Conditions.bossmod.encounterNote dependencia | Builds the status line the boss-mod condition editors show about the current encounter. |
Conditions.bossmod.idEditor dependencia | Builds a full-width edit box for an optional boss-mod ID (such as the encounter ID) and adds it to parent. |
Conditions.bossmod.note dependencia | Adds a full-width text label to a boss-mod condition editor; used for the encounter and timer status lines. |
Conditions.bossmod.timerNote dependencia | Builds the status line the boss-mod condition editors show about running boss-mod timers. |
Conditions.bossmod.validCompare dependencia | Validation check for a boss-mod condition's comparison: true when value.operator is one of addon.operators and value.value is a finite number of zero or more. |
Conditions.bossmod.validID dependencia | True when value is a positive whole number below 2^31, the accepted shape of a saved boss-mod encounter or spell ID. |
Conditions.build.imbueObservation dependencia | Reads the temporary enchant ID on the main hand, or the off hand when value.offhand is set, for the WEAPON_IMBUE condition. |
Conditions.build.setLabel dependencia | Formats an item set ID for the SET_PIECES description: the set name with its ID when addon:GetItemSetName knows it, otherwise "item set N". |
Conditions.build.wholeNumber dependencia | True when value is a positive, finite whole number; SET_PIECES uses it to validate the saved item set ID. |
Conditions.common.Widget_GetSpellId pública | Resuelve el identificador de hechizo guardado por una condición. |
Conditions.common.Widget_SpellWidget pública | Crea una entrada de hechizo con sugerencias, validación y compatibilidad con enlaces de hechizo para los widgets de condiciones personalizadas. |
Conditions.common.Widget_UnitWidget pública | Crea un selector de unidad configurado vinculado a un registro de valores de condición. |
Conditions.edition_state.eclipseMeasures dependencia | Lists the two measures of the Eclipse condition with their editor labels. |
Conditions.edition_state.validCompare dependencia | Checks that a condition value carries a known comparison operator and a finite, non-negative number to compare against. |
Conditions.encounter_state.validCompare dependencia | Checks that a condition value carries a known comparison operator and a finite, non-negative number to compare against. |
Conditions.encounter_state.validNumber dependencia | Checks that a value is a finite number of zero or more (not NaN, not infinite). |
Conditions.engraving.identifier dependencia | True when value is a positive whole number below 2^31; RUNE_ENGRAVED uses it to validate a saved rune ID. |
Conditions.engraving.runeLabel dependencia | Names the rune selected in a RUNE_ENGRAVED condition: the known rune's name when the platform finds it, else the rune spell's name, else "rune spell N" or "rune N". |
Conditions.equipment.matches dependencia | Tests one equipment slot record against a WEAPON_TYPE condition: empty slot, shield, any weapon, holdable, one-hand, two-hand, ranged, or a specific weapon subclass. |
Conditions.equipment.subclassID dependencia | True when value is a whole number from 0 to 31, the range of weapon subclass IDs WEAPON_TYPE accepts. |
Conditions.equipment.subclassName dependencia | Names a weapon subclass for WEAPON_TYPE descriptions, using the client's GetItemSubClassInfo when it returns a readable name, else the addon's built-in name, else "weapon type N". |
Conditions.group_state.measureNames dependencia | Lists what the Group Count condition can count, with the editor label of each. |
Conditions.group_state.validCompare dependencia | Checks that a Group Count value carries a known operator and a finite, non-negative number, which is at most 100 when the count is a percent of the group. |
Conditions.hero_talent.listedSpec dependencia | Returns the specialization ID when it is one of the player's own class's specializations, which are the only ones whose hero talent trees the game can list. |
Conditions.hero_talent.treeName dependencia | Names a hero talent tree: the game's own name for it when Platform:GetHeroTreeName can read one, else "hero talent tree" followed by the ID. |
Conditions.hero_talent.validTree dependencia | Checks that a value can be a hero talent tree ID: a positive whole number below 2^31. |
Conditions.item.get_item_desc dependencia | Describes an item reference for the item condition descriptions: an item set name (white for a profile set, cyan for a global one), or the first item's link or name followed by how many others are listed. |
Conditions.item.itemHelp dependencia | Adds the item condition editors' help text to frame: the shared item widget help, a gap, and a note on how item sets, bag counts and restricted observations are evaluated. |
