参考 › 函数参考 › Conditions

Conditions.player_state.stateNames

依赖项

调用方式

Conditions.player_state.stateNames()

记录依赖项 Conditions.player_state.stateNames,然后按该名称调用。带命名空间的调用不会传入 self:请使用冒号调用,或自行传入该对象。

作用

Lists the states the Player State condition offers, with the editor label of each.

参数

无。

返回值

1table<string, string>Maps "mounted", "swimming", "flying", "falling", "resting", "dead" and "ghost" to their localized labels.

版本

内置辅助函数在每个版本上都会注册。不同的是它们读取的游戏 API;某个 API 缺失时,辅助函数会改用后备方案,或返回 nil 并附上原因。

它不直接读取任何游戏 API。

插件如何调用它

  • 玩家状态 (valid)
    return value.state ~= nil and Functions.values.isin(stateNames(), value.state)

源码

Conditions/player_state.lua,第 40 行。在游戏中为只读;“复制”会生成一份可编辑的副本。

Conditions.player_state.stateNames()
    return {
        mounted = L["Mounted"], swimming = L["Swimming"], flying = L["Flying"], falling = L["Falling"],
        resting = L["In a Rested Area"], dead = L["Dead"], ghost = L["Ghost"],
    }

返回函数参考