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Conditions.player_state.statePhrase

依赖项

调用方式

Conditions.player_state.statePhrase(state)

记录依赖项 Conditions.player_state.statePhrase,然后按该名称调用。带命名空间的调用不会传入 self:请使用冒号调用,或自行传入该对象。

作用

The readable sentence for one Player State, such as "you are mounted", worded so a Not flips it to "you are not mounted".

参数

名称类型作用
statestring | nilThe saved state.

返回值

1string | nilThe localized sentence template, or nil for an unknown state.

版本

内置辅助函数在每个版本上都会注册。不同的是它们读取的游戏 API;某个 API 缺失时,辅助函数会改用后备方案,或返回 nil 并附上原因。

它不直接读取任何游戏 API。

插件如何调用它

  • 玩家状态 (print)
    return statePhrase(value.state) or string.format(L["you {{!are|are not}} %s"], L["<state>"])

源码

Conditions/player_state.lua,第 50 行。在游戏中为只读;“复制”会生成一份可编辑的副本。

Conditions.player_state.statePhrase(state)
    if state == "mounted" then return L["you {{!are|are not}} mounted"]
    elseif state == "swimming" then return L["you {{!are|are not}} swimming"]
    elseif state == "flying" then return L["you {{!are|are not}} flying"]
    elseif state == "falling" then return L["you {{!are|are not}} falling"]
    elseif state == "resting" then return L["you {{!are|are not}} in a rested area"]
    elseif state == "dead" then return L["you {{!are|are not}} dead"]
    elseif state == "ghost" then return L["you {{!are|are not}} a ghost"] end

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