Cooldowns
Cooldowns are reminders that live beside the priority list rather than in it. Use them for things that can be used at any moment but are not part of your normal sequence: a long offensive cooldown, a defensive ability when your health drops, a health or mana potion, a missing buff.
How they differ from ordered actions
| Ordered actions | Cooldowns | |
|---|---|---|
| Order matters | Yes: the first match wins | No |
| How many highlight at once | One | Any number, including none or all |
| Affected by Stop and Branch | Yes | No, they are always checked |
| Highlight style | The profile default | The profile default, or their own |
Like actions, a cooldown highlights only when its own conditions match and the action is learned or carried, affordable, ready and in range.
Adding and arranging
Open a rotation on the Rotations tab and switch to Cooldowns. The cards are in a grid.
- Add cooldown creates a new reminder; drag it into a gap to place it somewhere specific.
- Cooldowns have no Up/Down arrows, because their position means nothing. You can still drag them to tidy up.
- Each card's heading can collapse it to one row. Expand all and Collapse all work on every card.
Highlight settings
Click a cooldown's action to open its fields. Besides the action itself (Spell, Pet Spell, Any Spell or Item; there is no Stop), a cooldown has its own highlight settings:
- Effect — any style from the Effects tab.
- Magnification — size relative to the action icon.
- Color — opens a color picker with a live preview, or type RGBA values between 0 and 1.
- Position — the arrow pad moves the highlight (hold Shift for 10 pixels); Center resets it.
- Sound — play a sound from the shared media library; Play previews it.
Leave a setting blank, or choose Default, to use the profile's setting from General. The icon at the front of the card previews the effect live.
Conditions
Click the condition text to choose when the reminder applies, exactly as for ordered actions. See Conditions.
Cooldown: Healing Potion if my health < 35% Cooldown: Evocation if mana < 20% and not moving Cooldown: Arcane Intellect if I lack Arcane Intellect
