参考

函数参考

内置辅助函数

游戏内“函数”标签页中列为内置的辅助函数。公共辅助函数直接按名称调用;其他辅助函数需绑定为依赖项(选择自动补全项,或在“依赖项”中添加),再按其完整限定名调用。

240 个辅助函数中的 82 个。 清除筛选

Conditions.bossmod.encounterNote 依赖项Builds the status line the boss-mod condition editors show about the current encounter.
Conditions.bossmod.idEditor 依赖项Builds a full-width edit box for an optional boss-mod ID (such as the encounter ID) and adds it to parent.
Conditions.bossmod.note 依赖项Adds a full-width text label to a boss-mod condition editor; used for the encounter and timer status lines.
Conditions.bossmod.timerNote 依赖项Builds the status line the boss-mod condition editors show about running boss-mod timers.
Conditions.bossmod.validCompare 依赖项Validation check for a boss-mod condition's comparison: true when value.operator is one of addon.operators and value.value is a finite number of zero or more.
Conditions.bossmod.validID 依赖项True when value is a positive whole number below 2^31, the accepted shape of a saved boss-mod encounter or spell ID.
Conditions.build.imbueObservation 依赖项Reads the temporary enchant ID on the main hand, or the off hand when value.offhand is set, for the WEAPON_IMBUE condition.
Conditions.build.setLabel 依赖项Formats an item set ID for the SET_PIECES description: the set name with its ID when addon:GetItemSetName knows it, otherwise "item set N".
Conditions.build.wholeNumber 依赖项True when value is a positive, finite whole number; SET_PIECES uses it to validate the saved item set ID.
Conditions.common.Widget_GetSpellId 公共解析条件中存储的法术标识符。启用精确等级时会保留所提供的 ID;否则在有等级的经典版客户端上,会通过法术目录解析当前已知的等级。无法完成解析时返回 nil 和可用性原因。
Conditions.common.Widget_SpellWidget 公共为自定义条件控件创建一个带有建议、验证和法术链接支持的法术输入框。更新回调负责保存所选的值;将返回的控件添加到回调的父级。
Conditions.common.Widget_UnitWidget 公共创建一个绑定到条件值记录的已配置单位选择器。返回该控件,由调用方将其添加到条件回调的父级。
Conditions.edition_state.eclipseMeasures 依赖项Lists the two measures of the Eclipse condition with their editor labels.
Conditions.edition_state.validCompare 依赖项Checks that a condition value carries a known comparison operator and a finite, non-negative number to compare against.
Conditions.encounter_state.validCompare 依赖项Checks that a condition value carries a known comparison operator and a finite, non-negative number to compare against.
Conditions.encounter_state.validNumber 依赖项Checks that a value is a finite number of zero or more (not NaN, not infinite).
Conditions.engraving.identifier 依赖项True when value is a positive whole number below 2^31; RUNE_ENGRAVED uses it to validate a saved rune ID.
Conditions.engraving.runeLabel 依赖项Names the rune selected in a RUNE_ENGRAVED condition: the known rune's name when the platform finds it, else the rune spell's name, else "rune spell N" or "rune N".
Conditions.equipment.matches 依赖项Tests one equipment slot record against a WEAPON_TYPE condition: empty slot, shield, any weapon, holdable, one-hand, two-hand, ranged, or a specific weapon subclass.
Conditions.equipment.subclassID 依赖项True when value is a whole number from 0 to 31, the range of weapon subclass IDs WEAPON_TYPE accepts.
Conditions.equipment.subclassName 依赖项Names a weapon subclass for WEAPON_TYPE descriptions, using the client's GetItemSubClassInfo when it returns a readable name, else the addon's built-in name, else "weapon type N".
Conditions.group_state.measureNames 依赖项Lists what the Group Count condition can count, with the editor label of each.
Conditions.group_state.validCompare 依赖项Checks that a Group Count value carries a known operator and a finite, non-negative number, which is at most 100 when the count is a percent of the group.
Conditions.hero_talent.listedSpec 依赖项Returns the specialization ID when it is one of the player's own class's specializations, which are the only ones whose hero talent trees the game can list.
Conditions.hero_talent.treeName 依赖项Names a hero talent tree: the game's own name for it when Platform:GetHeroTreeName can read one, else "hero talent tree" followed by the ID.
Conditions.hero_talent.validTree 依赖项Checks that a value can be a hero talent tree ID: a positive whole number below 2^31.
Conditions.item.get_item_desc 依赖项Describes an item reference for the item condition descriptions: an item set name (white for a profile set, cyan for a global one), or the first item's link or name followed by how many others are listed.
