Referência

Referência de funções

Funções auxiliares integradas

As funções auxiliares que a aba Funções do jogo lista como Integradas. As públicas são chamadas pelo nome; as outras são vinculadas como dependência (escolha o preenchimento automático ou adicione-a em Dependências) e chamadas pelo nome qualificado.

82 de 240 funções auxiliares. Limpar filtros

Conditions.bossmod.encounterNote dependênciaBuilds the status line the boss-mod condition editors show about the current encounter.
Conditions.bossmod.idEditor dependênciaBuilds a full-width edit box for an optional boss-mod ID (such as the encounter ID) and adds it to parent.
Conditions.bossmod.note dependênciaAdds a full-width text label to a boss-mod condition editor; used for the encounter and timer status lines.
Conditions.bossmod.timerNote dependênciaBuilds the status line the boss-mod condition editors show about running boss-mod timers.
Conditions.bossmod.validCompare dependênciaValidation check for a boss-mod condition's comparison: true when value.operator is one of addon.operators and value.value is a finite number of zero or more.
Conditions.bossmod.validID dependênciaTrue when value is a positive whole number below 2^31, the accepted shape of a saved boss-mod encounter or spell ID.
Conditions.build.imbueObservation dependênciaReads the temporary enchant ID on the main hand, or the off hand when value.offhand is set, for the WEAPON_IMBUE condition.
Conditions.build.setLabel dependênciaFormats an item set ID for the SET_PIECES description: the set name with its ID when addon:GetItemSetName knows it, otherwise "item set N".
Conditions.build.wholeNumber dependênciaTrue when value is a positive, finite whole number; SET_PIECES uses it to validate the saved item set ID.
Conditions.common.Widget_GetSpellId públicaResolve o identificador de feitiço armazenado por uma condição.
Conditions.common.Widget_SpellWidget públicaCria uma entrada de feitiço com sugestões, validação e suporte a links de feitiço para widgets de condições personalizadas.
Conditions.common.Widget_UnitWidget públicaCria um seletor de unidade configurado vinculado a um registro de valores de condição.
Conditions.edition_state.eclipseMeasures dependênciaLists the two measures of the Eclipse condition with their editor labels.
Conditions.edition_state.validCompare dependênciaChecks that a condition value carries a known comparison operator and a finite, non-negative number to compare against.
Conditions.encounter_state.validCompare dependênciaChecks that a condition value carries a known comparison operator and a finite, non-negative number to compare against.
Conditions.encounter_state.validNumber dependênciaChecks that a value is a finite number of zero or more (not NaN, not infinite).
Conditions.engraving.identifier dependênciaTrue when value is a positive whole number below 2^31; RUNE_ENGRAVED uses it to validate a saved rune ID.
Conditions.engraving.runeLabel dependênciaNames the rune selected in a RUNE_ENGRAVED condition: the known rune's name when the platform finds it, else the rune spell's name, else "rune spell N" or "rune N".
Conditions.equipment.matches dependênciaTests one equipment slot record against a WEAPON_TYPE condition: empty slot, shield, any weapon, holdable, one-hand, two-hand, ranged, or a specific weapon subclass.
Conditions.equipment.subclassID dependênciaTrue when value is a whole number from 0 to 31, the range of weapon subclass IDs WEAPON_TYPE accepts.
Conditions.equipment.subclassName dependênciaNames a weapon subclass for WEAPON_TYPE descriptions, using the client's GetItemSubClassInfo when it returns a readable name, else the addon's built-in name, else "weapon type N".
Conditions.group_state.measureNames dependênciaLists what the Group Count condition can count, with the editor label of each.
Conditions.group_state.validCompare dependênciaChecks that a Group Count value carries a known operator and a finite, non-negative number, which is at most 100 when the count is a percent of the group.
Conditions.hero_talent.listedSpec dependênciaReturns the specialization ID when it is one of the player's own class's specializations, which are the only ones whose hero talent trees the game can list.
Conditions.hero_talent.treeName dependênciaNames a hero talent tree: the game's own name for it when Platform:GetHeroTreeName can read one, else "hero talent tree" followed by the ID.
Conditions.hero_talent.validTree dependênciaChecks that a value can be a hero talent tree ID: a positive whole number below 2^31.
