參考資料 › 函式參考 › Conditions

Conditions.talent.treeWidget

相依項目

呼叫方式

Conditions.talent.treeWidget(parent, spec, value, update)

記錄相依項目 Conditions.talent.treeWidget,然後以該名稱呼叫。含命名空間的呼叫不會傳入 self:請使用冒號呼叫,或自行傳入該物件。

作用

Builds the TALENT editor controls for Classic talent trees: a tree dropdown, a talent icon, a talent dropdown for the chosen tree, and a Points comparison. Changing the tree clears the talent (and the comparison when switching from another layout), and every change calls update.

參數

名稱類型作用
parenttableCondition widget group the control is added to.
specnumber | nilSpecialization the editor is for; on progression clients a value from 1 to 4 also selects the talent group to read.
valuetableSaved TALENT condition settings; the control reads and rewrites its layout, tree, talent, node, entry, operator and value fields.
updatefunctionCalled with no arguments after every change so the editor can refresh.

傳回值

無。

版本

內建輔助函式在每個版本上都會註冊。不同的是它們讀取的遊戲 API;某個 API 不存在時,輔助函式會改用備用方式,或傳回 nil 並附上原因。

它不會直接讀取任何遊戲 API。

插件如何呼叫它

  • 天賦 (widget)
    if current=="tree" then treeWidget(parent,spec,value,update)

相依項目

原始碼

Conditions/talent.lua,第 191 行。在遊戲中為唯讀;「複製」會產生一份可編輯的複本。

Conditions.talent.treeWidget(parent, spec, value, update)
    local trees,treeOrder={},{}
    -- Names, never positions: the game's for the player's class, the shipped
    -- table's for another class's rotation or before the game has the data.
    local listed=addon.TalentTrees.Choices(addon.TalentTrees.ContextClass(),group(spec))
    if listed then trees,treeOrder=listed.choices,listed.order end
    local talents,talentOrder={},{}
    local talentIcon,talentPicker,treePicker
    local function choices()
        talents,talentOrder={},{}
        if value.tree and ownTrees() then
            for index=1,platform:GetTreeTalentCount(value.tree) or 0 do
                local talent=platform:GetTreeTalentInfo(value.tree,index,group(spec))
                if talent then talents[index]={text=talent.name,icon=talent.icon};talentOrder[#talentOrder+1]=index end
            end
        end
    end
    choices()
    local box=block(parent)
    talentIcon=icon(box,value,spec)
    treePicker=dropdown(box,L["Talent Tree"],function(selected)
        if selected==value.tree then return end
        local wasTree=value.layout=="tree" or value.layout==nil and value.tree~=nil
        value.tree,value.talent,value.layout=selected,nil,"tree"
        if not wasTree then value.value,value.operator=nil,nil end
        choices();talentPicker:SetList(talents,talentOrder);talentPicker:SetValue(nil)
        talentPicker:SetDisabled(#talentOrder==0);talentIcon:SetImage(PLACEHOLDER);update()
    end)
    treePicker.configure=function() treePicker:SetList(trees,treeOrder);treePicker:SetValue(value.tree) end
    talentPicker=dropdown(box,L["Talent"],function(selected)
        value.talent,value.layout=selected,"tree"
        local talent=info(value,spec);talentIcon:SetImage(talent and talent.icon or PLACEHOLDER);update()
    end)
    talentPicker:SetDisabled(#talentOrder==0)
    talentPicker.configure=function() talentPicker:SetList(talents,talentOrder);talentPicker:SetValue(value.talent) end
    parent:AddChild(addon:Widget_OperatorWidget(value,L["Points"],update))

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