Conditions.known_spell.validID dependencia | True when value is a positive, finite whole number; SPELL_KNOWN uses it to validate the saved spell ID. |
Conditions.misc.difficultyKind dependencia | Names the kind of group a difficulty is for, from the group GetDifficultyInfo reports. |
Conditions.misc.difficultyName dependencia | The display name of an instance difficulty ID: the game's name for it (GetDifficultyInfo) with the kind of group in parentheses when the game gives one. |
Conditions.misc.validWhole dependencia | Checks that a value can be a difficulty or instance ID: a whole number from 0 up to 2^31. |
Conditions.player_state.stateNames dependencia | Lists the states the Player State condition offers, with the editor label of each. |
Conditions.player_state.statePhrase dependencia | The readable sentence for one Player State, such as "you are mounted", worded so a Not flips it to "you are not mounted". |
Conditions.raid_marks.markListText dependencia | Formats a valid list of markers in priority order. |
Conditions.raid_marks.markName dependencia | Returns the game's localized name for a raid marker, falling back to its English name. |
Conditions.raid_marks.modeNames dependencia | Returns the localized labels for the any, none and selected-mark modes. |
Conditions.raid_marks.validMark dependencia | Checks a saved marker mode or a comma-separated list of distinct marker names. |
Conditions.spatial_stats.aggregate dependencia | Reduces the per-unit readings a PROXIMITY_* condition collected to one statistic: their average, minimum or maximum. |
Conditions.spatial_stats.observation dependencia | Reads one health or mana number for a PROXIMITY_* condition through the evaluation cache, protected against errors. |
Conditions.spatial_stats.statistic dependencia | Reads one unit's health or mana for the PROXIMITY_* conditions as an absolute value, a percentage of the maximum, or the deficit below the maximum. |
Conditions.spatial.booleanRead dependencia | Calls a yes/no game API through the evaluation cache, protected against errors, for the distance conditions. |
Conditions.spatial.combatFilter dependencia | Applies the In Combat option of Distance Count to one unit: with the option off every unit passes, with it on the unit must be in combat (UnitAffectingCombat). |
Conditions.spatial.finite dependencia | True when value is a number that is neither NaN nor infinite. |
Conditions.spatial.nameplateDistanceCount dependencia | Counts units for DISTANCE_COUNT from a nameplate unit snapshot: units that exist, whose hostility matches value.enemy, and that are definitely within value.distance yards. |
Conditions.spatial.protectedRead dependencia | Función auxiliar incluida de Conditions/spatial.lua. |
Conditions.spatial.rangeMember dependencia | Decides whether unit is within distance yards from the platform's cached range-check bounds: true when the maximum bound is at or inside distance, false when the minimum bound is beyond it (or equals a nonzero distance), otherwise unavailable. |
Conditions.spatial.rcf dependencia | Returns the LibRangeCheck-3.0 range estimate for a unit as minimum and maximum yards. |
Conditions.specialization.classChoices dependencia | Builds the specialization choices for one class in the SPECIALIZATION editor. |
Conditions.specialization.playerClass dependencia | Returns the player's class file token (such as "MAGE") from UnitClass, or nil when the call fails or the value is restricted. |
Conditions.specialization.specClass dependencia | Looks up which class a specialization ID belongs to, from the built-in specialization table or else the platform's specialization display data. |
Conditions.specialization.specID dependencia | True when value is a positive, finite whole number, the accepted shape of a saved specialization ID. |
Conditions.specialization.specName dependencia | Names a specialization for SPECIALIZATION descriptions: the platform's display name and icon, else the built-in localized name, else "specialization N". |
Conditions.talent.block dependencia | Adds a full-width group laid out as icon rows (the icon on the left, the picker rows beside it) to a condition widget. |
Conditions.talent.classSpecs dependencia | Lists the specializations of the player's class for the Talent condition's Specialization picker, so a rotation can pick the talents of a specialization other than the one being played. |
Conditions.talent.dropdown dependencia | Creates a full-width condition dropdown labeled title for the talent condition editors, forwards each selection to changed, and adds it to parent. |
Conditions.talent.gridWidget dependencia | Builds the TALENT editor controls for the tier-and-column grid talent layout: a talent icon and a dropdown of the client's grid talents (up to 18). |
