- 該版本無法使用(原因請見提示)
- 取決於設定、你的職業或其他插件(詳情請見提示)
作用
將在指定單位周圍你設定的距離內的小隊或團隊成員中最低、平均或最高的生命力與你設定的數值進行比較。數值為負時,改為比較他們損失的生命力。
為什麼會用到它
Take the minimum, average or maximum raw health of party or raid members within a distance of a unit, and compare it; a negative value compares missing health instead. Minimum finds an emergency, for example a Paladin's Lay on Hands when someone nearby is below a fixed amount, and average describes the whole group. Raw numbers depend on gear, so 範圍內的生命力百分比 usually works better. Not available on Retail or Forever, where the game hides health values from addons.
範例
你 40 碼內Party成員的最低生命力小於3000
設定
條件編輯器中每項設定的意義,取自遊戲內的說明。
單位 - The unit this condition uses as the target of comparison.
運算 - Mathematical operation to perform
最小值 - The lowest value
平均值 - The value that is the sum of all values divided by the number of values
最大值 - The highest value
運算子 - How to compare 範圍內的生命力 with the 生命力 value. This comparison uses basic mathematical comparison operations.
生命力 - The health value the 運算 result is compared with: the lowest, average or highest health of the allies counted. If this number is negative, it compares their health deficit (from max health) instead.
距離 - The distance (in yards) allies are measured against.
同一隊伍 - Only count units in the same raid group.
包括寵物 - Include pets in the count.
使用同一副本中可讀的位置;位置無法使用時,使用以玩家為中心的距離估算。只有當某個單位的距離上限在「距離」之內時才計入。位置、距離、小隊成員身分或所需的生命力/法力不確定時,整個條件將為無法使用,在「除非」下同樣如此。百分比檢查要求最大值為正;空的彙總沒有結果。





