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Conditions.talent.gridWidget

依赖项

调用方式

Conditions.talent.gridWidget(parent, spec, value, update)

记录依赖项 Conditions.talent.gridWidget,然后按该名称调用。带命名空间的调用不会传入 self:请使用冒号调用,或自行传入该对象。

作用

Builds the TALENT editor controls for the tier-and-column grid talent layout: a talent icon and a dropdown of the client's grid talents (up to 18). Choosing one stores layout "grid" and the talent index in value, clears the tree fields and operator, and calls update; a note warns when the saved reference belongs to another layout.

参数

名称类型作用
parenttableCondition widget group the control is added to.
specnumber | nilSpecialization the editor is for; on progression clients a value from 1 to 4 also selects the talent group to read.
valuetableSaved TALENT condition settings; the control reads and rewrites its layout, tree, talent, node, entry, operator and value fields.
updatefunctionCalled with no arguments after every change so the editor can refresh.

返回值

无。

版本

内置辅助函数在每个版本上都会注册。不同的是它们读取的游戏 API;某个 API 缺失时,辅助函数会改用后备方案,或返回 nil 并附上原因。

它不直接读取任何游戏 API。

插件如何调用它

  • 天赋 (widget)
    elseif current=="grid" then gridWidget(parent,spec,value,update)

依赖项

源码

Conditions/talent.lua,第 243 行。在游戏中为只读;“复制”会生成一份可编辑的副本。

Conditions.talent.gridWidget(parent, spec, value, update)
    local tiers,tierOrder={},{}
    for tier,level in ipairs(GRID_TIER_LEVELS) do tiers[tier]=string.format(L["Tier %d (level %d)"],tier,level);tierOrder[tier]=tier end
    local chosen=value.layout=="grid" and integer(value.value,1,18) and value.value or nil
    local shownTier=chosen and math.ceil(chosen/3) or 1
    local choices,order={},{}
    local function load()
        choices,order={},{}
        for column=1,3 do
            local talent=platform:GetGridTalentInfo((shownTier-1)*3+column,group(spec))
            if talent then choices[column]={text=talent.name,icon=talent.icon};order[#order+1]=column end
        end
    end
    load()
    if value.layout~="grid" and (value.tree~=nil or value.value~=nil) then
        text(parent,L["This reference belongs to another talent layout. Selecting a talent explicitly replaces it; viewing does not convert it."])
    end
    local box=block(parent)
    local talentIcon=icon(box,value,spec)
    local tierPicker,picker
    tierPicker=dropdown(box,L["Tier"],function(selected)
        if selected==shownTier then return end
        shownTier=selected;load();picker:SetList(choices,order)
        picker:SetValue(chosen and math.ceil(chosen/3)==shownTier and (chosen-1)%3+1 or nil);picker:SetDisabled(#order==0)
    end)
    tierPicker.configure=function() tierPicker:SetList(tiers,tierOrder);tierPicker:SetValue(shownTier) end
    picker=dropdown(box,L["Talent"],function(selected)
        chosen=(shownTier-1)*3+selected
        value.layout,value.value="grid",chosen
        value.tree,value.talent,value.operator=nil,nil,nil
        local talent=info(value,spec);talentIcon:SetImage(talent and talent.icon or PLACEHOLDER);update()
    end)
    picker:SetDisabled(#order==0)
    picker.configure=function() picker:SetList(choices,order);picker:SetValue(chosen and math.ceil(chosen/3)==shownTier and (chosen-1)%3+1 or nil) end

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