调用方式
Conditions.player_state.stateNames()
记录依赖项 Conditions.player_state.stateNames,然后按该名称调用。带命名空间的调用不会传入 self:请使用冒号调用,或自行传入该对象。
作用
Lists the states the Player State condition offers, with the editor label of each.
参数
无。
返回值
| 1 | table<string, string> | Maps "mounted", "swimming", "flying", "falling", "resting", "dead" and "ghost" to their localized labels. |
|---|
版本
内置辅助函数在每个版本上都会注册。不同的是它们读取的游戏 API;某个 API 缺失时,辅助函数会改用后备方案,或返回 nil 并附上原因。
它不直接读取任何游戏 API。
插件如何调用它
- 玩家状态 (valid)
return value.state ~= nil and Functions.values.isin(stateNames(), value.state)
源码
Conditions/player_state.lua,第 40 行。在游戏中为只读;“复制”会生成一份可编辑的副本。
Conditions.player_state.stateNames()
return {
mounted = L["Mounted"], swimming = L["Swimming"], flying = L["Flying"], falling = L["Falling"],
resting = L["In a Rested Area"], dead = L["Dead"], ghost = L["Ghost"],
}