Conditions.talent.group dependencia | Returns the talent group to query for spec: spec itself on progression clients when it is a whole number from 1 to 4, otherwise nil so the platform uses its default group. |
Conditions.talent.groupLabel dependencia | The heading above one group of talents in the Retail and Forever talent list: class talents, specialization talents, both, one hero tree, or a plain name. |
Conditions.talent.icon dependencia | Creates the 44-pixel talent icon for the TALENT editors, showing the referenced talent's icon and, on hover, its spell tooltip (or its name), and adds it to parent. |
Conditions.talent.info dependencia | Looks up the talent a TALENT condition refers to, according to its layout: a trait node and entry, a grid index, or a tree and talent index. |
Conditions.talent.integer dependencia | True when value is a whole number between minimum and maximum, inclusive. |
Conditions.talent.legacySlot dependencia | True when a TALENT condition still uses the historical single-number layout: no layout, tree or talent field, and value.value a whole number from 1 to 21. |
Conditions.talent.ownTrees dependencia | Whether the talent trees shown are the player's own class's, so the game can name them, rather than another class's trees from the addon's shipped list. |
Conditions.talent.text dependencia | Adds a full-width explanatory label to a talent condition editor. |
Conditions.talent.traitFamily dependencia | True when the client uses trait talents, that is the retail or forever client families. |
Conditions.talent.traitShape dependencia | True when value.layout is "traits", meaning the TALENT condition names a trait node. |
Conditions.talent.traitsWidget dependencia | Builds the TALENT editor controls for trait talents: a talent tree dropdown when there are several, a talent dropdown, Talent Node ID and Choice Entry ID edit boxes, and a Rank comparison. |
Conditions.talent.treeExists dependencia | Checks that a talent condition's tree index exists on this client, using the cached platform talent tree count. |
Conditions.talent.treeName dependencia | Names the talent tree in a talent tree condition's description: the client's tree name, else "Talent tree N", else "<talent tree>" when no tree is set. |
Conditions.talent.treePicker dependencia | Builds the Talent tree dropdown for the TALENT_TREE_POINTS and PRIMARY_TALENT_TREE editors, listing the client's talent trees, storing the selection in value.tree and calling update. |
Conditions.talent.treeShape dependencia | True when a TALENT condition uses the tree layout (layout nil or "tree") with both tree and talent set. |
Conditions.talent.treeWidget dependencia | Builds the TALENT editor controls for Classic talent trees: a tree dropdown, a talent icon, a talent dropdown for the chosen tree, and a Points comparison. |
Conditions.totem.amount dependencia | True when a totem condition's comparison is usable: value.value is a nonnegative finite number and value.operator is one of addon.operators. |
Conditions.totem.element dependencia | True when value.spell is a valid spell ID of 4 or less, meaning the condition names a totem element slot rather than a totem spell. |
Conditions.totem.findSpecific dependencia | Searches the totem slots for an active totem matching value.spell, by spell ID or name (only the exact spell ID when value.ranked is set). |
Conditions.totem.observe dependencia | Calls a totem platform method through the evaluation cache, passing the platform as its self argument. |
Conditions.totem.remaining dependencia | Seconds left on a totem slot record at time start (or now): zero when the totem is inactive, and never negative. |
Conditions.totem.specific dependencia | True when a totem spell condition names a valid spell ID and value.ranked is nil or a boolean. |
Conditions.weapon.enchantObservation dependencia | Reads whether the main hand, or the off hand when value.offhand is set, has a temporary weapon enchant for the weapon conditions, with its expiration and charges. |
Conditions.weapon.numericObservation dependencia | Accepts a readable, nonnegative, finite number from a weapon observation and returns it unchanged; anything else becomes nil with a reason. |
Conditions.weapon.swingSpeed dependencia | Reads the player's main-hand, or off-hand when value.offhand is set, attack speed from the cached UnitAttackSpeed for the swing timer conditions. |
Core.class_group_conditions.GetClassGroupCount pública | Cuenta los tokens de clase coincidentes en la lista fija actual. |
Core.creature_conditions.configuredID dependencia | Maps a stored CREATURE condition key to its numeric creature type, from BEAST (1) to GAS_CLUUD (13). |
Core.creature_conditions.GetConditionCreatureTypeMatch pública | Compara el ID de criatura de la unidad seleccionada con una clave de tipo de criatura guardada existente. |
