數 - How far back in your combat history to look for 動作 (by count). A value of 1 means the last combat action, 2 means two combat actions ago, etc. Each combat action is treated separately. Any combat action more than the setting of 戰鬥歷史保留時間(秒) in the primary Rotation Master configuration screen ago will not be available.