Conditions.item.itemHelp 依赖项Adds the item condition editors' help text to frame: the shared item widget help, a gap, and a note on how item sets, bag counts and restricted observations are evaluated.
Conditions.known_spell.validID 依赖项True when value is a positive, finite whole number; SPELL_KNOWN uses it to validate the saved spell ID.
Conditions.misc.difficultyKind 依赖项Names the kind of group a difficulty is for, from the group GetDifficultyInfo reports.
Conditions.misc.difficultyName 依赖项The display name of an instance difficulty ID: the game's name for it (GetDifficultyInfo) with the kind of group in parentheses when the game gives one.
Conditions.misc.validWhole 依赖项Checks that a value can be a difficulty or instance ID: a whole number from 0 up to 2^31.
Conditions.player_state.stateNames 依赖项Lists the states the Player State condition offers, with the editor label of each.
Conditions.player_state.statePhrase 依赖项The readable sentence for one Player State, such as "you are mounted", worded so a Not flips it to "you are not mounted".
Conditions.raid_marks.markListText 依赖项Formats a valid list of markers in priority order.
Conditions.raid_marks.markName 依赖项Returns the game's localized name for a raid marker, falling back to its English name.
Conditions.raid_marks.modeNames 依赖项Returns the localized labels for the any, none and selected-mark modes.
Conditions.raid_marks.validMark 依赖项Checks a saved marker mode or a comma-separated list of distinct marker names.
Conditions.spatial_stats.aggregate 依赖项Reduces the per-unit readings a PROXIMITY_* condition collected to one statistic: their average, minimum or maximum.
Conditions.spatial_stats.observation 依赖项Reads one health or mana number for a PROXIMITY_* condition through the evaluation cache, protected against errors.
Conditions.spatial_stats.statistic 依赖项Reads one unit's health or mana for the PROXIMITY_* conditions as an absolute value, a percentage of the maximum, or the deficit below the maximum.
Conditions.spatial.booleanRead 依赖项Calls a yes/no game API through the evaluation cache, protected against errors, for the distance conditions.
Conditions.spatial.combatFilter 依赖项Applies the In Combat option of Distance Count to one unit: with the option off every unit passes, with it on the unit must be in combat (UnitAffectingCombat).
Conditions.spatial.finite 依赖项True when value is a number that is neither NaN nor infinite.
Conditions.spatial.nameplateDistanceCount 依赖项Counts units for DISTANCE_COUNT from a nameplate unit snapshot: units that exist, whose hostility matches value.enemy, and that are definitely within value.distance yards.
Conditions.spatial.protectedRead 依赖项来自 Conditions/spatial.lua 的内置辅助函数。
Conditions.spatial.rangeMember 依赖项Decides whether unit is within distance yards from the platform's cached range-check bounds: true when the maximum bound is at or inside distance, false when the minimum bound is beyond it (or equals a nonzero distance), otherwise unavailable.
Conditions.spatial.rcf 依赖项Returns the LibRangeCheck-3.0 range estimate for a unit as minimum and maximum yards.
Conditions.specialization.classChoices 依赖项Builds the specialization choices for one class in the SPECIALIZATION editor.
Conditions.specialization.playerClass 依赖项Returns the player's class file token (such as "MAGE") from UnitClass, or nil when the call fails or the value is restricted.
Conditions.specialization.specClass 依赖项Looks up which class a specialization ID belongs to, from the built-in specialization table or else the platform's specialization display data.
Conditions.specialization.specID 依赖项True when value is a positive, finite whole number, the accepted shape of a saved specialization ID.
Conditions.specialization.specName 依赖项Names a specialization for SPECIALIZATION descriptions: the platform's display name and icon, else the built-in localized name, else "specialization N".
Conditions.talent.block 依赖项Adds a full-width group laid out as icon rows (the icon on the left, the picker rows beside it) to a condition widget.
Conditions.talent.classSpecs 依赖项Lists the specializations of the player's class for the Talent condition's Specialization picker, so a rotation can pick the talents of a specialization other than the one being played.
Conditions.talent.dropdown 依赖项Creates a full-width condition dropdown labeled title for the talent condition editors, forwards each selection to changed, and adds it to parent.
