呼叫方式
Conditions.player_state.stateNames()
記錄相依項目 Conditions.player_state.stateNames,然後以該名稱呼叫。含命名空間的呼叫不會傳入 self:請使用冒號呼叫,或自行傳入該物件。
作用
Lists the states the Player State condition offers, with the editor label of each.
參數
無。
傳回值
| 1 | table<string, string> | Maps "mounted", "swimming", "flying", "falling", "resting", "dead" and "ghost" to their localized labels. |
|---|
版本
內建輔助函式在每個版本上都會註冊。不同的是它們讀取的遊戲 API;某個 API 不存在時,輔助函式會改用備用方式,或傳回 nil 並附上原因。
它不會直接讀取任何遊戲 API。
插件如何呼叫它
- 玩家狀態 (valid)
return value.state ~= nil and Functions.values.isin(stateNames(), value.state)
原始碼
Conditions/player_state.lua,第 40 行。在遊戲中為唯讀;「複製」會產生一份可編輯的複本。
Conditions.player_state.stateNames()
return {
mounted = L["Mounted"], swimming = L["Swimming"], flying = L["Flying"], falling = L["Falling"],
resting = L["In a Rested Area"], dead = L["Dead"], ghost = L["Ghost"],
}