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作用
將你進入戰鬥的秒數與你設定的秒數進行比較。不在戰鬥中時不符合。
為什麼會用到它
Compares how long you have been in combat, which is the usual way to build an opener: stack Sunder Armor in the first few seconds, use a pre-planned cooldown sequence early, then fall back to the normal priority. It can also hold long cooldowns until a fight has clearly started. See also 戰鬥中.
範例
戰鬥時間 小於 10 秒
設定
條件編輯器中每項設定的意義,取自遊戲內的說明。
運算子 - How to compare 戰鬥開始後的時間 with the 秒 value. This comparison uses basic mathematical comparison operations.
秒 - This condition checks how long you've been in combat. For example, if the operator is set to 'is less than' and the value is set to 5, this condition will only be true if you have been in combat for less than 5 seconds, or if the operator is set to 'is greater than' and the value is set to 10, the condition will only be true if you have been in combat for more than 10 seconds. This is very useful for adjusting rotation priorities for openers vs. normal rotation





