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- 取決於設定、你的職業或其他插件(詳情請見提示)
作用
將你選擇的戰鬥事件在指定單位身上發生距今的秒數與你設定的秒數進行比較。早於「戰鬥歷史保留時間」設定的事件會被遺忘。
為什麼會用到它
Compares how many seconds ago a unit's chosen combat event happened; the action is what happened to that unit, so 'your target was dodged' means your target dodged an attack. That fits reactive abilities with a short window, such as Overpower in Classic Era and TBC, usable for a few seconds after the target dodges. Only you, your pet and your target can be chosen in the editor, and events older than the Combat History Memory setting are forgotten. See 戰鬥動作歷史 to look back by position instead; on Retail and WoW Forever an event the game hides makes the condition unavailable.
範例
你的目標被閃躲:發生於少於5秒前
設定
條件編輯器中每項設定的意義,取自遊戲內的說明。
單位 - The unit this condition uses as the target of comparison.
動作 - The kind of combat action to look for (Hit, Miss, Parried, etc).
運算子 - How to compare 戰鬥動作歷史時間 with the 秒 value. This comparison uses basic mathematical comparison operations.
秒 - How far back in 單位's combat history to look for 動作 (by time). The condition matches when any recorded combat action of that kind happened a number of seconds ago that passes the comparison; for example 'is less than 3' means it happened within the last 3 seconds. Each combat action is treated separately. Combat actions older than 戰鬥歷史保留時間(秒) (set in the primary Rotation Master configuration screen) are not available.





