调用方式
Conditions.player_state.statePhrase(state)
记录依赖项 Conditions.player_state.statePhrase,然后按该名称调用。带命名空间的调用不会传入 self:请使用冒号调用,或自行传入该对象。
作用
The readable sentence for one Player State, such as "you are mounted", worded so a Not flips it to "you are not mounted".
参数
| 名称 | 类型 | 作用 |
|---|---|---|
state | string | nil | The saved state. |
返回值
| 1 | string | nil | The localized sentence template, or nil for an unknown state. |
|---|
版本
内置辅助函数在每个版本上都会注册。不同的是它们读取的游戏 API;某个 API 缺失时,辅助函数会改用后备方案,或返回 nil 并附上原因。
它不直接读取任何游戏 API。
插件如何调用它
- 玩家状态 (print)
return statePhrase(value.state) or string.format(L["you {{!are|are not}} %s"], L["<state>"])
源码
Conditions/player_state.lua,第 50 行。在游戏中为只读;“复制”会生成一份可编辑的副本。
Conditions.player_state.statePhrase(state)
if state == "mounted" then return L["you {{!are|are not}} mounted"]
elseif state == "swimming" then return L["you {{!are|are not}} swimming"]
elseif state == "flying" then return L["you {{!are|are not}} flying"]
elseif state == "falling" then return L["you {{!are|are not}} falling"]
elseif state == "resting" then return L["you {{!are|are not}} in a rested area"]
elseif state == "dead" then return L["you {{!are|are not}} dead"]
elseif state == "ghost" then return L["you {{!are|are not}} a ghost"] end