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Conditions.spatial.nameplateDistanceCount

依赖项

调用方式

Conditions.spatial.nameplateDistanceCount(value, cache, plates)

记录依赖项 Conditions.spatial.nameplateDistanceCount,然后按该名称调用。带命名空间的调用不会传入 self:请使用冒号调用,或自行传入该对象。

作用

Counts units for DISTANCE_COUNT from a nameplate unit snapshot: units that exist, whose hostility matches value.enemy, and that are definitely within value.distance yards. Compares the count with value.operator and value.value; any unreadable unit or uncertain range makes the whole result unavailable.

参数

名称类型作用
valuetableCondition settings: enemy, distance, operator and value.
cachetable | nilEvaluation-pass cache passed to getCached, or nil to read directly.
platestableSnapshot whose keys are nameplate unit tokens.

返回值

1boolean | nilResult of the count comparison, or nil when the count cannot be established.
2string | nilReason for nil, such as unit-snapshot-unavailable, invalid-unit-snapshot, restricted-value or range-uncertain.

版本

内置辅助函数在每个版本上都会注册。不同的是它们读取的游戏 API;某个 API 缺失时,辅助函数会改用后备方案,或返回 nil 并附上原因。

  • 该版本不可用(原因见提示)
  • 仅在暴雪的弃用兼容层开启时
游戏 API经典旧世TBC 周年版经典进阶服永久服正式服
UnitExists经典旧世TBC 周年版经典进阶服永久服正式服
UnitIsEnemy经典旧世TBC 周年版经典进阶服永久服正式服

秘密值(正式服和永久服)

在正式服和永久服上,游戏交给插件的是秘密值。此辅助函数会检查它读取的内容(addon.Platform:CanReadValue),遇到无法比较的秘密值时返回 nil 并附上原因(例如 restricted-value),而不是返回该秘密值。请将 nil 视为不可用,而不是假。

插件如何调用它

  • 距离内计数 (evaluate)
    if plates~=nil then return nameplateDistanceCount(value,cache,plates) end

依赖项

源码

Conditions/spatial.lua,第 690 行。在游戏中为只读;“复制”会生成一份可编辑的副本。

Conditions.spatial.nameplateDistanceCount(value, cache, plates)
    if type(plates)~="table" then return nil,"unit-snapshot-unavailable" end
    local count = 0
    for unit in pairs(plates) do
        if not addon.Platform:CanReadValue(unit) then return nil,"restricted-value" end
        if type(unit)~="string" or unit=="" then return nil,"invalid-unit-snapshot" end
        local present,issue=booleanRead(cache,UnitExists,unit)
        if present==nil then return nil,issue end
        if present then
            local enemy,problem=booleanRead(cache,UnitIsEnemy,"player",unit)
            if enemy==nil then return nil,problem end
            if enemy==value.enemy then
                local fighting,combatWhy=combatFilter(value,cache,unit)
                if fighting==nil then return nil,combatWhy end
                if fighting then
                    local member,why=rangeMember(cache,unit,value.distance)
                    if member==nil then return nil,why end
                    if member then count=count+1 end
                end
            end
        end
    end
    return Functions.values.compare(value.operator, count, value.value)

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