Conditions.talent.gridWidget 依赖项Builds the TALENT editor controls for the tier-and-column grid talent layout: a talent icon and a dropdown of the client's grid talents (up to 18).
Conditions.talent.group 依赖项Returns the talent group to query for spec: spec itself on progression clients when it is a whole number from 1 to 4, otherwise nil so the platform uses its default group.
Conditions.talent.groupLabel 依赖项The heading above one group of talents in the Retail and Forever talent list: class talents, specialization talents, both, one hero tree, or a plain name.
Conditions.talent.icon 依赖项Creates the 44-pixel talent icon for the TALENT editors, showing the referenced talent's icon and, on hover, its spell tooltip (or its name), and adds it to parent.
Conditions.talent.info 依赖项Looks up the talent a TALENT condition refers to, according to its layout: a trait node and entry, a grid index, or a tree and talent index.
Conditions.talent.integer 依赖项True when value is a whole number between minimum and maximum, inclusive.
Conditions.talent.legacySlot 依赖项True when a TALENT condition still uses the historical single-number layout: no layout, tree or talent field, and value.value a whole number from 1 to 21.
Conditions.talent.ownTrees 依赖项Whether the talent trees shown are the player's own class's, so the game can name them, rather than another class's trees from the addon's shipped list.
Conditions.talent.text 依赖项Adds a full-width explanatory label to a talent condition editor.
Conditions.talent.traitFamily 依赖项True when the client uses trait talents, that is the retail or forever client families.
Conditions.talent.traitShape 依赖项True when value.layout is "traits", meaning the TALENT condition names a trait node.
Conditions.talent.traitsWidget 依赖项Builds the TALENT editor controls for trait talents: a talent tree dropdown when there are several, a talent dropdown, Talent Node ID and Choice Entry ID edit boxes, and a Rank comparison.
Conditions.talent.treeExists 依赖项Checks that a talent condition's tree index exists on this client, using the cached platform talent tree count.
Conditions.talent.treeName 依赖项Names the talent tree in a talent tree condition's description: the client's tree name, else "Talent tree N", else "<talent tree>" when no tree is set.
Conditions.talent.treePicker 依赖项Builds the Talent tree dropdown for the TALENT_TREE_POINTS and PRIMARY_TALENT_TREE editors, listing the client's talent trees, storing the selection in value.tree and calling update.
Conditions.talent.treeShape 依赖项True when a TALENT condition uses the tree layout (layout nil or "tree") with both tree and talent set.
Conditions.talent.treeWidget 依赖项Builds the TALENT editor controls for Classic talent trees: a tree dropdown, a talent icon, a talent dropdown for the chosen tree, and a Points comparison.
Conditions.totem.amount 依赖项True when a totem condition's comparison is usable: value.value is a nonnegative finite number and value.operator is one of addon.operators.
Conditions.totem.element 依赖项True when value.spell is a valid spell ID of 4 or less, meaning the condition names a totem element slot rather than a totem spell.
Conditions.totem.findSpecific 依赖项Searches the totem slots for an active totem matching value.spell, by spell ID or name (only the exact spell ID when value.ranked is set).
Conditions.totem.observe 依赖项Calls a totem platform method through the evaluation cache, passing the platform as its self argument.
Conditions.totem.remaining 依赖项Seconds left on a totem slot record at time start (or now): zero when the totem is inactive, and never negative.
Conditions.totem.specific 依赖项True when a totem spell condition names a valid spell ID and value.ranked is nil or a boolean.
Conditions.weapon.enchantObservation 依赖项Reads whether the main hand, or the off hand when value.offhand is set, has a temporary weapon enchant for the weapon conditions, with its expiration and charges.
Conditions.weapon.numericObservation 依赖项Accepts a readable, nonnegative, finite number from a weapon observation and returns it unchanged; anything else becomes nil with a reason.
Conditions.weapon.swingSpeed 依赖项Reads the player's main-hand, or off-hand when value.offhand is set, attack speed from the cached UnitAttackSpeed for the swing timer conditions.