Core.health_forecast_conditions.finite dependencia | Checks that a health-forecast number is readable and finite. |
Core.health_forecast_conditions.GetConditionHealthForecast pública | Estima el tiempo hasta alcanzar la salud seleccionada. |
Core.health_forecast_conditions.nativeValue dependencia | Reads a unit's current or maximum health through the platform's health-forecast observer and the evaluation cache, rejecting restricted, missing, nonfinite or negative values. |
Core.health_forecast_conditions.readField dependencia | Reads object[key] for the health-forecast conditions without letting a restricted value, a non-table object or an index error escape. |
Core.level_conditions.GetConditionUnitLevel pública | Resuelve un nivel de unidad en bruto legible para evaluar condiciones. |
Core.point_conditions.editionPointResource dependencia | Selects the point resource for era and progression clients from the addon's per-edition map (combo points, Holy Power, Soul Shards, Chi, Shadow Orbs and similar). |
Core.point_conditions.GetConditionPointResource pública | Resuelve el selector de recurso de puntos de la unidad seleccionada usando el mapa de clase a recurso en vivo y la alternativa ComboPoints. |
Core.point_conditions.GetConditionPointResourceV2 pública | Resuelve los recursos de puntos usando la correspondencia de clase en vivo original y la caché de identidad, con una política explícita de transporte alternativo de ComboPoints para el jugador de TBC. |
Core.point_conditions.pointIdentity dependencia | Observes whether unit exists and, if so, its class, for the point-resource selectors. |
Core.threat_count_conditions.finite dependencia | Checks that a threat-count number is readable and finite. |
Core.threat_count_conditions.GetConditionThreatCount pública | Cuenta solo las unidades indexadas por GUID que ya están en la instantánea de pertenencia observada. |
Core.threat_count_conditions.readField dependencia | Reads object[key] for the threat-count conditions without letting a restricted value, a non-table object or an index error escape. |
Functions.cache.getCached pública | Llama a una observación una vez por caché y tupla exacta de argumentos, incluidos los resultados nil. |
Functions.cache.getRetryCached pública | Guarda en caché una observación después de que devuelva un valor no nil; reintenta las observaciones cuya tupla de retorno completa es nil. |
Functions.collections.cleanArray pública | Elimina entradas en el sitio y, por defecto, conserva solo las claves que aparecen entre los valores de except. |
Functions.collections.compareArray pública | Recorre las entradas de ambas tablas y compara cada valor con el valor indexado de la otra tabla usando la igualdad de Lua. |
Functions.collections.deepcopy pública | Crea una copia filtrada superficial, a pesar del nombre histórico deepcopy. |
Functions.collections.index pública | Devuelve la primera clave cuyo valor es igual al valor proporcionado durante el recorrido de pairs. |
Functions.collections.keys pública | Recoge las claves de una tabla y las ordena según sus valores asociados usando la comparación menor que de Lua. |
Functions.collections.multiinsert pública | Inserta cada valor recorrido por ipairs en su índice inicial correspondiente de la matriz de destino. |
Functions.collections.spairs pública | Crea un iterador sobre una instantánea ordenada de las claves de una tabla. |
Functions.collections.tablelength pública | Cuenta todas las entradas recorridas por pairs, incluidos los valores false y las claves numéricas dispersas o no numéricas. |
Functions.collections.tomap pública | Copia una tabla usando tostring de cada clave original como clave de destino. |
Functions.forecast.calculate pública | Calcula un ritmo comprobado del historial de salud usando una ventana y un reloj finitos explícitos. |
Functions.forecast.finite dependencia | Checks that a number used by Functions.forecast.calculate is readable and finite. |
Functions.forecast.readField dependencia | Reads object[key] for Functions.forecast.calculate without letting a restricted value, a non-table object or an index error escape. |
Functions.presentation.compareString pública | Da formato a la redacción de la comparación con alternativas booleanas con nombre cuando el operador tiene forma negativa. |
Functions.presentation.nullable pública | Devuelve sin cambios un valor presente, o un marcador rojo para nil. |
Functions.presentation.nullable_value pública | Busca una clave de tabla para mostrarla, conservando los resultados no nil; las tablas no válidas, las claves que faltan y las claves nil usan un texto de marcador nullable. |
Functions.presentation.phrase pública | Crea un resumen de condición con nombre transitorio. |
