呼叫方式
Conditions.spatial.nameplateDistanceCount(value, cache, plates)
記錄相依項目 Conditions.spatial.nameplateDistanceCount,然後以該名稱呼叫。含命名空間的呼叫不會傳入 self:請使用冒號呼叫,或自行傳入該物件。
作用
Counts units for DISTANCE_COUNT from a nameplate unit snapshot: units that exist, whose hostility matches value.enemy, and that are definitely within value.distance yards. Compares the count with value.operator and value.value; any unreadable unit or uncertain range makes the whole result unavailable.
參數
| 名稱 | 類型 | 作用 |
|---|---|---|
value | table | Condition settings: enemy, distance, operator and value. |
cache | table | nil | Evaluation-pass cache passed to getCached, or nil to read directly. |
plates | table | Snapshot whose keys are nameplate unit tokens. |
傳回值
| 1 | boolean | nil | Result of the count comparison, or nil when the count cannot be established. |
|---|---|---|
| 2 | string | nil | Reason for nil, such as unit-snapshot-unavailable, invalid-unit-snapshot, restricted-value or range-uncertain. |
版本
內建輔助函式在每個版本上都會註冊。不同的是它們讀取的遊戲 API;某個 API 不存在時,輔助函式會改用備用方式,或傳回 nil 並附上原因。
- 該版本無法使用(原因請見提示)
- 僅在暴雪的棄用相容層開啟時
| 遊戲 API | |||||
|---|---|---|---|---|---|
UnitExists | |||||
UnitIsEnemy |
機密值(正式版與永久)
在正式版與永久上,遊戲交給插件的是機密值。此輔助函式會檢查它讀取的內容(addon.Platform:CanReadValue),遇到無法比較的機密值時,會傳回 nil 並附上原因(例如 restricted-value),而不是傳回該機密值。請將 nil 視為無法使用,而非假。
插件如何呼叫它
- 距離內計數 (evaluate)
if plates~=nil then return nameplateDistanceCount(value,cache,plates) end
相依項目
Functions.cache.getCached→Functions.cache.getCachedFunctions.presentation.compareString→Functions.presentation.compareStringFunctions.presentation.nullable→Functions.presentation.nullableFunctions.presentation.playerize→Functions.presentation.playerizeFunctions.values.compare→Functions.values.compareFunctions.values.isin→Functions.values.isinbooleanRead→Conditions.spatial.booleanReadcombatFilter→Conditions.spatial.combatFilterrangeMember→Conditions.spatial.rangeMember
原始碼
Conditions/spatial.lua,第 690 行。在遊戲中為唯讀;「複製」會產生一份可編輯的複本。
Conditions.spatial.nameplateDistanceCount(value, cache, plates)
if type(plates)~="table" then return nil,"unit-snapshot-unavailable" end
local count = 0
for unit in pairs(plates) do
if not addon.Platform:CanReadValue(unit) then return nil,"restricted-value" end
if type(unit)~="string" or unit=="" then return nil,"invalid-unit-snapshot" end
local present,issue=booleanRead(cache,UnitExists,unit)
if present==nil then return nil,issue end
if present then
local enemy,problem=booleanRead(cache,UnitIsEnemy,"player",unit)
if enemy==nil then return nil,problem end
if enemy==value.enemy then
local fighting,combatWhy=combatFilter(value,cache,unit)
if fighting==nil then return nil,combatWhy end
if fighting then
local member,why=rangeMember(cache,unit,value.distance)
if member==nil then return nil,why end
if member then count=count+1 end
end
end
end
end
return Functions.values.compare(value.operator, count, value.value)