Conditions.item.get_item_desc dependênciaDescribes an item reference for the item condition descriptions: an item set name (white for a profile set, cyan for a global one), or the first item's link or name followed by how many others are listed.
Conditions.item.itemHelp dependênciaAdds the item condition editors' help text to frame: the shared item widget help, a gap, and a note on how item sets, bag counts and restricted observations are evaluated.
Conditions.known_spell.validID dependênciaTrue when value is a positive, finite whole number; SPELL_KNOWN uses it to validate the saved spell ID.
Conditions.misc.difficultyKind dependênciaNames the kind of group a difficulty is for, from the group GetDifficultyInfo reports.
Conditions.misc.difficultyName dependênciaThe display name of an instance difficulty ID: the game's name for it (GetDifficultyInfo) with the kind of group in parentheses when the game gives one.
Conditions.misc.validWhole dependênciaChecks that a value can be a difficulty or instance ID: a whole number from 0 up to 2^31.
Conditions.player_state.stateNames dependênciaLists the states the Player State condition offers, with the editor label of each.
Conditions.player_state.statePhrase dependênciaThe readable sentence for one Player State, such as "you are mounted", worded so a Not flips it to "you are not mounted".
Conditions.raid_marks.markListText dependênciaFormats a valid list of markers in priority order.
Conditions.raid_marks.markName dependênciaReturns the game's localized name for a raid marker, falling back to its English name.
Conditions.raid_marks.modeNames dependênciaReturns the localized labels for the any, none and selected-mark modes.
Conditions.raid_marks.validMark dependênciaChecks a saved marker mode or a comma-separated list of distinct marker names.
Conditions.spatial_stats.aggregate dependênciaReduces the per-unit readings a PROXIMITY_* condition collected to one statistic: their average, minimum or maximum.
Conditions.spatial_stats.observation dependênciaReads one health or mana number for a PROXIMITY_* condition through the evaluation cache, protected against errors.
Conditions.spatial_stats.statistic dependênciaReads one unit's health or mana for the PROXIMITY_* conditions as an absolute value, a percentage of the maximum, or the deficit below the maximum.
Conditions.spatial.booleanRead dependênciaCalls a yes/no game API through the evaluation cache, protected against errors, for the distance conditions.
Conditions.spatial.combatFilter dependênciaApplies the In Combat option of Distance Count to one unit: with the option off every unit passes, with it on the unit must be in combat (UnitAffectingCombat).
Conditions.spatial.finite dependênciaTrue when value is a number that is neither NaN nor infinite.
Conditions.spatial.nameplateDistanceCount dependênciaCounts units for DISTANCE_COUNT from a nameplate unit snapshot: units that exist, whose hostility matches value.enemy, and that are definitely within value.distance yards.
Conditions.spatial.protectedRead dependênciaFunção auxiliar incluída de Conditions/spatial.lua.
Conditions.spatial.rangeMember dependênciaDecides whether unit is within distance yards from the platform's cached range-check bounds: true when the maximum bound is at or inside distance, false when the minimum bound is beyond it (or equals a nonzero distance), otherwise unavailable.
Conditions.spatial.rcf dependênciaReturns the LibRangeCheck-3.0 range estimate for a unit as minimum and maximum yards.
Conditions.specialization.classChoices dependênciaBuilds the specialization choices for one class in the SPECIALIZATION editor.
Conditions.specialization.playerClass dependênciaReturns the player's class file token (such as "MAGE") from UnitClass, or nil when the call fails or the value is restricted.
Conditions.specialization.specClass dependênciaLooks up which class a specialization ID belongs to, from the built-in specialization table or else the platform's specialization display data.
Conditions.specialization.specID dependênciaTrue when value is a positive, finite whole number, the accepted shape of a saved specialization ID.
Conditions.specialization.specName dependênciaNames a specialization for SPECIALIZATION descriptions: the platform's display name and icon, else the built-in localized name, else "specialization N".
Conditions.talent.block dependênciaAdds a full-width group laid out as icon rows (the icon on the left, the picker rows beside it) to a condition widget.
Conditions.talent.classSpecs dependênciaLists the specializations of the player's class for the Talent condition's Specialization picker, so a rotation can pick the talents of a specialization other than the one being played.
