呼叫方式
Conditions.player_state.statePhrase(state)
記錄相依項目 Conditions.player_state.statePhrase,然後以該名稱呼叫。含命名空間的呼叫不會傳入 self:請使用冒號呼叫,或自行傳入該物件。
作用
The readable sentence for one Player State, such as "you are mounted", worded so a Not flips it to "you are not mounted".
參數
| 名稱 | 類型 | 作用 |
|---|---|---|
state | string | nil | The saved state. |
傳回值
| 1 | string | nil | The localized sentence template, or nil for an unknown state. |
|---|
版本
內建輔助函式在每個版本上都會註冊。不同的是它們讀取的遊戲 API;某個 API 不存在時,輔助函式會改用備用方式,或傳回 nil 並附上原因。
它不會直接讀取任何遊戲 API。
插件如何呼叫它
- 玩家狀態 (print)
return statePhrase(value.state) or string.format(L["you {{!are|are not}} %s"], L["<state>"])
原始碼
Conditions/player_state.lua,第 50 行。在遊戲中為唯讀;「複製」會產生一份可編輯的複本。
Conditions.player_state.statePhrase(state)
if state == "mounted" then return L["you {{!are|are not}} mounted"]
elseif state == "swimming" then return L["you {{!are|are not}} swimming"]
elseif state == "flying" then return L["you {{!are|are not}} flying"]
elseif state == "falling" then return L["you {{!are|are not}} falling"]
elseif state == "resting" then return L["you {{!are|are not}} in a rested area"]
elseif state == "dead" then return L["you {{!are|are not}} dead"]
elseif state == "ghost" then return L["you {{!are|are not}} a ghost"] end