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Conditions.talent.gridWidget

相依項目

呼叫方式

Conditions.talent.gridWidget(parent, spec, value, update)

記錄相依項目 Conditions.talent.gridWidget,然後以該名稱呼叫。含命名空間的呼叫不會傳入 self:請使用冒號呼叫,或自行傳入該物件。

作用

Builds the TALENT editor controls for the tier-and-column grid talent layout: a talent icon and a dropdown of the client's grid talents (up to 18). Choosing one stores layout "grid" and the talent index in value, clears the tree fields and operator, and calls update; a note warns when the saved reference belongs to another layout.

參數

名稱類型作用
parenttableCondition widget group the control is added to.
specnumber | nilSpecialization the editor is for; on progression clients a value from 1 to 4 also selects the talent group to read.
valuetableSaved TALENT condition settings; the control reads and rewrites its layout, tree, talent, node, entry, operator and value fields.
updatefunctionCalled with no arguments after every change so the editor can refresh.

傳回值

無。

版本

內建輔助函式在每個版本上都會註冊。不同的是它們讀取的遊戲 API;某個 API 不存在時,輔助函式會改用備用方式,或傳回 nil 並附上原因。

它不會直接讀取任何遊戲 API。

插件如何呼叫它

  • 天賦 (widget)
    elseif current=="grid" then gridWidget(parent,spec,value,update)

相依項目

原始碼

Conditions/talent.lua,第 243 行。在遊戲中為唯讀;「複製」會產生一份可編輯的複本。

Conditions.talent.gridWidget(parent, spec, value, update)
    local tiers,tierOrder={},{}
    for tier,level in ipairs(GRID_TIER_LEVELS) do tiers[tier]=string.format(L["Tier %d (level %d)"],tier,level);tierOrder[tier]=tier end
    local chosen=value.layout=="grid" and integer(value.value,1,18) and value.value or nil
    local shownTier=chosen and math.ceil(chosen/3) or 1
    local choices,order={},{}
    local function load()
        choices,order={},{}
        for column=1,3 do
            local talent=platform:GetGridTalentInfo((shownTier-1)*3+column,group(spec))
            if talent then choices[column]={text=talent.name,icon=talent.icon};order[#order+1]=column end
        end
    end
    load()
    if value.layout~="grid" and (value.tree~=nil or value.value~=nil) then
        text(parent,L["This reference belongs to another talent layout. Selecting a talent explicitly replaces it; viewing does not convert it."])
    end
    local box=block(parent)
    local talentIcon=icon(box,value,spec)
    local tierPicker,picker
    tierPicker=dropdown(box,L["Tier"],function(selected)
        if selected==shownTier then return end
        shownTier=selected;load();picker:SetList(choices,order)
        picker:SetValue(chosen and math.ceil(chosen/3)==shownTier and (chosen-1)%3+1 or nil);picker:SetDisabled(#order==0)
    end)
    tierPicker.configure=function() tierPicker:SetList(tiers,tierOrder);tierPicker:SetValue(shownTier) end
    picker=dropdown(box,L["Talent"],function(selected)
        chosen=(shownTier-1)*3+selected
        value.layout,value.value="grid",chosen
        value.tree,value.talent,value.operator=nil,nil,nil
        local talent=info(value,spec);talentIcon:SetImage(talent and talent.icon or PLACEHOLDER);update()
    end)
    picker:SetDisabled(#order==0)
    picker.configure=function() picker:SetList(choices,order);picker:SetValue(chosen and math.ceil(chosen/3)==shownTier and (chosen-1)%3+1 or nil) end

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