Condition browser
- Not available on that edition (the reason is in the tooltip)
- Depends on the setting, your class or another addon (details in the tooltip)
43 of 145 condition types. Clear filters
Character
| Condition | Editions | What it checks |
|---|---|---|
ClassCLASS | Checks if the character class of the unit specified is the class you choose. | |
Class In GroupCLASS_GROUP | Checks how many members of the class you choose are in your party, or in your whole raid when Raid is ticked, compared with the number you set. You count too, and when you are not in a group only you are counted. | |
Creature TypeCREATURE | Checks if the creature type of the unit specified, such as Beast, Demon or Undead, is the one you choose. | |
Unit ClassificationCLASSIFICATION | Checks if the classification of the unit specified, such as Elite, Rare or World Boss, is the one you choose. | |
LevelLEVEL | Checks how the level of the unit specified compares with the level you set. With Relative ticked, the level you set is an offset from your own level, so -3 means three levels below yours. | |
TalentTALENT | Checks how many points or ranks you have in the talent you choose, compared with the number you set. Where talents are picked one per row, it checks whether you picked that talent instead. | |
SpecializationSPECIALIZATION | Checks whether your specialization is the one you choose, which on older game versions means the talent tree with the most points. A specialization of another class never matches. | |
RoleROLE | Checks whether the role of the unit specified (tank, healer or DPS) is the role you choose. Where the editor offers no unit, it checks your own role. | |
In GroupGROUP | Checks if you, or the unit specified, are in a party or raid. With Raid ticked, only raid membership counts. | |
Raid RoleRAID_ROLE | Checks whether you are a raid member, assistant or leader. | |
Unit ExistsUNIT_EXISTS | Checks whether the chosen unit exists. | |
Shapeshift FormFORM | Checks if you are currently in the shapeshift form or stance you choose, matching any rank of it. Choosing humanoid checks that you are not shapeshifted at all. | |
Have PetPET | Checks if you currently have a pet out. It does not check whether the pet is alive, in range or able to act. | |
Have Named PetPET_NAME | Checks if your current pet has exactly the name you enter. With no pet out, it does not match. | |
HealthHEALTH | Checks how much health the unit specified has, compared with the number you set. A negative number compares how much health the unit is missing from its maximum instead. | |
Health PercentageHEALTHPCT | Checks how much health the unit specified has as a percentage of its maximum health, compared with the percentage you set. | |
Time Until HealthTT_HEALTH | Checks how many seconds it should take the unit specified to reach the health you set, compared with the number of seconds you set, estimated from recent damage, healing or both as Mode says. A negative health number means that much missing health instead. | |
Time Until Health PercentageTT_HEALTHPCT | Checks how many seconds it should take the unit specified to reach the health percentage you set, compared with the number of seconds you set. The estimate comes from recent damage, healing or both, as Mode says. | |
ManaMANA | Checks how much mana the unit specified has, compared with the number you set. A negative number compares how much mana the unit is missing from its maximum instead. | |
Mana PercentageMANAPCT | Checks how much mana the unit specified has as a percentage of its maximum mana, compared with the percentage you set. | |
PowerPOWER | Checks how much of its main power, such as rage, energy or mana, the unit specified has, compared with the number you set. A negative number compares how much power the unit is missing from its maximum instead. | |
Power PercentagePOWERPCT | Checks how much of its main power, such as rage, energy or mana, the unit specified has as a percentage of its maximum, compared with the percentage you set. | |
PointsPOINT | Checks how many points, such as combo points, holy power or arcane charges, the unit specified has, compared with the number you set. A negative number compares how many points the unit is short of its maximum instead. | |
RunesRUNE | Checks how many runes of the type you choose are ready to use, compared with the number you set. | |
Rune CooldownRUNE_COOLDOWN | Checks how many seconds are left before your next rune of the type you choose is ready, compared with the number of seconds you set. It uses whichever rune of that type comes back soonest, and a ready rune counts as zero. | |
Totem PresentTOTEM | Checks if you have a totem active in the element slot you choose: Fire, Earth, Water or Air. An empty or expired slot does not match. | |
Specific Totem PresentTOTEM_SPELL | Checks if the totem you choose is active. Where spells have ranks, any rank of that totem counts unless you tick Use this exact spell rank. | |
Totem Time RemainingTOTEM_REMAIN | Checks how many seconds are left on your totem in the element slot you choose, compared with the number of seconds you set. An empty or expired slot does not match. | |
Specific Totem Time RemainingTOTEM_SPELL_REMAIN | Checks how many seconds are left on the totem you choose, compared with the number of seconds you set. A totem that is not active does not match. | |
Character StatSTAT | Checks how the character stat you choose on the unit specified compares with the number you set. A unit that does not exist does not match. | |
Extended Character StatECS_STAT | Checks how the ExtendedCharacterStats stat you choose, such as your attack power, compares with the value you set. It needs the ExtendedCharacterStats addon installed and loaded. | |
Extended Character Stat PercentageECS_STAT_PCT | Checks how the ExtendedCharacterStats percentage stat you choose, such as a crit or hit chance, compares with the percentage you set. It needs the ExtendedCharacterStats addon installed and loaded. | |
Hero Talent TreeHERO_TALENT | Checks if you have chosen a hero talent tree, or the specific tree you pick. | |
Group CountGROUP_COUNT | Checks a count taken over your party or raid, always including you: the whole group, the members holding an assigned role, or the dead members, as a number of players or as a percent of the group. | |
Pet HappinessPET_HAPPINESS | Checks if your Hunter pet's mood is the one you choose: Unhappy, Content or Happy. | |
StaggerSTAGGER | Checks how much damage is waiting in your Stagger pool, or that damage as a percent of your maximum health, compared with the number you set. | |
EclipseECLIPSE | Checks the Balance Druid Eclipse bar: whether it is heading toward a Solar or a Lunar Eclipse, or how its energy compares with the number you set. | |
Talent Tree PointsTALENT_TREE_POINTS | Checks how many talent points you have spent in the talent tree you choose, compared with the number you set. | |
Primary Talent TreePRIMARY_TALENT_TREE | Checks if the talent tree you choose is your primary one, meaning the tree with the most talent points spent in it. If two trees tie for the most points, or you have spent none, it cannot decide either way. | |
Is Dead or GhostDEAD | Checks if the unit specified is dead or a ghost. A unit that does not exist makes the condition unavailable rather than false. | |
Is FriendlyFRIENDLY | Checks if the game reports the unit specified as friendly to you. Being friendly does not mean the unit is in your party or raid. | |
Action ContextACTION_CONTEXT | Checks whether you are acting through the action bar you choose: your own, a vehicle, a possessed unit, an override bar, or a pet battle. | |
Engraved RuneRUNE_ENGRAVED | Checks if the Season of Discovery rune you choose is engraved on one of your equipped items. Passive runes count too. |