Functions.presentation.playerize pública | Elige el valor de jugador proporcionado solo para el token de unidad literal player; cualquier otra unidad selecciona el valor de no jugador. |
Functions.presentation.predicate pública | Crea un predicado de comparación tipado para una frase de condición con nombre. |
Functions.text.ends_with pública | Comprueba un sufijo literal de bytes usando un fragmento de cadena de Lua. |
Functions.text.split pública | Divide una cadena en tramos no vacíos entre caracteres separadores. |
Functions.text.starts_with pública | Comprueba un prefijo literal de bytes usando un fragmento de cadena de Lua. |
Functions.text.trim pública | Elimina los espacios en blanco iniciales y finales de una cadena según los patrones de Lua. |
Functions.text.wrap pública | Ajusta el texto en los límites de espacios cerca de un número de columnas objetivo. |
Functions.trends.calculate pública | Estima el cambio de salud con signo a partir del historial ponderado de daño y sanación. |
Functions.trends.calculateOld pública | Ejecuta la fórmula histórica de tendencia de instantáneas de salud usando la ventana de historial del perfil en vivo, el reloj y el servicio de redondeo antiguo. |
Functions.values.compare pública | Compara dos valores usando un identificador de operador de RM: LESSTHAN, LESSTHANOREQUALS, GREATERTHAN, GREATERTHANOREQUALS, EQUALS, NOTEQUALS o DIVISIBLE. |
Functions.values.isin pública | Comprueba si una tabla tiene un valor no nil en una clave. |
Functions.values.isint pública | Aplica la prueba antigua de entero o de escritura canónica de cadena numérica. |
Functions.values.round pública | Redondea con la fórmula existente floor(num * 10^places + 0.5) / 10^places. |
Platform.actions.call dependencia | Calls a native API function in protected mode and returns its first result only when Rotation Master can read it. |
Platform.actions.findSlot dependencia | Finds the spell-book slot of a spell with FindSpellBookSlotBySpellID. |
Platform.actions.GetSpellRangeState pública | Lee el alcance específico de un hechizo para una unidad usando la API del cliente adecuada o la casilla del libro de hechizos. |
Platform.actions.spellID dependencia | Validates a spell ID argument. |
Platform.announcement_recipient.GetAnnouncementRecipientGroupMembership pública | Resuelve el nombre exacto del destinatario de un lanzamiento con la lista acotada actual del grupo o la banda y luego observa la pertenencia mediante un token de unidad. |
Platform.casting.durationSeconds dependencia | Computes the total length of a cast or channel in seconds from the millisecond start and end times in a UnitCastingInfo or UnitChannelInfo result. |
Platform.casting.finite dependencia | Returns true when value is a number that is neither NaN nor infinite, and false for anything else. |
Platform.casting.GetUnitCastObservation pública | Observa el lanzamiento o la canalización de una unidad en clientes con política de sondeo o restringida. |
Platform.casting.interruptibility dependencia | Converts the native notInterruptible flag of a cast or channel into an interruptible Boolean (its inverse). |
Platform.casting.remainingSeconds dependencia | Converts the millisecond end time of a cast or channel into the seconds left, measured against a fresh GetTime() and clamped at zero. |
Platform.casting.spellIdentity dependencia | Validates the spell ID field of a cast or channel result. |
Platform.creature_type.GetUnitCreatureTypeID pública | Observa la identidad de la criatura a partir del segundo retorno nativo de UnitCreatureType en clientes con política de sondeo o restringida. |
Platform.form.GetPlayerFormObservation pública | Observa la forma actual del jugador con una única llamada protegida a GetShapeshiftForm sin argumentos. |
Platform.glyphs.GetGlyphItemInfo pública | Clasifica un objeto numérico como glifo de la clase solicitada, usando metadatos de objeto nativos protegidos. |
Platform.glyphs.GetGlyphSocketSnapshot pública | Observa las ranuras de glifos en las disposiciones de cliente verificadas de Wrath, Cata y Mists. |
Platform.glyphs.integer dependencia | Returns true when value is a finite whole number no smaller than minimum, and false for anything else (including NaN and infinity). |
Platform.glyphs.layout dependencia | Maps client information to the position in the GetGlyphSocketInfo result that holds the glyph spell ID. |
Platform.glyphs.socket dependencia | Reads one glyph socket by calling fn(index) in protected mode and always returns a slot record with slot=index. |
Platform.groups.GetGroupMembership pública | Lee la pertenencia pública al grupo en familias de cliente identificadas. |
Platform.groups.GetUnitGroupMembership pública | Lee la pertenencia de una unidad concreta al grupo o a la banda del jugador. |
Platform.health_forecast.finite dependencia | Returns true when value is a number that is neither NaN nor infinite, and false for anything else. |
