參考資料 › 函式參考 › Conditions

Conditions.player_state.stateNames

相依項目

呼叫方式

Conditions.player_state.stateNames()

記錄相依項目 Conditions.player_state.stateNames,然後以該名稱呼叫。含命名空間的呼叫不會傳入 self:請使用冒號呼叫,或自行傳入該物件。

作用

Lists the states the Player State condition offers, with the editor label of each.

參數

無。

傳回值

1table<string, string>Maps "mounted", "swimming", "flying", "falling", "resting", "dead" and "ghost" to their localized labels.

版本

內建輔助函式在每個版本上都會註冊。不同的是它們讀取的遊戲 API;某個 API 不存在時,輔助函式會改用備用方式,或傳回 nil 並附上原因。

它不會直接讀取任何遊戲 API。

插件如何呼叫它

  • 玩家狀態 (valid)
    return value.state ~= nil and Functions.values.isin(stateNames(), value.state)

原始碼

Conditions/player_state.lua,第 40 行。在遊戲中為唯讀;「複製」會產生一份可編輯的複本。

Conditions.player_state.stateNames()
    return {
        mounted = L["Mounted"], swimming = L["Swimming"], flying = L["Flying"], falling = L["Falling"],
        resting = L["In a Rested Area"], dead = L["Dead"], ghost = L["Ghost"],
    }

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