Conditions.talent.dropdown dependênciaCreates a full-width condition dropdown labeled title for the talent condition editors, forwards each selection to changed, and adds it to parent.
Conditions.talent.gridWidget dependênciaBuilds the TALENT editor controls for the tier-and-column grid talent layout: a talent icon and a dropdown of the client's grid talents (up to 18).
Conditions.talent.group dependênciaReturns the talent group to query for spec: spec itself on progression clients when it is a whole number from 1 to 4, otherwise nil so the platform uses its default group.
Conditions.talent.groupLabel dependênciaThe heading above one group of talents in the Retail and Forever talent list: class talents, specialization talents, both, one hero tree, or a plain name.
Conditions.talent.icon dependênciaCreates the 44-pixel talent icon for the TALENT editors, showing the referenced talent's icon and, on hover, its spell tooltip (or its name), and adds it to parent.
Conditions.talent.info dependênciaLooks up the talent a TALENT condition refers to, according to its layout: a trait node and entry, a grid index, or a tree and talent index.
Conditions.talent.integer dependênciaTrue when value is a whole number between minimum and maximum, inclusive.
Conditions.talent.legacySlot dependênciaTrue when a TALENT condition still uses the historical single-number layout: no layout, tree or talent field, and value.value a whole number from 1 to 21.
Conditions.talent.ownTrees dependênciaWhether the talent trees shown are the player's own class's, so the game can name them, rather than another class's trees from the addon's shipped list.
Conditions.talent.text dependênciaAdds a full-width explanatory label to a talent condition editor.
Conditions.talent.traitFamily dependênciaTrue when the client uses trait talents, that is the retail or forever client families.
Conditions.talent.traitShape dependênciaTrue when value.layout is "traits", meaning the TALENT condition names a trait node.
Conditions.talent.traitsWidget dependênciaBuilds the TALENT editor controls for trait talents: a talent tree dropdown when there are several, a talent dropdown, Talent Node ID and Choice Entry ID edit boxes, and a Rank comparison.
Conditions.talent.treeExists dependênciaChecks that a talent condition's tree index exists on this client, using the cached platform talent tree count.
Conditions.talent.treeName dependênciaNames the talent tree in a talent tree condition's description: the client's tree name, else "Talent tree N", else "<talent tree>" when no tree is set.
Conditions.talent.treePicker dependênciaBuilds the Talent tree dropdown for the TALENT_TREE_POINTS and PRIMARY_TALENT_TREE editors, listing the client's talent trees, storing the selection in value.tree and calling update.
Conditions.talent.treeShape dependênciaTrue when a TALENT condition uses the tree layout (layout nil or "tree") with both tree and talent set.
Conditions.talent.treeWidget dependênciaBuilds the TALENT editor controls for Classic talent trees: a tree dropdown, a talent icon, a talent dropdown for the chosen tree, and a Points comparison.
Conditions.totem.amount dependênciaTrue when a totem condition's comparison is usable: value.value is a nonnegative finite number and value.operator is one of addon.operators.
Conditions.totem.element dependênciaTrue when value.spell is a valid spell ID of 4 or less, meaning the condition names a totem element slot rather than a totem spell.
Conditions.totem.findSpecific dependênciaSearches the totem slots for an active totem matching value.spell, by spell ID or name (only the exact spell ID when value.ranked is set).
Conditions.totem.observe dependênciaCalls a totem platform method through the evaluation cache, passing the platform as its self argument.
Conditions.totem.remaining dependênciaSeconds left on a totem slot record at time start (or now): zero when the totem is inactive, and never negative.
Conditions.totem.specific dependênciaTrue when a totem spell condition names a valid spell ID and value.ranked is nil or a boolean.
Conditions.weapon.enchantObservation dependênciaReads whether the main hand, or the off hand when value.offhand is set, has a temporary weapon enchant for the weapon conditions, with its expiration and charges.
Conditions.weapon.numericObservation dependênciaAccepts a readable, nonnegative, finite number from a weapon observation and returns it unchanged; anything else becomes nil with a reason.
Conditions.weapon.swingSpeed dependênciaReads the player's main-hand, or off-hand when value.offhand is set, attack speed from the cached UnitAttackSpeed for the swing timer conditions.