Platform.health_forecast.GetHealthForecastIdentityObservation pública | En clientes con política de sondeo o restringida observa exactamente UnitExists(unit) y luego UnitGUID(unit) solo para una unidad presente. |
Platform.health_forecast.GetHealthForecastProviderObservation pública | Lee el addon opcional RealMobHealth con su llamada con punto exacta de un argumento. |
Platform.health_forecast.GetHealthForecastTimeObservation pública | Observa un GetTime nuevo, protegido y sin argumentos para una previsión de salud necesaria. |
Platform.health_forecast.GetHealthForecastValueObservation pública | Lee un valor escalar de salud diferido tras una comprobación de identidad aparte. |
Platform.health_forecast.providerValue dependencia | Normalizes one health figure returned by the RealMobHealth provider. |
Platform.health_forecast.readField dependencia | Reads object[key] in protected mode. |
Platform.instance.GetInstanceObservation pública | Observa una única tupla protegida de IsInInstance sin argumentos. |
Platform.items.finite dependencia | Returns true when value is a finite, nonnegative number (not NaN or infinity), and false for anything else. |
Platform.items.GetItemInfoInstant pública | Lee los metadatos nativos normalizados de clasificación de objetos. |
Platform.items.identifier dependencia | Validates an item argument. |
Platform.loss_of_control.GetLossOfControlCount pública | Lee el recuento documentado de pérdidas de control activas con una llamada con punto protegida y sin argumentos. |
Platform.loss_of_control.GetLossOfControlEvent pública | Lee una fila documentada de pérdida de control activa por su índice nativo y el tipo de sujeto solicitado. |
Platform.mobinfo2.finite dependencia | Checks that a value is a readable finite number. |
Platform.mobinfo2.GetMobInfo2Observation pública | Lee las observaciones históricas opcionales de MobInfo2 en clientes con política de sondeo o restringida. |
Platform.mobinfo2.hitCount dependencia | Reads the hit count for a spell school from a MobInfo2 resists table (the field named school.."Hits"). |
Platform.mobinfo2.presence dependencia | Checks whether a unit exists with one protected UnitExists call. |
Platform.mobinfo2.readField dependencia | Reads object[key] in protected mode for MobInfo2 data. |
Platform.pet.GetPetObservation pública | Observa la existencia exacta de la mascota y, opcionalmente, su nombre visible formateado de GetUnitName. |
Platform.player_flags.GetPlayerFlagObservation pública | Observa un único indicador independiente del jugador sin argumentos: stealthed usa IsStealthed, control usa HasFullControl y outdoors usa IsOutdoors. |
Platform.player_movement.GetPlayerMovementObservation pública | Observa la velocidad de movimiento actual del jugador en clientes legibles compatibles. |
Platform.points.GetPlayerComboPointObservation pública | Observa el transporte de combo del jugador de TBC seleccionado explícitamente. |
Platform.points.GetUnitPointFragmentObservation pública | Observa un recurso de puntos que el cliente informa en fragmentos (Ascuas ardientes de Mists of Pandaria). |
Platform.points.GetUnitPointIdentityObservation pública | Observa la existencia exacta de la unidad seleccionada y, opcionalmente, su nombre de archivo de clase para condiciones de recursos de puntos. |
Platform.points.GetUnitPointPowerObservation pública | Lee una cantidad de un recurso de puntos seleccionado explícitamente con una consulta exacta de dos argumentos a UnitPower o UnitPowerMax. |
Platform.range.GetNameplateMaxDistance pública | Lee la distancia de visibilidad positiva actual de las placas de nombre usando la API de CVar compatible. |
Platform.range.GetRangeCheckBounds pública | Lee el intervalo público de LibRangeCheck para una unidad. |
Platform.role.GetInspectRoleObservation pública | Observa el rol de una unidad seleccionada en clientes con política de sondeo o restringida sin emitir solicitudes de inspección. |
Platform.role.GetTalentGroupRoleObservation pública | Observa el primer resultado de rol de la llamada con punto exacta y antigua GetTalentGroupRole(group) en clientes con política de sondeo o restringida. |
Platform.role.readField dependencia | Reads object[key] in protected mode, used to look up optional APIs. |
Platform.role.roleValue dependencia | Validates a role returned by a native API. |
Platform.roster_class.GetRosterClassObservation pública | Lee la identidad pública de la lista del grupo en familias de cliente identificadas. |
Platform.roster_class.rosterUnit dependencia | Returns true when unit is exactly player, party1 through party4, or raid1 through raid40 (no leading zeros), and false for any other string. |
