调用方式
Conditions.talent.treePicker(parent, spec, value, update)
记录依赖项 Conditions.talent.treePicker,然后按该名称调用。带命名空间的调用不会传入 self:请使用冒号调用,或自行传入该对象。
作用
Builds the Talent tree dropdown for the TALENT_TREE_POINTS and PRIMARY_TALENT_TREE editors, listing the client's talent trees, storing the selection in value.tree and calling update. Shows a note when the client has no Classic talent-tree layout; the dropdown is disabled when there are no trees or value.disabled is true.
参数
| 名称 | 类型 | 作用 |
|---|---|---|
parent | table | Condition widget group the control is added to. |
spec | number | nil | Specialization the editor is for; on progression clients a value from 1 to 4 also selects the talent group to read. |
value | table | Saved condition settings; the tree field is read and written, and disabled is honored. |
update | function | Called with no arguments after every change so the editor can refresh. |
返回值
无。
版本
内置辅助函数在每个版本上都会注册。不同的是它们读取的游戏 API;某个 API 缺失时,辅助函数会改用后备方案,或返回 nil 并附上原因。
它不直接读取任何游戏 API。
插件如何调用它
依赖项
dropdown→Conditions.talent.dropdowngroup→Conditions.talent.grouptext→Conditions.talent.text
源码
Conditions/talent.lua,第 636 行。在游戏中为只读;“复制”会生成一份可编辑的副本。
Conditions.talent.treePicker(parent, spec, value, update)
local choices,order={},{}
local listed=addon.TalentTrees.Choices(addon.TalentTrees.ContextClass(),group(spec))
if listed then choices,order=listed.choices,listed.order
else text(parent,L['This client does not expose a Classic talent-tree layout. The saved tree reference is preserved.']) end
local picker=dropdown(parent,L['Talent tree'],function(selected) value.tree=selected;update() end)
picker:SetDisabled(#order==0 or value.disabled==true)
picker.configure=function() picker:SetList(choices,order);picker:SetValue(value.tree) end