- 该版本不可用(原因见提示)
- 取决于设置、你的职业或其他插件(详情见提示)
作用
将你进入战斗的秒数与你设置的秒数进行比较。不在战斗中时不匹配。
为什么会用到它
Compares how long you have been in combat, which is the usual way to build an opener: stack Sunder Armor in the first few seconds, use a pre-planned cooldown sequence early, then fall back to the normal priority. It can also hold long cooldowns until a fight has clearly started. See also 战斗中.
示例
战斗时间 小于 10 秒
设置
条件编辑器中每项设置的含义,取自游戏内的帮助。
运算符 - How to compare 战斗开始后的时间 with the 秒 value. This comparison uses basic mathematical comparison operations.
秒 - This condition checks how long you've been in combat. For example, if the operator is set to 'is less than' and the value is set to 5, this condition will only be true if you have been in combat for less than 5 seconds, or if the operator is set to 'is greater than' and the value is set to 10, the condition will only be true if you have been in combat for more than 10 seconds. This is very useful for adjusting rotation priorities for openers vs. normal rotation