Platform.rotation_owner.GetPlayerOwnerClassObservation pública | Lee una observación nueva y protegida de UnitClass del jugador para la propiedad de las rotaciones. |
Platform.runes.finite dependencia | Returns true when value is a number that is neither NaN nor infinite, and false for anything else. |
Platform.runes.GetRuneCooldownObservation pública | Lee una tupla protegida de GetRuneCooldown para una casilla nativa exacta. |
Platform.runes.GetRuneEvaluationTime pública | Lee un GetTime nuevo, protegido y sin argumentos para la aritmética del tiempo de reutilización de las runas. |
Platform.runes.GetRuneTypeObservation pública | Observa una única casilla de runa nativa exacta con GetRuneType y su único argumento de índice. |
Platform.runes.numberField dependencia | Normalizes one numeric field of a native result. |
Platform.runes.validIndex dependencia | Validates a rune slot index. |
Platform.spells.cooldownFlags dependencia | Extracts the never-secret isEnabled, isActive and isOnGCD flags from a C_Spell.GetSpellCooldown record whose times are secret. |
Platform.spells.cooldownValues dependencia | Reads a spell cooldown as separate values for the readiness checks. |
Platform.spells.copy dependencia | Copies the expected fields of a native result table into a new table, checking each type. |
Platform.spells.finiteNonNegative dependencia | Returns true when value is a nonnegative number that is not NaN or infinity, and false for anything else. |
Platform.spells.flagReadiness dependencia | Decides cooldown readiness from the never-secret flags when the cooldown times are hidden. |
Platform.spells.gcdRunning dependencia | Reports whether the global cooldown is running at time now. |
Platform.spells.GetSpellCharges pública | Lee un registro de cargas normalizado: currentCharges, maxCharges, cooldownStartTime, cooldownDuration, chargeModRate e isActive. |
Platform.spells.GetSpellCooldown pública | Lee y normaliza el tiempo de reutilización de un hechizo en todos los clientes compatibles. |
Platform.spells.identifier dependencia | Validates a spell argument. |
Platform.spells.IsAutoRepeatActive pública | Lee el estado de repetición automática del jugador para un hechizo como Disparar o Disparo automático. |
Platform.spells.IsSpellReady pública | Comprueba si un hechizo se puede recomendar ahora, permitiendo un hechizo cuyo tiempo de reutilización restante termine con el tiempo de reutilización global actual. |
Platform.spells.own dependencia | Returns a record holding only the expected fields, each checked by type. |
Platform.threat.GetUnitThreatObservation pública | Observa en orden la existencia de la unidad seleccionada, la hostilidad desde el jugador y luego el estado de amenaza del jugador sobre esa unidad. |
Platform.unit_attackability.GetUnitAttackabilityObservation pública | Observa si el jugador puede atacar a una unidad seleccionada que no esté muerta, usando exactamente los predicados UnitExists, UnitCanAttack y UnitIsDead. |
Platform.unit_flags.GetUnitFlagObservation pública | Observa un único indicador actual de la unidad: combat usa UnitAffectingCombat, enemy usa UnitIsEnemy con player como primera unidad y pvp usa UnitIsPVP. |
Platform.unit_health.finite dependencia | Returns true when value is a number that is neither NaN nor infinite, and false for anything else. |
Platform.unit_health.GetUnitHealthObservation pública | Observa la salud actual legible y, opcionalmente, la salud máxima en clientes compatibles. |
Platform.unit_identity.GetUnitIdentityObservation pública | Compara dos tokens de unidad exactos con UnitIsUnit tras comprobar solo el primer token con UnitExists. |
Platform.unit_level.finite dependencia | Returns true when value is a number that is neither NaN nor infinite, and false for anything else. |
Platform.unit_level.GetUnitLevelObservation pública | Observa un nivel de unidad en bruto legible en clientes conocidos. |
Platform.unit_metadata.GetUnitMetadataObservation pública | Observa un único campo de metadatos nativos de la unidad tras comprobar UnitExists: class usa el segundo retorno de UnitClass, creature usa el nombre localizado de UnitCreatureType y classification usa UnitClassification. |
Platform.unit_power.finite dependencia | Returns true when value is a number that is neither NaN nor infinite, and false for anything else. |
Platform.unit_power.GetUnitPowerObservation pública | Observa el maná explícito o el recurso de poder en bruto actual en clientes legibles compatibles. |
Platform.unit_presence.GetUnitPresenceObservation pública | Observa la presencia de la unidad en familias de cliente identificadas. |
Platform.unit_stat.finite dependencia | Returns true when value is a number that is neither NaN nor infinite, and false for anything else. |
Platform.unit_stat.GetUnitStatObservation pública | Observa la estadística efectiva solo a partir del segundo retorno nativo. |
