- 該版本無法使用(原因請見提示)
- 取決於設定、你的職業或其他插件(詳情請見提示)
作用
將在指定單位周圍你設定的距離內的小隊或團隊成員中最低、平均或最高的生命力百分比與你設定的百分比進行比較。
為什麼會用到它
Take the minimum, average or maximum health percentage of party or raid members within a distance of a unit, and compare it. Average suits group heals and cooldowns, such as Tranquility, Prayer of Healing or Divine Hymn when the group's average health drops below 70%, and minimum finds the single most injured ally. Not available on Retail or Forever, where the game hides health values from addons. See also 範圍內的生命力百分比計數 and 生命力百分比.
範例
你 30 碼內團隊或隊伍成員的平均生命力百分比小於70%
設定
條件編輯器中每項設定的意義,取自遊戲內的說明。
單位 - The unit this condition uses as the target of comparison.
運算 - Mathematical operation to perform
最小值 - The lowest value
平均值 - The value that is the sum of all values divided by the number of values
最大值 - The highest value
運算子 - How to compare 範圍內的生命力百分比 with the 生命力 value. This comparison uses basic mathematical comparison operations.
生命力 - The health percentage the 運算 result is compared with: the lowest, average or highest health of the allies counted, each as a percentage of their total health.
距離 - The distance (in yards) allies are measured against.
同一隊伍 - Only count units in the same raid group.
包括寵物 - Include pets in the count.
使用同一副本中可讀的位置;位置無法使用時,使用以玩家為中心的距離估算。只有當某個單位的距離上限在「距離」之內時才計入。位置、距離、小隊成員身分或所需的生命力/法力不確定時,整個條件將為無法使用,在「除非」下同樣如此。百分比檢查要求最大值為正;空的彙總沒有結果。





