General
The General tab holds settings that apply to the whole addon for the current profile. Changes stay in a draft until you choose Apply (a few preview-window controls are the exception, noted below).
On and off
| Setting | What it does |
|---|---|
| Enable | Turns recommendations, automatic rotation switching and bound item-set updates on or off. Turning it off clears all highlights and hides the preview window. |
| Disable Bar Highlighting | Hides the main recommendation on your action bars. Cooldown highlights still appear. Turn on Preview Spells if you still want to see the main recommendation somewhere. |
| Minimap Icon | Shows the minimap icon. Left-click it to open settings; right-click for a quick menu to enable RM and choose a rotation or automatic switching. |
Timing
| Setting | Default | What it does |
|---|---|---|
| Polling Interval | 0.15 s | How often RM re-evaluates the active rotation and cooldowns (0.05 to 1 second). Shorter is more responsive and uses more processing time. |
| Idle Re-check Interval | 1 s | Out of combat with no target and no focus, RM skips a check unless something it watches changed (auras, cooldowns, health or power of you, your pet or party, movement, casting, equipment, bags, form, pets or group). It still re-checks at least this often for time-based conditions, distance and custom code. In combat, with a target or focus, or while settings are open, every check runs. 0 checks every time. |
| Auto-Switch Re-check Interval | 1 s | How often RM looks for a better rotation to switch to, in and out of combat (0 to 10 seconds). 0 turns automatic switching off. See Switch conditions and auto-switching. |
| Live Status Update Frequency | 2 s | While you edit, how often condition status ("currently satisfied") refreshes. 0 turns it off. This is separate from the polling interval. |
History
Some conditions look back in time. These control how much is remembered.
| Setting | Default | Used by |
|---|---|---|
| Spell History Memory | 60 s | Conditions about spells you cast recently. |
| Combat History Memory | 10 s | Conditions about recent hits, parries, blocks and other combat events (where the game provides them). |
| Damage History Memory | 30 s | Burn-rate and time-to-die estimates. Recent observations count more. |
Highlight style
These set how the main recommendation is highlighted, and the default for cooldowns (each cooldown can override them).
- Effect — the highlight style. Manage the styles on the Effects tab.
- Magnification — size relative to the action icon (1 = same size; default 1.4).
- Highlight Color — click the swatch for a color picker, or type R, G, B and A between 0 and 1. A is opacity.
- Anchor and V / H offsets — where a texture highlight sits on the button. Use the arrow pad (hold Shift for 10-pixel steps); Center resets the anchor and offsets.
The icon beside these settings previews the result. Previewing never saves anything.
Preview window
The preview window shows upcoming recommendations as a row of icons, separately from your action bars.
| Setting | What it does |
|---|---|
| Preview Spells | How many upcoming recommendations to show, from 0 (hidden) to 5. It shows the current priority results, not a simulation of the future. |
| Preview window opacity | Fades the background and title bar, not the icons. At 0 only the icons remain; raise it again to reach the title bar and resize handle. |
| Lock position and size | Stops the window moving or resizing. Saved immediately, without Apply. |
| Horizontal / vertical | Arranges the icons in a row or a column. |
| Reset preview position | Moves the window back to the center with 64-pixel icons, immediately. |
| Skin | With Masque enabled, choose a button skin. Masque saves this itself. |
| Preview | Shows sample icons while there are no real recommendations, so you can position the window. |
Drag the title bar to move the window and its lower-right corner to resize it.
Rotation view
Default rotation view chooses whether rotations open as a Diagram or a List. You can switch views inside the editor at any time; this setting only picks the starting view.
Specialization names
On Classic editions with dual specialization, you can give your Primary and Secondary specializations a display name. This changes only the label RM shows, not your talents.
Diagnostics
These are for tracking down problems; most players never need them. See also Troubleshooting.
- Log Level — how much RM writes to chat: Silent, Default (normal changes, like switching rotation), Debug (adds statistics) or Verbose (a lot of detail).
- Detailed Profiling — adds timings to the Debug/Verbose profiling report.
- Enable observation cache — optionally reuses repeated lookups made by conditions. Off by default. Takes effect after
/reload, and saves immediately. - Capture CPU / runtime / memory / casts and their reports — timed diagnostic captures you can copy into a bug report. The same captures are available as
/rm perfcommands.