Platform.unit_states.GetUnitStateObservation pública | Observa el estado de muerte o fantasma, o la amistad con el jugador, de la unidad seleccionada exacta en clientes con política de sondeo o restringida. |
Platform.zone_pvp.GetZonePVPObservation pública | Observa el primer resultado de clasificación JcJ de la zona con una única llamada con punto protegida y sin argumentos. |
UI.checkbox.constructor dependencia | Constructs a new RM-CheckBox condition widget: a 180 by 24 frame holding a workbench check box, with SetLabel, SetValue, GetValue and SetDisabled, firing OnValueChanged when clicked. |
UI.checkbox.CreateConditionCheckBox pública | Crea un control booleano de condición nativo. |
UI.condition_display.buttonConstructor dependencia | Constructs a new RM-ConditionButton widget around a 200-pixel workbench button, with SetText, SetAutoWidth and SetDisabled, firing OnClick (with the mouse button), OnEnter and OnLeave only while its lease is live. |
UI.condition_display.CreateConditionButton pública | Crea un botón nativo usando el ciclo de vida compartido de los widgets de condición y el tema del banco de trabajo. |
UI.condition_display.CreateConditionLabel pública | Crea texto nativo con ajuste de línea que mide su altura a partir de su ancho y su fuente. |
UI.condition_display.CreateConditionLink pública | Crea texto nativo con ajuste de línea, con una imagen inicial opcional y callbacks del puntero. |
UI.condition_display.defaultFont dependencia | Returns the default font for condition labels and buttons: the GameFontHighlightSmall font object, or its name when the object is not defined. |
UI.condition_display.labelConstructor dependencia | Constructs a new condition text widget: a plain wrapping RM-ConditionLabel, or with interactive set an RM-ConditionLink button that adds a leading image and OnEnter, OnLeave and OnClick callbacks. |
UI.condition_icon.constructor dependencia | Constructs a new RM-ConditionIcon widget: a clickable image with an optional caption below it, with SetImage, SetImageByAtlas, SetImageSize, SetLabel and SetDisabled, firing OnClick, OnEnter and OnLeave while its lease is live. |
UI.condition_icon.CreateConditionIcon pública | Crea un control de imagen nativo usando el ciclo de vida de los widgets de condición. |
UI.condition_inputs.constructor dependencia | Constructs a new condition input widget: an RM-ConditionEditBox text box, or with numeric set an RM-ConditionSlider pairing a slider with a numeric box (with range, step and percent display). |
UI.condition_inputs.CreateConditionEditBox pública | Crea una entrada de texto nativa usando el contrato de los widgets de condición. |
UI.condition_inputs.CreateConditionSlider pública | Crea una entrada numérica de condición nativa con un control deslizante y un campo numérico tipado. |
UI.condition_inputs.finite dependencia | True when value is a number that is neither NaN nor infinite; the condition inputs use it to validate entered and slider values. |
UI.condition_layout.constructor dependencia | Constructs a new RM-ConditionGroup container that stacks condition widgets in List, Table or RM-SpellField layout, resizing itself to its contents and relaying out its parent. |
UI.condition_layout.CreateConditionGroup pública | Crea un contenedor de campos de condición con disposiciones de Lista, Tabla y campo de hechizo adaptable propias de RM. |
UI.condition_layout.layoutIconRows dependencia | Lays out the "RM-IconRows" container: an icon on the left, vertically centered beside the rows of fields, and an optional side widget (marked with the side user data) that sits beside the last row when there is room and below the rows when there is not. |
UI.condition_layout.verticalAlignment dependencia | Converts a table cell's alignV setting to a vertical offset fraction for the condition group's Table layout: 0 for nil, start or top, 0.5 for middle or center, and 1 for end or bottom (case-insensitive prefixes). |
UI.condition_position.constructor dependencia | Constructs a new RM-ConditionPositionPad widget around the shared workbench directional pad, with SetDisabled, firing OnOffsetChanged (horizontal and vertical direction, whether Center was pressed, and the step) only while its lease is live and it is enabled. |
UI.condition_position.CreateConditionPositionPad pública | Crea un panel de posición nativo usando los controles direccionales compartidos. |
UI.selector.CreateConditionDropdown pública | Crea un selector de condición nativo. |
UI.selector.selectorWidget dependencia | Constructs a new RM-Selector dropdown widget: an optional caption over a button that opens the workbench selector popup. |
utils.getCachedInternal dependencia | Función auxiliar incluida de utils.lua. |
utils.packResults dependencia | Función auxiliar incluida de utils.lua. |